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Posts tagged #MaterialX

MaterialX Adds Support for Slang Shader Generation – ASWF

MaterialX adds support for Slang Shader generation!

Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd

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Today, Chaos builds instant feedback into the viewport, connecting Maya and Houdini to Chaos Vantage’s real-time path tracer. #Chaos #ChaosVantage #ChaosVantage3 #ChaosVantageHydraDelegateforHoudini #Houdini #MaterialX #Maya #RealTimeRendering #USD #VRay7
www.animationmagazine.net/2025/12/chao...

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New Github PR to #ThreeJS that adds much improved #MaterialX support.

New nodes & properties supported: thin film, sheen, transmission, rotate, determine, inverse, floor, reflect, refract, opacity, specular, anisotropy, etc...

Full details: github.com/mrdoob/three...

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MaterialXベースのマテリアルを編集&作成するためのノードベースのエディタ!
オープンソース&無料!OpenPBR対応!

QuiltiX v0.8
3dnchu.com/archives/qui...

#MaterialX #OpenPBR

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Small weekend experiment: ported an LCD shader from Blender to #MaterialX (originally authored by PixlFX)

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Visuals based on Rohan Dalvi's Particle Effects in Houdini tutorial found on
YouTube, set to some original piano music
#sidefx #houdini #houdinifx #karma #materialx #usd #piano #music

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Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - https://metaverse-standards.org/members/
#glTF #MaterialX #USD

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Join the 3D Asset Interoperability Working Group on April 30th for the education session, Material Convergence - MaterialX, glTF, and USD with Jonathan Stone and Ed Mackey. All members are welcome! Not a member? Join us - metaverse-standards.org/members/
#glTF #MaterialX #USD

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Oliver Markowski — Head of 3D, RISE Oliver Markowski returns to discuss the future of USD, MaterialX, and Gaussian Splats, plus RISE’s work on Guardians Vol. 3, Megalopolis, and Fallout.

Oliver Markowski returns to talk about the future of VFX—USD, MaterialX, Gaussian Splats, and RISE’s work on Guardians Vol. 3, Megalopolis, and Fallout.

www.chaos.com/cg-garage/ol...

#VFX #Filmmaking #CGGarage #USD #MaterialX #GaussianSplats #GuardiansOfTheGalaxy #Megalopolis #Fallout #podcast

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Announcing OpenUSD v25.02: Key Features and Improvements OpenUSD v25.02 is now available on GitHub, and its core non-imaging libraries can be installed via PyPI with the command line. pip install usd-core This release expands OpenUSD’s alignment into...

Announcing OpenUSD v25.02: Key Features and Improvements

#openusd #aousd #3d #materialx #openpbr

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OpenUSD v25.02 is out now.

Full release notes:
github.com/PixarAnimati...

#openusd #aousd #3d #materialx

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Furthermore implemented #MaterialX geompropvalues (MDL scene data), and GeomSubsets. This required quite some code rewriting, as I now store a copy of the CPU geometry data in the renderer itself. Here’s a render of stehrani3d’s MaterialEggs which make use of these features (2/4)

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At Axis (💔), we had an incredibly useful tool that could automatically generate materials from a folder of textures. I decided to create something similar for my own projects and share it with the Sidefx Houdini community—completely free!
#3d #houdini #python #materialx

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