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Posts tagged #AssemblyLanguage

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Today in "Code is mostly working despite all my sense of logic dictating that it SHOULDN'T work"

#gamedev #indiegamedev #retrogamedev #homebrew #homebrewdevelopment #gameboy #braziliangamedev #assembly #assemblylanguage #asm

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C128 vibe coding - The Oasis BBS C128 vibe coding comes alive as Chicken 64 uses AI to build a dual-screen Commodore 128 strategy game with real hardware challenges.

C128 Vibe Coding Shows AI Building a Real Commodore 128 Strategy Game
#Commodore128 #C128 #Chicken64 #RetroComputing #VibeCoding #MOS6502 #AssemblyLanguage #AICoding #Commodore #RetroGaming

theoasisbbs.com/c128-vibe-co...

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Oil Panic Hits the Commodore 64 With Pure Score Attack Pressure - The Oasis BBS Oil Panic brings a Nintendo fan tribute to the Commodore 64 with tight rules, rising speed, and high score replayability.

Oil Panic Hits the Commodore 64 With Pure Score Attack Pressure
#Commodore64 #C64 #RetroGaming #Homebrew #IndieDev #AssemblyLanguage #ScoreAttack #Itchio #Chiptune #NintendoFans

theoasisbbs.com/oil-panic-hi...

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C64UX v0.7 Released - The Oasis BBS C64UX v0.7 Released adds login, color themes, and a proper boot sequence, polishing this Unix-style C64 shell.

C64UX v0.7 Released: Unix-inspired Shell and RAM Filesystem for the C64
#Commodore64 #C64 #C64UX #RetroComputing #MOS6502 #AssemblyLanguage #OpenSource #Homebrew #VintageComputing

theoasisbbs.com/c64ux-v0-7-r...

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VERA Addressing Trick - The Oasis BBS Learn the VERA addressing trick on Commander X16: dual pointers, stride auto step, and IRQ-safe register saves. Watch Lupe Darksnout.

VERA Addressing Trick: Lupe Darksnout Flips the Commander X16 Display
#CommanderX16 #VERA #RetroComputing #MOS6502 #65C02 #AssemblyLanguage #GameDev #Homebrew #RetroDev #VRAM

theoasisbbs.com/vera-address...

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C64 Assembly Basics: Fairlight TV’s On-Ramp to 6502 Coding - The Oasis BBS C64 Assembly Basics explains CPU, memory map, hex, and efficient loops so you can follow Fairlight TV episode 58 with confidence.

C64 Assembly Basics: Fairlight TV’s On-Ramp to 6502 Coding
#Commodore64 #C64 #MOS6502 #MOS6510 #AssemblyLanguage #RetroComputing #C64Coding #FairlightTV #MachineCode

theoasisbbs.com/c64-assembly...

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C64 Scroller Starter Code - The Oasis BBS C64 Scroller Starter Code walks through a rough 6502 text scroller in C64 Studio, using KERNAL calls, labels, and pointers.

C64 Scroller Starter Code: Build a Rough 6502 Text Scroller in C64 Studio
#Commodore64 #C64 #MOS6502 #AssemblyLanguage #C64Studio #VICEEmulator #RetroComputing #GameDev #Demoscene #8Bit

theoasisbbs.com/c64-scroller...

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Dreaming about Intel 808x assembly language last night -that hasn't happened in years.

#Intel #microprocessor #programming #program #assembly #assemblylanguage #dreams

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ASM-Pro 1.22 update: QREPT speeds repeat blocks - The Oasis BBS ASM-Pro 1.22 update adds QREPT, disassembler k-factor fix, and an SE build that saves 16KB chipmem, plus editor bug fixes.

ASM-Pro 1.22 update: QREPT speeds repeat blocks
#Amiga #AmigaDev #ASMPro #M68K #AssemblyLanguage #Aminet #RetroComputing #Demoscene #AmigaCoding

theoasisbbs.com/asm-pro-1-22...

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C64 Assembly Game Tutorial - The Oasis BBS C64 Assembly Game Tutorial shows a Christmas mini game and explains sprites, BASIC loaders, memory pointers, and collision logic.

C64 Assembly Game Tutorial
#Commodore64 #C64 #MOS6502 #AssemblyLanguage #RetroCoding #GameDev #VICII #CBMProgramStudio #SpriteProgramming #RetroComputing

theoasisbbs.com/c64-assembly...

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Making A Commodore 64 Maze Game Part 1 - The Oasis BBS Commodore 64 Maze Game tutorial: See how sprite collision and grid logic work, and follow along to create your own interactive C64 maze.

Making A Commodore 64 Maze Game Part 1
#Commodore64 #MazeGame #C64 #AssemblyLanguage #RetroGameDev

theoasisbbs.com/making-a-com...

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Kathleen Booth: The Woman Who Taught Computers to Speak Human Computing pioneer Kathleen Booth invented assembly language at 25, built three groundbreaking computers, and demonstrated the first machine translation – yet worked in the shadows for decades…

Kathleen Booth: The Woman Who Taught Computers to Speak Human
voxmeditantis.com/2025/11/20/k...

#WomenInSTEM #STEM #ComputerScience #AssemblyLanguage #ArtificialIntelligence

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C64 Book Update Tracking - The Oasis BBS C64 Book Update Tracking explains how Bård manages corrections for his C64 assembly book and where readers can follow each change.

C64 Book Update Tracking
#C64 #Commodore64 #AssemblyLanguage #RetroCoding #BookUpdates #C64Development

theoasisbbs.com/c64-book-upd...

