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Word Play - Institute of Digital Games News

🧐 Did you know we had a newsletter?

The Algorithm is unreliable so why not get your information directly from the source? Get updates about events, published research, short-form articles covering #gamedesign #gamestudies and #gameAI.

📰 February edition: preview.mailerlite.io/preview/9314...

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COTA Explained: GameBot’s Low-Latency FPS Bots
COTA Explained: GameBot’s Low-Latency FPS Bots YouTube video by AI and Games

COTA is a CS-inspired demo built in Unreal Engine. Dual-layer AI, macro strategy, real-time decisions in under 100ms. No human player data.
@tommy.aiandgames.com
breaks it all down. We went hands-on. Honest take incoming. 🎮
www.youtube.com/watch?v=LpXl...

#GameAI #LLMS #GameBot #COTA #FPS #Bots

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Added a new enemy detection scene connected with the battle manager!
Enemies now have a vision field that triggers the chase behavior in the state machine.
They’ll also respawn à la Clair Obscur — only after reaching a safe place.

#TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic

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If you are interested in applying for Supercell's AI Innovation Lab and want more information, here are all the details.
#GameAI #GameDev #Supercell #AIInnovationLab

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Why the gaming industry is insulated from a potential AI crash GamesBeat spoke to a range of stakeholders to understand the downstream impact of a potential AI industry crash on the gaming industry.

“Lazy people will always be lazy, no matter what the tools are, and creative people will always be creative with whatever tools they have,” explains Prof. Yannakakis in @gamesbeat.bsky.social on the future of AI in games.

gamesbeat.com/why-the-game...

#AI #GameAI #tech

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Diagram showing how if a teapot hits the ground it creates two interest points: one for noise since it made a loud sound and one for visual since it is visible.

Diagram showing how if a teapot hits the ground it creates two interest points: one for noise since it made a loud sound and one for visual since it is visible.

Skin Deep: Enemy Brains is a dive into Skin Deep’s enemy sensory/investigation logic: the “Interest Point” system.

blendogames.com/news/post/2025-07-07-ski...

#GameDev #GameAI #behavior

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Many found Delta's chess bot surprisingly tough, even on "easy." Users speculated this could be due to poor difficulty scaling or even a bug. It wasn't just a casual game; it was a real challenge for many passengers. #GameAI 2/6

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Added some selection behaviour. I think it working pretty acceptably. :)

Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.

#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy

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Working placeholder animations, smarter AI, etc. Feels like it is moving forward quite well now.

Just hours ago I came up with a "traffic" system to avoid them clustering too much.

#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy

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What PlayStation’s NeurIPS AI Research Reveals About Where Games Are Headed PlayStation’s NeurIPS 2025 research highlights reveal an AI strategy focused on observation, context, and supporting how games are actually played.

PlayStation’s NeurIPS AI research says a lot about where games are headed. Less about AI playing perfectly, more about AI understanding how you actually play and helping without getting in the way.

www.4scarrsgaming.com/2026/01/play...

#PlayStation #GameAI #GameDesign

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Scout mode draft. Harvesters pushing outward, exploring.

Still figuring out the right levers. Hunters can be clever—harvesters are jelly blobs. Keep them dumb.

#soup #gamedev #indiedev #gameai

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Prowl behavior. Hunters drift in loose spirals until something crosses their path.

#soup #gameai #gamedev #indiedev

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Humble beginnings of the combat system...

I accidentally created some kind of terrible bar brawl.

You could almost be fooled into thinking I did this intentionally. :'D

#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes

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Some early takes make PlayStation’s AI “ghost player” patent sound like AI is playing for you. Reading the patent, it offers optional help that shows you what works in the moment, not something that plays the game for you.

www.4scarrsgaming.com/2025/12/play...

#PlayStation #GameAI #GameDesign

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Getting better. Hunters now predict where targets will be.

Still struggle when speeds are close and paths aren't straight. But they're trying.

#soup #bevy #indiedev #gameai

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AI graphics are getting way too real 😳
This is GTA 5 imagined in North Korea, created entirely with AI. The detail is what really sells it — readable text, consistent scenes, and visuals that don’t break immersion for a second.

#GroupifyAI #AI #ArtificialIntelligence #AIVideo #GameAI #GTA5

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PlayStation’s VideoGameQA-Bench Tests AI on Real Game QA Tasks PlayStation’s VideoGameQA-Bench tests how AI handles real game QA tasks, from visual regressions and glitches to bug report generation.

