Regenerator 2000 Update 0.8.7 Adds Better VICE Debugging and Smarter UI
#Commodore64 #MOS6502 #Regenerator2000 #RetroComputing #Disassembler #VICE #Commodore #ReverseEngineering
theoasisbbs.com/regenerator-...
Latest posts tagged with #MOS6502 on Bluesky
Regenerator 2000 Update 0.8.7 Adds Better VICE Debugging and Smarter UI
#Commodore64 #MOS6502 #Regenerator2000 #RetroComputing #Disassembler #VICE #Commodore #ReverseEngineering
theoasisbbs.com/regenerator-...
C128 Vibe Coding Shows AI Building a Real Commodore 128 Strategy Game
#Commodore128 #C128 #Chicken64 #RetroComputing #VibeCoding #MOS6502 #AssemblyLanguage #AICoding #Commodore #RetroGaming
theoasisbbs.com/c128-vibe-co...
C64 Line Drawing: Quiss of Reflex Breaks Down Bresenham and Beyond at Fjälldata 2026
#Commodore64 #C64 #Demoscene #MOS6502 #Assembly #Bresenham #RetroComputing #Fjalldata #FairLight #GraphicsProgramming
theoasisbbs.com/c64-line-dra...
Meanwhile… I'm adding a new utility to "6502 Tools" for all you old-school Atari 8-bit coders out there. The "ATASCII Insert" Sublime Text plugin provides quick access to inverted and special characters in supported fonts like Atari Classic. #RetroCoding #Atari #MOS6502
I'm making steady progress in my quest to properly redo that game I wrote in 1983 using Atari BASIC + 6502…
"Snorky!" is an homage to Q*Bert that follows the logic that if hopping on a small pile of cubes makes Q*Bert fun then many more cubes should be even more fun!
#RetroCoding #Atari #MOS6502
BASIC string demo code.
Your #AtariBASIC tip of the day.
Numbers in AtariBASIC are always 6 byte floats! But you can use strings to store integer data and access it with PEEK and POKE.
Strings can also be cleverly manipulated to manipulate memory and even draw player-missile graphics.
#RetroCoding #Atari #MOS6502
X16 YModem Batch Speeds Up TexElec Serial Transfers
#CommanderX16 #RetroComputing #YModem #BBS #Serial #HomebrewComputing #MOS6502 #8bit #TexElec
theoasisbbs.com/x16-ymodem-b...
C64 Demo Coding: Milasoft’s Pac-Man Scroller Tutorial, Part 2
#Commodore64 #C64 #MOS6502 #Assembly #Demoscene #RetroComputing #Chiptune #GameDev #Programming #Milasoft
theoasisbbs.com/c64-demo-cod...
Milasoft C64 Demo Build
#Commodore64 #C64 #MOS6502 #Assembly #C64Studio #Demoscene #RetroComputing #GameDev #PixelArt #Sprites
theoasisbbs.com/milasoft-c64...
Prog8 XVI Editor: CommodoreSam Revisits Part 2 on Commander X16 and OtterX
#Prog8 #XVIEditor #CommanderX16 #OtterX #MOS6502 #RetroComputing #Vim #Vi #DevTools #HomebrewSoftware #8Bit
theoasisbbs.com/prog8-xvi-ed...
Picture of three blue handbooks, MOS 6502 programming manual, MOS 6502 hardware manual, and a (German) KIM-1 Handbuch
I got myself some reprints for some good feeling of nostalgia!
#8bit #mos6502
C64 Brain Returns: A Fresh Start for Commodore 64 Machine Language
#Commodore64 #C64 #MOS6502 #Assembly #RetroComputing #Retrogaming #GameDev #Chiptune #Homebrew #Programming
theoasisbbs.com/c64-brain-re...
C64UX v0.7 Released: Unix-inspired Shell and RAM Filesystem for the C64
#Commodore64 #C64 #C64UX #RetroComputing #MOS6502 #AssemblyLanguage #OpenSource #Homebrew #VintageComputing
theoasisbbs.com/c64ux-v0-7-r...
I've just released Regenerator 2000 v0.7.0 with MCP Server support.
I've tested it with Claude Code and Gemini CLI and got impressive results: multi-line comments, good labels,etc.
www.youtube.com/watch?v=_HW2...