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Commodore 64 Screen RAM Explained - The Oasis BBS Bård of Commodore Tutorials breaks down Commodore 64 Screen RAM, showing how to switch memory screens for game menus and more.

Commodore 64 Screen RAM Explained
#Commodore64 #C64Programming #AssemblyLanguage #RetroComputing #8bit

theoasisbbs.com/commodore-64...

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Making Games for the Commodore 64 Book Review - The Oasis BBS GRay Defender reviews Making Games Commodore 64, a beginner’s guide by Bård Baadstø Ildgruben packed with clear assembly examples.

Making Games for the Commodore 64 Book Review
#Commodore64 #C64 #AssemblyLanguage #RetroComputing #GameDevelopment #GRayDefender #C64Programming

theoasisbbs.com/making-games...

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I did it @maddymakesgames.com, I made video game.... or part of it.

#gamedev #indiegamedev #braziliangamedev #retrogamedev #homebrew #homebrewdevelopment #homebrewgamedev #gameboy #assembly #assemblylanguage

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Corso di Enhanced BASIC (parte 2 di 2) / Assembly 6502
Corso di Enhanced BASIC (parte 2 di 2) / Assembly 6502 YouTube video by Mille e Una Avventura

Diamo un'occhiata più approfondita all'Enhanced BASIC v2.22 di Lee Davison, scritto completamente in Assembly 6502. In questa seconda parte vedremo in azioni i comandi per il controllo del flusso del programma. #basic #6502 #assemblylanguage
www.youtube.com/watch?v=NjGX...

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Enhanced BASIC per la CPU 6502 / Retrocomputing
Enhanced BASIC per la CPU 6502 / Retrocomputing YouTube video by Mille e Una Avventura

Scopriamo assieme il BASIC creato da Lee Davison in assembly per il microprocessore 6502 e proviamolo nell'assemblatore ed emulatore di Michal Kowalski. #retrocomputing #assemblylanguage #6502
www.youtube.com/watch?v=2DAA...

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I love assembly language. Except when I don't.
#assembly
#assemblylanguage

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Microsoft open-sources Bill Gates’ 6502 BASIC from 1978 https://arstechni.ca #assemblylanguage #Vintagecomputing #retrocomputing #CommodorePET #commodore64 #Programming #opensource #BillGates #microsoft #retrotech #AppleII #Biz&IT #GitHub #VIC-20 #BASIC #Tech #6502

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C64 Studio Development Tools Overview - The Oasis BBS C64 Studio IDE is a Commodore 64 development tool for Assembly and BASIC V2, featuring debugging, graphics, and multiple export formats.

C64 Studio Development Tools Overview
#C64Studio #Commodore64 #RetroComputing #BASICV2 #AssemblyLanguage #C64Development #VICEEmulator #RetroDev

theoasisbbs.com/c64-studio-d...

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Hand Coded Assembly Beats Compiler - The Oasis BBS Piers compares hand-rolled assembly vs compiler-generated code for a software-defined C64 ROM. The results may surprise you.

Hand Coded Assembly Beats Compiler
#C64 #AssemblyLanguage #EmbeddedSystems #ARMDevelopment #RetroComputing

theoasisbbs.com/hand-coded-a...

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65C02 Assembly Tutorial Arithmetic and Logic Learn 8- and 16-bit math on the Commander X16 in this updated 65C02 Assembly Tutorial. Bitwise logic, shifting, and more included.

Commander X16 65C02 Assembly Tutorial – Lesson 4: Arithmetic and Logic
#CommanderX16 #65C02 #AssemblyLanguage #8BitComputing #RetroProgramming

theoasisbbs.com/commander-x1...

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Well, the jump doesn't work perfectly, but you can't infinite jump anymore, also made movement smoother.

#gamedev #inidiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #assembly #assemblylanguage #gameboy #Celeste #CelesteGame

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Well, the collisions are much better now... tho the physics do leave a lot to be desired lol

#gamedev #indiegamedev #BRdev #BrazilianGameDev #homebrew #homebrewdevelopment #retro #retrogamedev #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame

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Flappy Cowson, the one thing that can help me deal with the crushing depression I'm feeling :)

My Cow-Madeline is mooving

#gamedev #indiegamedev #BRgamedev #BRdev #retrogamedev #retro #homebrew #homebrewdevelopment #gameboy #assembly #assemblylanguage #assemblyprogramming #celeste #celestegame

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Little our friend here has learned how to turn left and right... and also DANCE a bit :) She can really Moove

#gamedev #indiegamedev #BRdev #BRgamedev #BrazilianGameDev #homebrew #homebrewdev #homebrewdevelopment #retro #retrogamedev #gameboy #asssembly #assemblylanguage #assemblyprogramming

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After working all night, I was finally able to get this stupid cow to learn to move on the x-axis, and it was due to things that were 100% my fault.

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#gamedev #indiegamedev #homebrew #homebrewdevelopment #assembly #assemblylanguage #retrogamedev #gameboy #BRgamedev #braziliangamedev

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Screenshot of my 2d platformer prototype for the gameboy, now feautring a creature that is an hybrid of Madeline from Celeste and a cow

Screenshot of my 2d platformer prototype for the gameboy, now feautring a creature that is an hybrid of Madeline from Celeste and a cow

Here's a question, if you use a cow/Madeline hybrid as your sprite for your platformer demo, does it count as a Celeste Fan Game?

#gamedev #indiegamedev #homebrew #homebrewdevelopment #retrogamedev #retro #gameboy #fangame #celestegame #celeste #assembly #assemblylanguage #assemblyprogramming

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