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#Cspect

Latest posts tagged with #Cspect on Bluesky

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Posts tagged #Cspect

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CSpect V3.1.0.0 | Mike Dailly Get more from Mike Dailly on Patreon

#CSpect V3.1.0.0 released...

Shitty week ahead, so spread some joy where you can.
Enjoy.

www.patreon.com/posts/cspect...

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My Builder level Patreon's now have access to the latest #CSpect Beta, complete with the new Memory Viewer, 24bit disassembly window and some SNasm changes.

www.patreon.com/posts/cspect...

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#CSpect v13.1.0.0 update | Mike Dailly Get more from Mike Dailly on Patreon

New public post on the upcoming #CSpect v13.1.0.0
detailing the new Memory Viewer and Disassembly window update.

www.patreon.com/posts/cspect...

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#CSpect 24bit disassembly view
#CSpect 24bit disassembly view YouTube video by Mike Dailly

#CSpect now has a full 24bit disassembly window. 😎
My Builder level Patreon's will be getting this soon.

youtu.be/N4t-PMbIN5g

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New CSpect plugin - Memory Viewer
New CSpect plugin - Memory Viewer YouTube video by Mike Dailly

New #CSpect and MemoryViewer Plugin.

This lets you discover what writes what pixels, and double clicking a pixel will set a breakpoint on the instruction.
Tis very cool.

My Builder Patreons will get access to it soon-ish.

www.youtube.com/watch?v=EdM_...

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New #CSpect Memory Viewer
New #CSpect Memory Viewer YouTube video by Mike Dailly

Playing with a new #CSpect plugin to help decompiling/reverse engineering games - and general development.

New #CSpect Memory Viewer youtu.be/G3TfneFMLHY?...

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Crash and #CSpect | Mike Dailly Get more from Mike Dailly on Patreon

#CSpect release update.

www.patreon.com/posts/crash-...

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A Change of direction. | Mike Dailly Get more from Mike Dailly on Patreon

Announcement on current state of affairs, new direction and #CSpect being removed from public release.

www.patreon.com/posts/change...

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V3.0.15.2 - Public release Massive CSpect Update This version has been a long time in coming with the last public version being back at the end of March! There are some great updates in this build, from supporting overscrolling...

New Public release of #CSpect! FINALLY!!!

Huge changelist since the last public version back in March.

mdf200.itch.io/cspect/devlo...

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#CSpect V3.0.14.0b | Mike Dailly Get more from Mike Dailly on Patreon

All my Patreons have access to the final - I hope! - beta of #CSpect v3.0.14.0b.

Just about there.... Almost ready for a public release.

#ZXSpectrumNext #ZXNext #Sinclair #gamedev #retrodev #indiedev #z80
www.patreon.com/posts/cspect...

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#CSpect v3.0.13.0 Beta | Mike Dailly Get more from Mike Dailly on Patreon

ALL my Patreon's have access to this, the latest (and final?) #CSpect beta. I really hope this one is a proper release candidate - it feels much more solid, so fingers cross.

www.patreon.com/posts/cspect...

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#CSpect V3.0.12.1b | Mike Dailly Get more from Mike Dailly on Patreon

A new #CSpect beta V3.0.12.1b for my Builder Patreons.

We're almost there - honest, just a couple of things that used to work that are broken that I'd like to fix before release.

www.patreon.com/posts/cspect...

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#CSpect V13.0.12.0b - RC1 | Mike Dailly Get more from Mike Dailly on Patreon

#CSpect V13.0.12.0b - RC1 now available to my builder level Patreon's.

We're almost there I think. All features I want in are now done, and just needs some testing.

New ZXOS.BAT to auto-install an SD card image is in and working, and should be great fun.

www.patreon.com/posts/cspect...

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#CSpect V3.0.11.0b | Mike Dailly Get more from Mike Dailly on Patreon

My "Builder" Paterons now have access to a new #CSpect Beta (v3.0.11.0b) that fixes an audio crash while loading files.