#commodore64 #disassembly #mos6502
Overlapping IRQ Trick for C64 Demos
#Commodore64 #C64 #Demoscene #Fairlight #Fjalldata #RetroComputing #MOS6502 #Assembly #IRQ #RasterInterrupts #DemoCoding #Chiptune
theoasisbbs.com/overlapping-...
C64 8x8 Scroller: Milasoft’s 6502 Text Scroll Tutorial
#Commodore64 #C64 #MOS6502 #Assembly #RetroComputing #C64Studio #ChiptuneAdjacent #Demoscene #VintageComputing
theoasisbbs.com/c64-8x8-scro...
Vintage Programming Language: Modern Retro Dev’s New Compiler Experiment
#RetroComputing #CommanderX16 #Foenix #F256K #MOS6502 #GameDev #CompilerDev #ProgrammingLanguages #HomebrewComputing
theoasisbbs.com/vintage-prog...
Animated C64 Charsets: Milasoft’s UltraFont and Smooth Raster Tricks
#Commodore64 #C64 #MOS6502 #Assembly #RetroComputing #Demoscene #GameDev #Chiptune #PixelArt #C64Studio
theoasisbbs.com/animated-c64...
Gators N Snakes: Typing a Swampy Ahoy! Classic on the C64
#Commodore64 #C64 #RetroComputing #TypeIn #AhoyMagazine #BASIC #MOS6502 #VintageGames #GameDev #OldSchoolGaming
theoasisbbs.com/gators-n-sna...
C64 Sprite Pointers: Character Sets and Sprite Setup in Milasoft’s Machine Language Lesson
#Commodore64 #C64 #MOS6502 #MOS6510 #Assembly #MachineLanguage #RetroComputing #GameDev #VICII #Sprites #Demoscene #C64Studio
theoasisbbs.com/c64-sprite-p...
1541 BASIC Computer Part 2: Turning a 1541 Disk Drive Into a Standalone Machine
#Commodore64 #Commodore1541 #Retrocomputing #MOS6502 #KIM1 #CommodoreBASIC #IEC #RS232 #EPROM #VintageComputing
theoasisbbs.com/1541-basic-c...
#MOS6502 C=
youtu.be/fWqBmmPQP40
C64 Raster Chaining: Smooth Scrolling and Rainbow Bars in 6502 Assembly
#Commodore64 #C64 #MOS6502 #Assembly #DemoScene #RasterBars #SmoothScroll #RetroComputing #C64Studio
theoasisbbs.com/c64-raster-c...
Idun Ultimate Demo Shows C64 Ultimate Support and a Modern Linux Workflow
#IdunCartridge #C64Ultimate #Commodore64 #Commodore128 #RetroComputing #MOS6502 #Lua #Python #Linux #HomebrewComputing #VintageComputing
theoasisbbs.com/idun-ultimat...
Draconus Tune Ripping: Milasoft’s No-Nonsense Guide to Pulling 9 C64 Tracks
#Commodore64 #C64 #SID #Chiptune #RetroComputing #GameAudio #Assembly #MOS6502 #Emulation #Draconus
theoasisbbs.com/draconus-tun...
VERA Addressing Trick: Lupe Darksnout Flips the Commander X16 Display
#CommanderX16 #VERA #RetroComputing #MOS6502 #65C02 #AssemblyLanguage #GameDev #Homebrew #RetroDev #VRAM
theoasisbbs.com/vera-address...
C64 SID Player: Build a Tune Player and Rip the Ocean Tape Loader
#Commodore64 #C64 #SID #HVSC #MOS6502 #Assembly #C64Studio #VICE #CCS64 #OceanLoader #Tape #Chiptune #RetroComputing
theoasisbbs.com/c64-sid-play...
Tweaked the game a bit - improved the backdrop graphics with a proper Death Star that come up over the horizon! This will go up on GitHub soon.
I think it looks a lot better and quicker to draw than the method of drawing circles to make a Death Star!
#8bitcoders #mos6502 #oric #retrocomputers
Made some cosmetic tweaks - new backdrop graphics and animation. Proper Death Star vs drawing one using circles!
#oric #retroprogramming #8bitcode #MOS6502
C64 Raster Bars: Milasoft’s IRQ Lesson for Demo-Style Color Tricks
#Commodore64 #C64 #RetroComputing #MOS6502 #MOS6510 #Assembly #RasterBars #Demoscene #C64Studio #Milasoft
theoasisbbs.com/c64-raster-b...