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#TechWednesday!
Time for some details: I'm showing you how I created a pulsating red Emissive (water drop effect) in the UE5 Material Editor.
It's a simple setup using Time and Power nodes 💪
#Shader #Gamedev #UE5 #PaperHistory #MaterialEditor

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11 Most used Texture Mapping Patterns in 3ds Max [Part 3] Understanding texture mapping patterns in 3ds max is crucial for creating realistic material. Here, focus is on Reflection, Refraction, Raytrace,& Falloff maps.

#Texture #mapping is at the core of any #3d #material creation and so is in #3dsMax #materialeditor too. In this part-3 of the series of #texturemappingchannels of #3dsmax, we are discussing #reflection, #refraction, #raytrace and #falloff #channels of mapping.
www.creativesnext.com/blog/texture...

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