I'm currently getting to grips with this add-on. I should have discovered it much sooner! I already love it. An absolute must-have for every #Godot #gamedev. #limboai
github.com/limbonaut/li...
Latest posts tagged with #LimboAI on Bluesky
I'm currently getting to grips with this add-on. I should have discovered it much sooner! I already love it. An absolute must-have for every #Godot #gamedev. #limboai
github.com/limbonaut/li...
Another great tutorial about behavior trees is included in LimboAI for Godot.
Although I am using Beehave for my first steps with Behavior Trees
#Godot #BehaviorTree #LimboAI
github.com/limbonaut/li...
Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?
Calling get_node all the time feels icky.
#godot #gamedev
#ใฒใผใ ๅถไฝ #Godot #LimboAI
GodotใฎใขใใชใณใLimboAIใซใฏใใใใฐๆฉ่ฝใใใใ
DeskColonyใฎ็ใ็ฉใใกใใใใใ็จใใฆ่กๅใใฟใผใณใฎๅคใใ็ตใใงใใใ
Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming more interesting. This latest one is our 'striker' mob who will have shields and a devastating melee strike.
#godotengine #gamedev
New optional layout coming in LimboAI version 1.2 which is planned for Godot 4.3 release
Added a new editor layout for LimboAI๐ก - a result of me struggling with the current workflow on large displays ๐
It'll be coming as an option in v1.2 which is slated for Godot 4.3 release ๐
๐ก C++ plugin for #GodotEngine - behavior trees & state machines
#gamedev #limboai
LimboAI is a plugin for Godot Engine. This screenshot shows improvements to its user interface.
๐ Good News, Everyone!
LimboAI๐ก v1.1.0 is out now, bringing QoL improvements and bug fixes. The release targets the latest stable Godot version.
Don't miss out on the new mapping feature!
github.com/limbonaut/li...
๐ก C++ plugin for #GodotEngine - behavior trees & state machines
#gamedev #limboai
LimboAI updated user interface. LimboAI is a C++ plugin for Godot Engine.
Showing new feature - mapping blackboard variables in a subtree to main behavior tree.
LimboAI๐ก v1.1 RC is ready for trials! Brings tab navigation, blackboard variable mapping, and more! ๐ซด๐งช
github.com/limbonaut/li...
๐ก C++ plugin for #GodotEngine - behavior trees & state machines
#gamedev #limboai #gameai
LimboAI got a tutorial! ๐ ๐
It's made by Hex Blit University on YouTube and promises to be the first part of two.
Check it out: www.youtube.com/watch?v=aP0A...
#limboai #godotengine #gamedev #indiedev #gameai
Screenshot of LimboAI plugin for Godot Engine 4.2. Features editor and debugger UI.
New ๐กLimboAI v1.0.2 is released on GitHub (AssetLib pending) ๐
github.com/limbonaut/li...
๐ก C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI
#gamedev #limboai
LimboAI version 1.0.1 is released on GitHub, and coming to AssetLib soon! ๐
github.com/limbonaut/li...
LimboAI: a C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI ๐ค๐ก
#limboai #gamedev #indiedev #behaviortrees
๐ Good news, everyone! ๐
LimboAI๐ก v1.0 is finally here! Now with GDExtension support, new powerful blackboard, awesome demo, and much more ๐ง ๐ง
github.com/limbonaut/li...
๐ก C++ #GodotEngine plugin with behavior trees & state machines for #GameAI
www.youtube.com/watch?v=NWaM...
#gamedev #limboai
Charger agent from the LimboAI demo project, rushing towards a training dummy. Behavior tree execution is displayed in details in the side panel.
LimboAI 1.0 RC3 is out now ๐ bringing us a step closer to the stable release with a number of small fixes and improvements.
github.com/limbonaut/li...
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI ๐ค๐ก
#gamedev #indiedev #limboai #gameai
Wrote a new doc on using state machines in #LimboAI. A blind spot in the documentation, no more ๐
limboai.readthedocs.io/en/latest/ge...
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI ๐ค๐ก
LimboAI editor interface
LimboAI v1.0 release candidate RC2 is out now, bringing hotfixes and improvements!
Check it out on GitHub: github.com/limbonaut/li...
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI ๐ค๐ก
#gameai #limboai #gamedev #indiedev
LimboAI v1.0 release candidate RC1 is out now! With brand-new demo project, fixes and improvements.
github.com/limbonaut/li...
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI ๐ค๐ก
youtu.be/NWaMArUg7mY
#gameai #limboai #gamedev #indiedev #behaviortrees
Tutorial screenshot explaining basics of behavior trees, a technique that is popular to make game AI.
Creating a tutorial for LimboAI.
LimboAI: Open-source C++ plugin for Godot 4 with behavior trees and state machines for game AI ๐ค๐ก
github.com/limbonaut/li...
#godotengine #gameai #gamedev #indiedev #limboai
Meet the marvelous, the mismatched, the perpetually confused. Presenting to you the full cast of the upcoming LimboAI Demo project!
It's time for the... TRAINING MONTAGE! ๐ถ๐ค
Video on Mastodon: tinyurl.com/bdhnskxs
๐ค๐ก Visit LimboAI Github: github.com/limbonaut/li...
#godotengine
#gameai
#limboai
For the new LimboAI demo project, each agent goes through a rigorous training before they can be accepted into the team. Training is hard, it takes days to prepare an agent for what's to come! ๐ช๐
cdn.masto.host/mastodongame...
#godotengine #limboai #gamedev #gdextension #gameai #screenshotsaturday
Screenshot from the operation of the LImboAI Godot extension
Revised the Blackboard system in #LimboAI with behavior trees in mind. Ver. 1.0-dev3 is out now: github.com/limbonaut/li...
LimboAI is a module for Godot 4 offering behavior trees and state machines for crafting game AI ๐ค๐ก
github.com/limbonaut/li...
#godotengine #behaviortrees #gdextension #gameai
Behavior tree edited using LimboAI editor
LimboAI v1.0-dev2 is out now, bringing hot-fixes and many improvements! ๐จโ๐ป
github.com/limbonaut/li...
LimboAI is a module for Godot 4 offering behavior trees and state machines for crafting game AI ๐ค๐ก github.com/limbonaut/li...
#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai
Ten various characters for a small demo game. All characters are of similar size, but they wear different outfits and have various color schemes.
Making a cast of characters for the LimboAI demo project. Might be that we're overdoing it just a tiny bit ๐๐
LimboAI is a C++ module for Godot 4 offering behavior trees and state machines for crafting game AI ๐ค๐ก github.com/limbonaut/li...
#godotengine #gamedev #gameai #limboai #cartoon #gameart
Screenshot with LimboAI debugging process and the logo
๐ Good news, everyone! ๐
GDExtension support is coming to LimboAI, and it will be going v1.0 in a few weeks. To celebrate the occasion, we made a pre-release version. If you'd like to help with testing, grab a build here:
github.com/limbonaut/li...
#godotengine #gamedev #behavior-trees #limboai