Today in "Code is mostly working despite all my sense of logic dictating that it SHOULDN'T work"
#gamedev #indiegamedev #retrogamedev #homebrew #homebrewdevelopment #gameboy #braziliangamedev #assembly #assemblylanguage #asm
Latest posts tagged with #AssemblyLanguage on Bluesky
Today in "Code is mostly working despite all my sense of logic dictating that it SHOULDN'T work"
#gamedev #indiegamedev #retrogamedev #homebrew #homebrewdevelopment #gameboy #braziliangamedev #assembly #assemblylanguage #asm
C128 Vibe Coding Shows AI Building a Real Commodore 128 Strategy Game
#Commodore128 #C128 #Chicken64 #RetroComputing #VibeCoding #MOS6502 #AssemblyLanguage #AICoding #Commodore #RetroGaming
theoasisbbs.com/c128-vibe-co...
Oil Panic Hits the Commodore 64 With Pure Score Attack Pressure
#Commodore64 #C64 #RetroGaming #Homebrew #IndieDev #AssemblyLanguage #ScoreAttack #Itchio #Chiptune #NintendoFans
theoasisbbs.com/oil-panic-hi...
C64UX v0.7 Released: Unix-inspired Shell and RAM Filesystem for the C64
#Commodore64 #C64 #C64UX #RetroComputing #MOS6502 #AssemblyLanguage #OpenSource #Homebrew #VintageComputing
theoasisbbs.com/c64ux-v0-7-r...
VERA Addressing Trick: Lupe Darksnout Flips the Commander X16 Display
#CommanderX16 #VERA #RetroComputing #MOS6502 #65C02 #AssemblyLanguage #GameDev #Homebrew #RetroDev #VRAM
theoasisbbs.com/vera-address...
C64 Assembly Basics: Fairlight TV’s On-Ramp to 6502 Coding
#Commodore64 #C64 #MOS6502 #MOS6510 #AssemblyLanguage #RetroComputing #C64Coding #FairlightTV #MachineCode
theoasisbbs.com/c64-assembly...
C64 Scroller Starter Code: Build a Rough 6502 Text Scroller in C64 Studio
#Commodore64 #C64 #MOS6502 #AssemblyLanguage #C64Studio #VICEEmulator #RetroComputing #GameDev #Demoscene #8Bit
theoasisbbs.com/c64-scroller...
Dreaming about Intel 808x assembly language last night -that hasn't happened in years.
#Intel #microprocessor #programming #program #assembly #assemblylanguage #dreams
ASM-Pro 1.22 update: QREPT speeds repeat blocks
#Amiga #AmigaDev #ASMPro #M68K #AssemblyLanguage #Aminet #RetroComputing #Demoscene #AmigaCoding
theoasisbbs.com/asm-pro-1-22...
C64 Assembly Game Tutorial
#Commodore64 #C64 #MOS6502 #AssemblyLanguage #RetroCoding #GameDev #VICII #CBMProgramStudio #SpriteProgramming #RetroComputing
theoasisbbs.com/c64-assembly...
Making A Commodore 64 Maze Game Part 1
#Commodore64 #MazeGame #C64 #AssemblyLanguage #RetroGameDev
theoasisbbs.com/making-a-com...
Kathleen Booth: The Woman Who Taught Computers to Speak Human
voxmeditantis.com/2025/11/20/k...
#WomenInSTEM #STEM #ComputerScience #AssemblyLanguage #ArtificialIntelligence
C64 Book Update Tracking
#C64 #Commodore64 #AssemblyLanguage #RetroCoding #BookUpdates #C64Development
theoasisbbs.com/c64-book-upd...
Commodore 64 Screen RAM Explained
#Commodore64 #C64Programming #AssemblyLanguage #RetroComputing #8bit
theoasisbbs.com/commodore-64...
Making Games for the Commodore 64 Book Review
#Commodore64 #C64 #AssemblyLanguage #RetroComputing #GameDevelopment #GRayDefender #C64Programming
theoasisbbs.com/making-games...
I did it @maddymakesgames.com, I made video game.... or part of it.
#gamedev #indiegamedev #braziliangamedev #retrogamedev #homebrew #homebrewdevelopment #homebrewgamedev #gameboy #assembly #assemblylanguage
Diamo un'occhiata più approfondita all'Enhanced BASIC v2.22 di Lee Davison, scritto completamente in Assembly 6502. In questa seconda parte vedremo in azioni i comandi per il controllo del flusso del programma. #basic #6502 #assemblylanguage
www.youtube.com/watch?v=NjGX...
Scopriamo assieme il BASIC creato da Lee Davison in assembly per il microprocessore 6502 e proviamolo nell'assemblatore ed emulatore di Michal Kowalski. #retrocomputing #assemblylanguage #6502
www.youtube.com/watch?v=2DAA...
I love assembly language. Except when I don't.
#assembly
#assemblylanguage
Microsoft open-sources Bill Gates’ 6502 BASIC from 1978 https://arstechni.ca #assemblylanguage #Vintagecomputing #retrocomputing #CommodorePET #commodore64 #Programming #opensource #BillGates #microsoft #retrotech #AppleII #Biz&IT #GitHub #VIC-20 #BASIC #Tech #6502
C64 Studio Development Tools Overview
#C64Studio #Commodore64 #RetroComputing #BASICV2 #AssemblyLanguage #C64Development #VICEEmulator #RetroDev
theoasisbbs.com/c64-studio-d...
Hand Coded Assembly Beats Compiler
#C64 #AssemblyLanguage #EmbeddedSystems #ARMDevelopment #RetroComputing
theoasisbbs.com/hand-coded-a...
Commander X16 65C02 Assembly Tutorial – Lesson 4: Arithmetic and Logic
#CommanderX16 #65C02 #AssemblyLanguage #8BitComputing #RetroProgramming
theoasisbbs.com/commander-x1...
Well, the jump doesn't work perfectly, but you can't infinite jump anymore, also made movement smoother.
#gamedev #inidiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #assembly #assemblylanguage #gameboy #Celeste #CelesteGame
Well, the collisions are much better now... tho the physics do leave a lot to be desired lol
#gamedev #indiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame
Flappy Cowson, the one thing that can help me deal with the crushing depression I'm feeling :)
My Cow-Madeline is mooving
#gamedev #indiegamedev #BRgamedev #BRdev #retrogamedev #retro #homebrew #homebrewdevelopment #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame
Little our friend here has learned how to turn left and right... and also DANCE a bit :) She can really Moove
#gamedev #indiegamedev #BRdev #BRgamedev #BrazilianGameDev #homebrew #homebrewdev #homebrewdevelopment #retro #retrogamedev #gameboy #asssembly #assemblylanguage #assemblyprogramming
After working all night, I was finally able to get this stupid cow to learn to move on the x-axis, and it was due to things that were 100% my fault.
1:
#gamedev #indiegamedev #homebrew #homebrewdevelopment #assembly #assemblylanguage #retrogamedev #gameboy #BRgamedev #braziliangamedev
Screenshot of my 2d platformer prototype for the gameboy, now feautring a creature that is an hybrid of Madeline from Celeste and a cow
Here's a question, if you use a cow/Madeline hybrid as your sprite for your platformer demo, does it count as a Celeste Fan Game?
#gamedev #indiegamedev #homebrew #homebrewdevelopment #retrogamedev #retro #gameboy #fangame #celestegame #celeste #assembly #assemblylanguage #assemblyprogramming