PlayStation is testing how AI handles real game QA work. From visual regressions and glitches to writing bug reports, VideoGameQA-Bench shows where AI helps and where it still struggles.

www.4scarrsgaming.com/2025/12/play...

#PlayStation #GameDev #GameQA #GameAI

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Why Game AI Is Learning to Watch Players Instead of Playing Perfectly Game AI is shifting away from perfect play. Here’s why developers are teaching AI to understand how people actually play.

Perfect AI play was never the goal. Understanding how people actually play is. Some thoughts on where game AI is really going.

www.4scarrsgaming.com/2025/12/ame-...

#Nitrogen #GameAI #Gaming #Nvidia

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When a customer picks up an item, it becomes visible in their hands.

Steam
store.steampowered.com/developer/sg...

#gamedev #indiedev #indiegame #devlog #simulationgame #gameai #gamemechanics #steam #godot #NPC

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GameMaker Tutorial: Enemy AI That Only Shoots When You're Visible
GameMaker Tutorial: Enemy AI That Only Shoots When You're Visible YouTube video by Testing Coder Games

Ok, time for some silly basic tutorial!

How to make enemies (or towers) to detect you when you're visible and start shooting at you?

Check out this basic tutorial for GameMaker

#gamemaker #tutorial #gamemakertutorial #indiegamedev #testingcoder #gameai

www.youtube.com/watch?v=Hpe3...

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In 1968 they had to draw their navmeshes by hand #gameai

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Prototype faster in Unreal.🌌⚙
Unreal Engine Blueprints, AI systems, and game prototypes built to test, iterate, and scale. 🕹

Meet Vive Games — ⭐ 5.0 (54 reviews) • 📌 2 orders in queue • From $50

Order now: go.fiverr.com/visit/?bta=1...

#UnrealEngine
#GameDevelopment
#GameAI
#IndieGameDev

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Smoother movement!

And by that I mean they don't just teleport around anymore. :D

Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.

#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg

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After much battling to better my code I've managed to get squad members to run around chasing their squad position (shown as an oversized character atm.)

Combat is slowly getting closer.

#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex

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AMD Schola - AMD GPUOpen AMD Schola is a library for developing reinforcement learning (RL) agents in Unreal Engine and training with your favorite python-based RL Frameworks.

AMD Schola v2 drops today! 🔥

Our #opensource #UnrealEngine 5 plugin makes it easy to create AI that learns by playing your game — just like a human would.

Perfect ✅ for:

🚀 Smarter NPCs
🎯 Realistic opponents
🌍 Dynamic game worlds

gpuopen.com/amd-schola/?...

#GameDev #GameAI

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That said… if you have indie game and you want to talk about the GameAI in it. We would love to interview you. Get in touch with me please! #IndieGame #GameAI

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Where Winds Meet Players Are Now Solving Riddles By Telling The Game’s AI They Solved The Riddles

Where Winds Meet Players Are Now Solving Riddles By Telling The Game’s AI They Solved The Riddles

In 'Where Winds Meet,' players are outsmarting AI riddlers by simply telling NPCs they’ve solved the puzzles—no real answers needed.

This quirky AI glitch highlights the growing pains of AI-driven gaming. #GameAI #WhereWindsMeet

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Hey fellow Gamers & devs
What makes a good horror game AI for you?
What makes you so terrified of the Xenomorph in Alien Isolation?
I'm trying to build an AI behavior similar to it, lemme know if you guys have some suggestions or things you wanna see me build for my AI.

#gamedev #Horror #GameAI

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Factions spawning into the world properly!

The wood print below is old. Players/squads use that stuff, but faction themselves track economy instead. E.g. burn down their lumberyard and things may fall into disrepair.

#Indiedev #solodev #gamedev #CelestialRift #Factions #GameAI #Fantasy

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Ubisoft announces AI "experiment" Teammates - a playable research project that's "more than just talk"

Ubisoft announces AI "experiment" Teammates - a playable research project that's "more than just talk"

Ubisoft unveils Teammates, an AI-powered FPS experiment turning NPCs into real teammates with dynamic voice commands and adaptive behavior.

This tech aims to deepen gameplay without replacing human creativity. #GameAI #NextGenGaming

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