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Forza Tarantool: разработка на C для встроенного сервера приложений Tarantool – это in-memory СУБД с открытым исходным кодо...

#tarantool #c #la #luajit #lua #highload #vk #tech #vk #data #platform

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Forza Tarantool: разработка на C для встроенного сервера приложений Tarantool – это in-memory СУБД с открытым исходным кодо...

#tarantool #c #la #luajit #lua #highload #vk #tech #vk #data #platform

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Forza Tarantool: разработка на C для встроенного сервера приложений Tarantool – это in-memory СУБД с открытым исходным кодо...

#tarantool #c #la #luajit #lua #highload #vk #tech #vk #data #platform

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Aí, #Lua #GDExtension 0.7.0 lançado! 🚀

- RPC config
- Android com páginas de 16kb
- Funções `export_*`: `export_range` e tal
- Arquivos de definição pra Lua Language Server
- Corrigido mem leak e outros erros

Disponível na #Godot #AssetLibrary

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine

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Yo, #Lua #GDExtension 0.7.0 is out! 🚀

- RPC config
- Android with 16kb pages
- `export_*` functions such as `export_range`
- Lua Language Server definition files
- Fixed mem leak and reference counting errors

Available in #Godot #AssetLibrary

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine

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LuaJIT's divergence from main Lua branches creates ecosystem fragmentation. Its performance advantage is clear, but compatibility issues persist. The community debates LuaJIT's future and potential forks. #LuaJIT 5/6

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#Lua #GDExtension 0.6.0 disponível na #Godot #AssetLibrary 🚀 🌝

- Array/Dictionary tipados
- Objetos inválidos -> nil
- Escolha se editor executa script ou não
- Simplifica conexão de signals
- Correções de crash, mem leak e mais!

Baixe agora!

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine

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#Lua #GDExtension 0.6.0 now available in the #Godot #AssetLibrary 🚀 🌝

- Typed Arrays/Dictionaries
- Freed objects are now nil
- Toggle evaluation of scripts in editor
- Easier signal connection
- Crashes, mem leak and other fixes

Download now!

#gamedev #indiedev #indiegamedev #LuaJIT #GodotEngine

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A imagem mostra os repositórios populares do usuário gilzoide no GitHub. O primeiro da lista é godot-lua-pluginscript com 331 estrelas. O segundo é godot-dockable-container com 219 estrelas. O terceiro é lua-gdextension com 203 estrelas. O quarto é unity-update-manager com 185 estrelas. O quinto é unity-flex-ui com 184 estrelas. O último é unity-sqlite-net com 180 estrelas.

A imagem mostra os repositórios populares do usuário gilzoide no GitHub. O primeiro da lista é godot-lua-pluginscript com 331 estrelas. O segundo é godot-dockable-container com 219 estrelas. O terceiro é lua-gdextension com 203 estrelas. O quarto é unity-update-manager com 185 estrelas. O quinto é unity-flex-ui com 184 estrelas. O último é unity-sqlite-net com 180 estrelas.

Boaaa, #Lua #GDExtension passou de 200 estrelas no #GitHub 🤩⭐️🌟
Só mais 128 pra chegar no #PluginScript, vamo timeeeee 🔥🔥🔥

Muitíssimo obrigado pra todo mundo que acredita nesse projeto, vocês são demais!

#gamedev #indiedev #indiegamedev #Godot #GodotEngine #LuaJIT #C++ #godot-cpp

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The image shows GitHub popular repositories for gilzoide user. The first one is godot-lua-pluginscript with 331 stars. The second is godot-dockable-container with 219 stars. The third is lua-gdextension with 203 stars. The fourth is unity-update-manager with 185 stars. The fifth is unity-flex-ui with 184 stars. The last one is unity-sqlite-net with 180 stars.

The image shows GitHub popular repositories for gilzoide user. The first one is godot-lua-pluginscript with 331 stars. The second is godot-dockable-container with 219 stars. The third is lua-gdextension with 203 stars. The fourth is unity-update-manager with 185 stars. The fifth is unity-flex-ui with 184 stars. The last one is unity-sqlite-net with 180 stars.

Nice #Lua #GDExtension passed the 200 stars on #GitHub 🤩⭐️🌟
Just 128 more to reach Lua #PluginScript, let's gooooo 🔥🔥🔥

Thanks everyone for believing in this project, you folks are awesome!

#gamedev #indiedev #indiegamedev #Godot #GodotEngine #LuaJIT #C++ #godot-cpp

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The image shows GitHub website in a Pull Request page opened by gilzoide with a message from MikePall saying "Applied. Thanks!".

The image shows GitHub website in a Pull Request page opened by gilzoide with a message from MikePall saying "Applied. Thanks!".

