#LightWave3D
モデリングはほぼ完成したので夕飯後にウェイト修正とトポロジー
Latest posts tagged with #Lightwave3D on Bluesky
#LightWave3D
モデリングはほぼ完成したので夕飯後にウェイト修正とトポロジー
#LightWave3D
長い事放置していましたが、今年の4月からアニメが始まるらしいので
それまでには仕上げます!
Fan art from Studio Ghibli’s Castle in the Sky. No AI used here. The 3D model built in #lightwave3d. Rendered in #Adobedimension. Details painted in #procreate. Animated in #adobeAfterEffects.
My Enterprise model #lightwave3d made in 2016.
Based an the second pilot.
"Where no man has gone before"
A Star Wars "B Wing" first seen in the movie Star Wars Return of the Jedi. Pictured against a blue background of stars and asteroids. A second ship is in tha background in the top right.
B-Wings (again, I make no apologies) I love these ships ever since they made their appearence in ROTJ. #Lightwave3d render of @howieeday.bsky.social 's model.
Normandy SR-2, I think I'm way past due another play through of Mass Effect. Simple #Lightwave3d render which I'll slap on my desktop at work.
Some B-Wing action for a friday evening. #Lightwave3d and photoshop render. #StarWars #ScifiArt
CGI landscape chunk
I'm getting there with instances! I would not have thought I could do a chunk of landscape this well in #Lightwave3d ...
It's curved to go into a space habitat.
Now if I could only get the hang of instances of things that have instances in them...
My first "quick" Trek rendering set against space art by @grahamtg.bsky.social and my #lightwave3d model of the Enterprise. I always enjoyed the album cover art.
A background I put together but haven't used yet. Free to use and abuse but please don't throw it into AI and click a button. #Lightwave3d #ScifiArt
www.deviantart.com/grahamtg/art...
Early C3PO #Lightwave3d and lots of photoshop.
Re-jig of an old render I put together many years ago. I do love the old sci-fi helmet/skull trope made famous by Angus McKie and others. #Lightwave3d helmet model by Anders Lejczak.
My Trek model works in #Lightwave3d from 2017
Starting with a Reimagined Classic Enterprise and finishing with the Excelsior Class Phase II design.
#Lightwave3d and Octane render with photoshoppery. Mainly Octane practice but I really liked how it turned out. Just need to work out rigging so I can pose him a little better.
Models by @gmd3d.bsky.social #Lightwave3d render. #ScifiArt
Halcyon Scout Ships Mark 1 to 3
The Detachable Mission Pod is a standard feature in each Halcyon designs
Halcyon ship carries 2 ATVs "All-Terrain-Vehicles" One in the aft cargo section of the ship The other is stored in the Mission Pod.
Halcyon ship carries 2 ATVs "All-Terrain-Vehicles" One in the aft cargo section of the ship The other is stored in the Mission Pod.