We're closing in on a public build I think, but there's still some issues/features to finish up.

www.patreon.com/posts/cspect...

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#CSpect V3.0.10.0b | Mike Dailly Get more from Mike Dailly on Patreon

My Builder Patreons now have access to a new #CSpect beta with the ULA Memory changes.

www.patreon.com/posts/cspect...

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#CSpect V3.0.9.0 Beta | Mike Dailly Get more from Mike Dailly on Patreon

I've release a new #CSpect Beta to my Builder patrons, and as it's a special test, my Floater patrons are also getting access to it for the first time.

This has a new timing system that I need a little wider coverage on before it hits everyone.

www.patreon.com/posts/cspect...

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#CSpect Timing | Mike Dailly Get more from Mike Dailly on Patreon

My Patreon's have an update on my trials of getting #CSpect to sync up - without burning all the CPU time...

www.patreon.com/posts/cspect...

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CSpect: Layer 2 Overscroll | Mike Dailly Get more from Mike Dailly on Patreon

Update on the Layer2 Overscroll support in #CSpect.

www.patreon.com/posts/cspect...

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#CSpect V3.0.8.0b | Mike Dailly Get more from Mike Dailly on Patreon

New #CSpect beta for my Builder patreons. This one has a few fixes and the new Layer 2 "overscroll" mode added - along with a new overscroll demo.

www.patreon.com/posts/cspect...

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ZX SpectrumNext and #CSpect OverScroll demo
ZX SpectrumNext and #CSpect OverScroll demo YouTube video by Mike Dailly

Added #ZXNext "overscroll" mode, where you can scroll beyond a 320x256 screen and off into memory. You can use this to scroll massive in-memory bitmaps without moving or copying anything around.

1Mb would give you a 12 screen wide image.

#CSpect #gamedev
www.youtube.com/watch?v=BkeW...

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@mdf200.bsky.social question about #CSpect development.. am wondering how often you need to bounce between a running ZX Next and the emulator to iron out bugs? Or are the HW docs (if they exist) pretty up to date and reliable? (merely curious).

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OK looks like for now running #Cspect on my mac is best option (although I do want to try it on the Pi400 as closest to a Next that I can budget for!)

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#CSpect by Mike Dailly ZX Spectrum Next Emulator, Assembler and Debugger

Can I interest you in @mdf200.bsky.social 's #CSpect Next emulator instead mdf200.itch.io/cspect

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#CSpect V3.0.7.0b | Mike Dailly Get more from Mike Dailly on Patreon

New #CSpect beta for my Builder Patreons. This one has a debugger with a more dynamic layout, allowing the UI to resize instead of just scaling up/down, giving a sharper font.

www.patreon.com/posts/cspect...

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New #CSpect beta for my Builder Patreon's, including a new debugger view and an auto #ZXNext SD card download and build.

There'll be a new post on Z88DK C FrameWork soon too...

www.patreon.com/posts/cspect...

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ZXNext Armalyte Progress - New level test #3
ZXNext Armalyte Progress - New level test #3 YouTube video by Mike Dailly

Armalyte level 3 running on the #ZXSpectrumNext (under #CSpect)

I should get back into this... *sigh*

#ZXNext #retro #gamedev #C64
youtu.be/6_Jw-_WR7xY

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#CSpect 3.0.2.0 released | Mike Dailly Get more from Mike Dailly on Patreon

New post about the new release of #CSpect for ALL members.

Emjoy!

www.patreon.com/posts/cspect...

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Adding 2 new #CSpect custom z80 opcodes to set/clear break points dynamically.

This can act like a dynamic MMU to help track down a bug.

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#CSpect V3.0.1.3 beta | Mike Dailly Get more from Mike Dailly on Patreon

New #CSpect Beta, V3.0.1.3 for my Builder Patreon's.

www.patreon.com/posts/cspect...

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