The image shows a code diff from GitHub with the changes proposed by gilzoide to LuaJIT code related to the Windows build script.

The image shows a code diff from GitHub with the changes proposed by gilzoide to LuaJIT code related to the Windows build script.

Officially a contributor or #LuaJIT, nice =D
Just a little diff related to the #Windows build, but nonetheless, always worth it contributing to #OpenSource #software 😻

The #FOSS ecosystem is made by people, let's contribute more!

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Lua GDExtension + LuaJIT - Godot Asset Library

Esqueci completamente de comentar antes, mas #Lua #GDExtension + #LuaJIT tá lançado como um #addon separado na #AssetLibrary de #Godot, pra facilitar escolher entre as versões com Lua 5.4 ou LuaJIT 🌝

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine

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Lua GDExtension + LuaJIT - Godot Asset Library

Totally forgot to tell you, but #Lua #GDExtension + #LuaJIT is now released as a separate #addon in #Godot #AssetLibrary, so you can easily choose between Lua 5.4 or LuaJIT versions 🌝

godotengine.org/asset-librar...

#gamedev #indiegamedev #indiedev #GodotEngine

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Screenshot do editor de Godot mostrando a aba "Lua REPL" com código Lua e sua saída mostrando que LuaJIT está sendo usado.

Screenshot do editor de Godot mostrando a aba "Lua REPL" com código Lua e sua saída mostrando que LuaJIT está sendo usado.

#Lua #GDExtension rodando com #LuaJIT agora é realidade! (depois de brigar muuuito com a build de #Windows usando #MSVC 😡 😩 🙃)

🌛 Me siga pra saber antes de geral quando lançar! 🌟

#gamedev #indiegamedev #indiedev #Godot #GodotEngine

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Screenshot of Godot editor opened in the "Lua REPL" tab, showing some Lua code with its outputs showing that the LuaJIT runtime is being used.

Screenshot of Godot editor opened in the "Lua REPL" tab, showing some Lua code with its outputs showing that the LuaJIT runtime is being used.

#Lua #GDExtension running with #LuaJIT is now reality! (after a looong hustle building on #Windows with #MSVC 😡 😩 🙃)

🌛 Follow me to be the first to know when it's released! 🌟

#gamedev #indiegamedev #indiedev #Godot #GodotEngine

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📣 Just released Shöve v1.0.6!

Sometimes LESS is MORE - we saw up to 20% faster rendering on Steam Deck-like hardware by removing "clever" optimizations. Paradoxical? Check out our blog for the full performance story and benchmark results! #LÖVE2D #gamedev #LuaJIT

oval-tutu.com/blogs/shove-...

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Ferrous Systems Donates Ferrocene Language Specification to Rust Project - The Rust Foundation Rust 1.0 was published in May 2015. As the language approaches its 10th anniversary, Rust has become one of the fastest growing and most-loved languages [1] among developers, thanks to a combination…

May seem small but #FerrousSystems donating their
#rust spec is huge.

In #lua, it's helped so much to design things like #luajit and custom embeds. 😎

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[Video] Original post on wetdry.world

## Lightframe

Showing the capabilities of my web framework written in Lua, still a work in progress.

cw: no alt, i am sorry, friends.

#luvit #lua #webdev #luajit #backend #backenddev

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Thinking about adding Lua scripting.

How does one decide between Lua 5.4, 5.3, 5.2, 5.1 (yay, LuaJIT) or Luau?

#rustlang #lualang #luajit

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I always considered that using the newest and the latest (reference) Lua implementation as the best choice...

... but, honestly, would switching to LuaJIT be a better option?

I would miss some features, but...

#gamedev #indiedev #lua #luajit

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A Walk with LuaJIT How we scrape callstack information from the LuaJIT engine for profiling

Tommy has really outdone himself on this one! The LuaJIT engine is super sophisticated, and this post goes into all the gory details of how we had to reverse-engineer it so we can profile it with zero-instrumentation!

#openresty #luajit #profiling

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Plot showing benchmarks of some tests comparing C, Julia, LuaJit, Rust and some other languages. The results for Rust, LuaJit and Julia are generally on par.

Plot showing benchmarks of some tests comparing C, Julia, LuaJit, Rust and some other languages. The results for Rust, LuaJit and Julia are generally on par.

#LuaJit and #Julia being on par with #Rust is quite surprising.

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You know it's a bad error when you have to edit the message in #vim so you can plug it into a @google query. :-/ Thanks #LuaJIT!

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Illumos, linkers, compilers… an erroneous assumption that the .bss of an .so is < 2GB. Remind why I do this shit again? #luajit is so unholy

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