Halcyon Long Range Scout ships concept design, inspired by several Sci-Fi shows/art like Space 1999, Eagle & Thunderbirds (T2) detachable sections. #lightwave3d
3 variations, the last was the MK3, when I added a Shuttle Pod
The Nautilus is described as having a cylindrical hull 70 meters long and 8 meters in diameter, while the cylindrical shape is 70 meters, when you add the Spar & Rudder it make it almost 81 meters long 34.1 meters high and just over 30 meters wide and I could just about fit all the internal settings as described by Jules Verne on one level (the mid section), that could house the cabins of Professor Aronnax (2.5 meters long) which would have room for a simple bunk, writing deck, chair wardrobe and adjoining W.C with show, working back then to Captain Nemo larger room (5 meters long) with a work area and W.C. that could contain a bath. Moving back we have the salon (10 meters long) with the large portholes for viewing the undersea world, this room doubles for museum, that has art and marine collection of some significant value, next is a dining room (5 meters long) of some elegance and adjoining that is the Library (5 meters long) containing 12,000 books. We are now at the midpoint of the submarine where you will find a spiral staircase connecting 3 level the size of this central section is not given this area connects to other smaller rooms that house the galley & some storage rooms, where I have placed our other two passengers Ned Land and Conseil as they travel 20,000 leagues under the sea’s, moving further back we have a large W.C or bathhouse for the crew which I have estimated at 12 men can bunk comfortably. Then there is the batteries and engine machine area
The Nautilus is described as having a cylindrical hull 70 meters long and 8 meters in diameter, while the cylindrical shape is 70 meters, when you add the Spar & Rudder it make it almost 81 meters long 34.1 meters high and just over 30 meters wide and I could just about fit all the internal settings as described by Jules Verne on one level (the mid section), that could house the cabins of Professor Aronnax (2.5 meters long) which would have room for a simple bunk, writing deck, chair wardrobe and adjoining W.C with show, working back then to Captain Nemo larger room (5 meters long) with a work area and W.C. that could contain a bath. Moving back we have the salon (10 meters long) with the large portholes for viewing the undersea world, this room doubles for museum, that has art and marine collection of some significant value, next is a dining room (5 meters long) of some elegance and adjoining that is the Library (5 meters long) containing 12,000 books. We are now at the midpoint of the submarine where you will find a spiral staircase connecting 3 level the size of this central section is not given this area connects to other smaller rooms that house the galley & some storage rooms, where I have placed our other two passengers Ned Land and Conseil as they travel 20,000 leagues under the sea’s, moving further back we have a large W.C or bathhouse for the crew which I have estimated at 12 men can bunk comfortably. Then there is the batteries and engine machine area
The Salon/Art gallery basic layout looking forward, Left side hatch leads to Captain Nemo's spartan quarters and the right side hatch leads to the stairwell to the pilots station and Professor Pierre Aronnax quarters. The painting are those named in the book by the painters, although the painting I choose are in Art Gallery's around the world.
The Nautilus discovers Atlantis, models by me
My Nautilus concept design from 2016, I had a lot of fun exploring this, though it is my 2nd model. modeled in #lightwave3d #conceptdesign #art
Some top down views of my Stargate based fan designs.
(Ares and Excalibur Class)
Enjoy.
#Stargate #scifiart #lightwave3d #scifi #fanart
Two small space fighters fly between the glowing habitat rings of a massive space station in orbit above a green planet. The station features rotating ring structures, solar panels, and bright blue lights, with the planet’s cratered surface filling the background.
They’d catch hell from the Air Boss, but every rookie ran the station rings once, skimming solar arrays and darting between the habitats. An old #Lightwave3d render from a few years back. I'll have to dig out the scene and revisit it. #Scifi #ScifiArt
進捗03 モデリング中
#LightWave3D
New model of an "All Terrain Vehicle" type for my Halcyon ship, based on Lost in Space Chariot.
#lightwave3d
A digital rendering of a humanoid shaped security droid from Star Wars Rogue One and Andor.
Photoshopped #Lightwave3d render of our favourite Imperial Enforcer droid.
進捗ラフモデリング02
#LightWave3D
#ThrowBackThursday #TBTD An old aviation render of mine from a while back. #Lightwave3d
The Black Hold renders #lightwave3d
Background art by @aliries.bsky.social
USS Cygnus by Sean Kennedy
USS Palomino is by me
Blockade Runner. #Lightwave3d render #StarWars #NoAi
Refined character assets for *Mighty Tails* (IAC), focusing on Lula and Astro with topology fixes and re-texturing to improve animation quality and visual consistency.
#3DAnimation #CharacterWork #EducationalAnimation #KidsContent #LightWave3D
Artificial Heart made of Leather and gold with a logo of a a luxury brand on it.
Artificial Heart made of Leather and gold with a logo of a a luxury brand on it.
Happy Valentines Day!
My latest thought experiment. What if luxury brands made artificial hearts. No AI, just human crafted lunacy. Modeled in #Lightwave3d and rendered in #adobedimension.
進捗ラフモデリング01
#LightWave3D