Forza Tarantool: разработка на C для встроенного сервера приложений Tarantool – это in-memory СУБД с открытым исходным кодо...
#tarantool #c #la #luajit #lua #highload #vk #tech #vk #data #platform
Origin | Interest | Match
Latest posts tagged with #LuaJIT on Bluesky
Forza Tarantool: разработка на C для встроенного сервера приложений Tarantool – это in-memory СУБД с открытым исходным кодо...
#tarantool #c #la #luajit #lua #highload #vk #tech #vk #data #platform
Origin | Interest | Match
Forza Tarantool: разработка на C для встроенного сервера приложений Tarantool – это in-memory СУБД с открытым исходным кодо...
#tarantool #c #la #luajit #lua #highload #vk #tech #vk #data #platform
Origin | Interest | Match
Forza Tarantool: разработка на C для встроенного сервера приложений Tarantool – это in-memory СУБД с открытым исходным кодо...
#tarantool #c #la #luajit #lua #highload #vk #tech #vk #data #platform
Origin | Interest | Match
Aí, #Lua #GDExtension 0.7.0 lançado! 🚀
- RPC config
- Android com páginas de 16kb
- Funções `export_*`: `export_range` e tal
- Arquivos de definição pra Lua Language Server
- Corrigido mem leak e outros erros
Disponível na #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
Yo, #Lua #GDExtension 0.7.0 is out! 🚀
- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors
Available in #Godot #AssetLibrary
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
LuaJIT's divergence from main Lua branches creates ecosystem fragmentation. Its performance advantage is clear, but compatibility issues persist. The community debates LuaJIT's future and potential forks. #LuaJIT 5/6
#Lua #GDExtension 0.6.0 disponível na #Godot #AssetLibrary 🚀 🌝
- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!
Baixe agora!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
#Lua #GDExtension 0.6.0 now available in the #Godot #AssetLibrary 🚀 🌝
- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes
Download now!
#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine
A imagem mostra os repositórios populares do usuário gilzoide no GitHub. O primeiro da lista é godot-lua-pluginscript com 331 estrelas. O segundo é godot-dockable-container com 219 estrelas. O terceiro é lua-gdextension com 203 estrelas. O quarto é unity-update-manager com 185 estrelas. O quinto é unity-flex-ui com 184 estrelas. O último é unity-sqlite-net com 180 estrelas.
Boaaa, #Lua #GDExtension passou de 200 estrelas no #GitHub 🤩⭐️🌟
Só mais 128 pra chegar no #PluginScript, vamo timeeeee 🔥🔥🔥
Muitíssimo obrigado pra todo mundo que acredita nesse projeto, vocês são demais!
#gamedev #indiedev #indiegamedev #Godot #GodotEngine #LuaJIT #C++ #godot-cpp
The image shows GitHub popular repositories for gilzoide user. The first one is godot-lua-pluginscript with 331 stars. The second is godot-dockable-container with 219 stars. The third is lua-gdextension with 203 stars. The fourth is unity-update-manager with 185 stars. The fifth is unity-flex-ui with 184 stars. The last one is unity-sqlite-net with 180 stars.
Nice #Lua #GDExtension passed the 200 stars on #GitHub 🤩⭐️🌟
Just 128 more to reach Lua #PluginScript, let's gooooo 🔥🔥🔥
Thanks everyone for believing in this project, you folks are awesome!
#gamedev #indiedev #indiegamedev #Godot #GodotEngine #LuaJIT #C++ #godot-cpp
The image shows GitHub website in a Pull Request page opened by gilzoide with a message from MikePall saying "Applied. Thanks!".
The image shows a code diff from GitHub with the changes proposed by gilzoide to LuaJIT code related to the Windows build script.
Officially a contributor or #LuaJIT, nice =D
Just a little diff related to the #Windows build, but nonetheless, always worth it contributing to #OpenSource #software 😻
The #FOSS ecosystem is made by people, let's contribute more!
Esqueci completamente de comentar antes, mas #Lua #GDExtension + #LuaJIT tá lançado como um #addon separado na #AssetLibrary de #Godot, pra facilitar escolher entre as versões com Lua 5.4 ou LuaJIT 🌝
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
Totally forgot to tell you, but #Lua #GDExtension + #LuaJIT is now released as a separate #addon in #Godot #AssetLibrary, so you can easily choose between Lua 5.4 or LuaJIT versions 🌝
godotengine.org/asset-librar...
#gamedev #indiegamedev #indiedev #GodotEngine
Screenshot do editor de Godot mostrando a aba "Lua REPL" com código Lua e sua saída mostrando que LuaJIT está sendo usado.
#Lua #GDExtension rodando com #LuaJIT agora é realidade! (depois de brigar muuuito com a build de #Windows usando #MSVC 😡 😩 🙃)
🌛 Me siga pra saber antes de geral quando lançar! 🌟
#gamedev #indiegamedev #indiedev #Godot #GodotEngine
Screenshot of Godot editor opened in the "Lua REPL" tab, showing some Lua code with its outputs showing that the LuaJIT runtime is being used.
#Lua #GDExtension running with #LuaJIT is now reality! (after a looong hustle building on #Windows with #MSVC 😡 😩 🙃)
🌛 Follow me to be the first to know when it's released! 🌟
#gamedev #indiegamedev #indiedev #Godot #GodotEngine
📣 Just released Shöve v1.0.6!
Sometimes LESS is MORE - we saw up to 20% faster rendering on Steam Deck-like hardware by removing "clever" optimizations. Paradoxical? Check out our blog for the full performance story and benchmark results! #LÖVE2D #gamedev #LuaJIT
oval-tutu.com/blogs/shove-...
May seem small but #FerrousSystems donating their
#rust spec is huge.
In #lua, it's helped so much to design things like #luajit and custom embeds. 😎
## Lightframe
Showing the capabilities of my web framework written in Lua, still a work in progress.
cw: no alt, i am sorry, friends.
#luvit #lua #webdev #luajit #backend #backenddev
Thinking about adding Lua scripting.
How does one decide between Lua 5.4, 5.3, 5.2, 5.1 (yay, LuaJIT) or Luau?
#rustlang #lualang #luajit
I always considered that using the newest and the latest (reference) Lua implementation as the best choice...
... but, honestly, would switching to LuaJIT be a better option?
I would miss some features, but...
#gamedev #indiedev #lua #luajit
Tommy has really outdone himself on this one! The LuaJIT engine is super sophisticated, and this post goes into all the gory details of how we had to reverse-engineer it so we can profile it with zero-instrumentation!
#openresty #luajit #profiling
Plot showing benchmarks of some tests comparing C, Julia, LuaJit, Rust and some other languages. The results for Rust, LuaJit and Julia are generally on par.
#LuaJit and #Julia being on par with #Rust is quite surprising.
You know it's a bad error when you have to edit the message in #vim so you can plug it into a @google query. :-/ Thanks #LuaJIT!
Illumos, linkers, compilers… an erroneous assumption that the .bss of an .so is < 2GB. Remind why I do this shit again? #luajit is so unholy