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#Shader

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I'm back with more cloud shaders ☁️😶‍🌫️☁️

Previous iterations were too annoying to use for horizon clouds, so I've returned to ye old faithful. Just a cylinder-like shape with a scrolling texture. Works pretty well.

#GodotEngine #Shader #Clouds #GameDev #IndieDev

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paper lantern material
#shader #VFX #PBR #techArt #gameDev #indileGameDev

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Done with the Loot VFX. Everything shown here is free (CC0). Got hung up on flare shaders and got frustrated so as punishment for the stupid flares I'm giving them away for free. Floating and grounded versions included

Link: binbun3d.itch.io/loot-vfx

#godot #godotengine #vfx #shader #gamedev

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You'll never guess how I made the swirling rings around this effect

#godot #godotengine #shader

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Made a little tool to fetch preprocessors from a list of #shader includes, and give you toggle buttons on ShaderMaterials so you can more easily work with highly-configurable, optimized shaders!

Tool is available for free in my addon StagToolkit! github.com/arocull/stag...
#godot #gamedev #plugin

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A closer look at the #shader graph.
I had to write a custom node to create faceted normals

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Twitch Twitch is the world

www.twitch.tv/totetmatt #Shader with #Bonzomatic | 3..2..1.. Weekend ! Oklm

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a screenshot from an indie game jam game, of a character standing inside a container, as a giant train stares at her from the sky, the train has glowing orange eyes, and the character is textured to look cellshaded and cartoony.

a screenshot from an indie game jam game, of a character standing inside a container, as a giant train stares at her from the sky, the train has glowing orange eyes, and the character is textured to look cellshaded and cartoony.

Just before i go back to working on my indie game for the next 2 years, have one of the cooler screenshots from our game jam game!
#indiegame #indiedev #gamedev #indie #devlog #gameart #ue5 #digitalart #blender #conceptart #digitalart #indieart #gamer #artwork #concept #dev #art #gamejam #shader

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Unlocked infinite fun with Hue/Saturation/Value

Here I'm inverting the value before the shimmer/holo effect, then inverting it again after the effect. Cool stuff.

#godot #godotengine #shader

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Layered card inspired by hex card in balatro. It uses parallaxing so it's only one sprite3d

#godot #godotengine #shader

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I Like Trains - Oh not this much - BigModeGameJam - Trailer2026
I Like Trains - Oh not this much - BigModeGameJam - Trailer2026 YouTube video by BarterCreative

I finally finished the bug fixes for my game jam game, it was a great time working on this for the last month with some friends!

#indiegame #indiedev #gamedev #indie #devlog #gameart #ue5 #digitalart #blender #conceptart #digitalart #indieart #gamer #artwork #concept #dev #art #gamejam #shader

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#unity #PBR #TechArt #shader #VFX #GameDev
A dirty metal ball

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keebar

To learn more and see it in action, check it out here: miuwang.itch.io
#unity #PBR #TechArt #shader #VFX

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The shader supports Panorama-based Image-Based Lighting (IBL) for indirect light contributions.It features robust support for Anisotropic Reflections for both direct and indirect lighting, essential for realistic hair and fabric rendering.
#unity #PBR #TechArt #shader #VFX

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I have developed a custom PBR Shader for Unity's Built-in Render Pipeline/URP, specifically designed to render a wide variety of common character materials—such as hair, skin, leather, metal, jade, silk stockings, and satin—within a single material instance. #unity #PBR #TechArt #shader #VFX

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GitHub - alters-mit/pincushion: Uniform mesh sampler in Rust and Unity Uniform mesh sampler in Rust and Unity. Contribute to alters-mit/pincushion development by creating an account on GitHub.

RELEASED: Pincushion, a Unity3D uniform mesh sampler accelerated by a native Rust plugin.

Features:

- Render cool dots spaced evenly (sorta) around the surface of a mesh
- Unique rendering masking/occlusion options
- It's very fast

github.com/alters-mit/p...

#unity3d #shader #rust #gamedev

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A vast open WIP level featuring a lake with tesselated waves made in shader graph and blockout level features and terrain in the background.

A vast open WIP level featuring a lake with tesselated waves made in shader graph and blockout level features and terrain in the background.

I'm still working through a lot of stuff in gamedev & life but I'm now getting a bit back on track in terms of regular development progress and not feeling quite as stuck. In the meantime check out the water I made using a StackLit shader graph material! #gamedev #indiedev #3dart #indiegame #shader

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BEHOLD! i made a GLSL shader background in wallpaper engine. also the mountains move based off audio but i didn't have any playing #shader #synthWave #wallpaper

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Post image Post image Post image Post image

From Idea to Reality: ko-fi.com/post/RetroAr...

#RetroArch #Handheld #Shader #Overlay #Retro #Gaming #Emulation

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Stop losing your character in the bushes!

We had a visibility problem, so we built a custom Camera Occlusion shader.

What do you think, clean enough? Or should we add an outline to the cutout?

#gamedev #indiegame #gaming #shader #unity3d #leveldesign #indiedev

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i know it massive, but i try to polish game feel. i could be nice when boss died. i implement this with fragment shader.
#shader #gamedev #devlog

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Made some cool VFX 🎇

#GodotEngine #VFX #Shader #GameDev #IndieDev

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How can compute shaders be used for physics? 👀 Chapter 5 of "Mastering Compute Shaders in Unity 6" will cover GPU-based physics calculations. ⬇️

🔗 jettelly.com/store/master...

#gamedev #unity3d #shader

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Ahh... rendering a drinking glass is so much fun... and at the same time so much work just for a sip of water. 🥤
So happy we have opaque materials in real life. I'd hate to die of thirst while the glass shader still compiles!
#gamedev #indiegamedev #shader

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Wrote a Toon shader guide for Godot! We go over the light() function, hard shading with multiple steps and using the fresnel effect for the rim!

Link: bun3d.com/tutorials/sh...

#godot #godotengine #shader #indiedev #gamedev

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Biplanar Mapping Shader This was something I needed for one of my prototypes, so it is not exactly biplanar mapping. I needed a separate surface texture for the top. Please consider this shader expensive to use. Sorry about...

Biplanar mapping is a useful technique to texture 3D geometry without UV, making it great for e.g.:
🏔️terrain
🪨rocks
🌱grass
🌳or other organic shapes

Check the #opensource biplanar mapping #shader for #Defold by @selimanac.bsky.social:

forum.defold.com/t/biplanar-m...

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Reward Rect Bar Create reward bar sorting mechanics for games like Hybrid/Hyper casual games.

#Visualtool #Mobilegames #Shader #Tool #Ui #Gui #Hypercasualgames #Hyper #Devtools #Casual #Hybrid #Hybridcasualgames #Template #Uiuxdesign

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Updated some colors and added some waves to it! #glsl #opengl #shader #tiles #logpolar

www.shadertoy.com/view/sff3RB

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Working on recreating "The Birds" horror card with this new voxel workflow.

It's not quite where I'd like it to be yet, but the workflow is proving useful!

#godot #vfx #shader #gamedev #indiedev

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🗺️Holographic Map VFX🗺️

💥My latest work

More on Artstation: www.artstation.com/eralpatilayaz

#Unity #VFX #Shader #rtvfx

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