#HyperCard #HyperTalk blog post.
ko-fi.com/post/Automag...
Latest posts tagged with #HyperTalk on Bluesky
#HyperCard #HyperTalk blog post.
ko-fi.com/post/Automag...
I’ve been working on an obscure #HyperCard feature as of late. You can support multiple language translations for #HyperTalk with a WTRN resource. A Wildtalk Translator.
The only reference I’ve found is in HyperTalk 2.2 The Book. There is Mac Pascal source code for two examples.
Learned something new today. I didn't know in #HyperTalk for #HyperCard 2.4.1 you could use "answer folder" to ask the user to select a folder. It must have been added after the 2.2 reference I'm using.
I always get a bit cagey when people ask if #HyperTalk is like #AppleScript.
There's an inspiration there, but AppleScript jettisons one of the fundamental strengths of HyperTalk: that it's designed to account for human “flaws" and logic gaps and removes the need to think about certain advanced […]
If you’re at the intersection (maybe not total) of interactive fiction, game exploration, HyperCard/HyperTalk, and graph theory, and have some fondness for Myst, this is clearly the article series for you.
https://glthr.com/myst-graph-1
/via @zarfeblong
#Myst #graph #HyperCard #HyperTalk […]
Join me tomorrow morning at 9 AM Eastern for more #HyperCard and #HyperTalk coding. My solution for drawing isometric tiled game locations for my next version of Adventure!.
youtube.com/live/t1v93BP...
I'll be once again live streaming some #HyperCard programming this Saturday, Dec 7th at 9am Eastern. I'll be working on a #Linter for #HyperTalk.
youtube.com/live/Pzk5WmO...
“I Know HyperCard” with pixel image of Bill Atkinson.
Are you a full “stack” developer?
Love authoring #HyperCard stacks?
Dream in #HyperTalk?
Are a #HyperCard enthusiast?
Maybe you created stacks as a kid and miss the fun!
Let me know if you’d like to be in a HyperCard starter pack. I don’t want to presume.
#HyperTalk text chunking and a tale of #HyperCard woe
youtube.com/post/Ugkxfwv...