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Posts tagged #MetaSound

One-Pole High Pass, Ladder, Crossfade, Noise β–‘ Unreal Engine MetaSound
One-Pole High Pass, Ladder, Crossfade, Noise β–‘ Unreal Engine MetaSound YouTube video by A repository of my life as a game developer

Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter

www.youtube.com/watch?v=5hgg...

#gamedev #UnrealEngine #UE5 #indiedev #sounds #metasound #sounddesign #education

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Visualizing Frequency: The Bass Test
Highlighting low-end frequency isolation using the UE5 Audio Engine. Hand-mixed and remastered for impact.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound

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MetaSound Graph vs. Live Result
Side-by-side view of my MetaSound node architecture and the resulting real-time environment pulse.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound #Techart

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Unreal Engine 5 Immersive Garden PIE
Play-In-Editor (PIE) walkthrough of my reacting environmental systems. No pre-renders, all live UE5 logic.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound

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Controlling Niagara VFX with Data
My custom setup for Niagara Parameter Collections. Driving visual noise with direct audio input values.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound

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UE5 Emissive Vines: Audio Reactivity
Real-time frequency-to-light binding in Unreal Engine 5. All logic built manually via the Niagara System.

Visuals: Original Unreal Engine 5 render via MetaSound & Niagara.
Audio: Produced via hybrid AI-motifs + manual remastering.

#UE5 #NiagaraVFX #MetaSound

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16 minutes of soothing ambient metasound
16 minutes of soothing ambient metasound YouTube video by Sciurid

Just letting this run for 16 minutes with some LFOs taking over the controls.

youtu.be/1PnpwL2dpxI

#metasound #unrealengine #ambient

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Apply to present at Unreal Fest Chicago 2026 We’re looking for speakers to present at Unreal Fest Chicago 2026. Got a project built with Epic tools to showcase, or technical insights to share? Submit your session proposal today!

Hey #UEAudio and #MetaSound fans, consider submitting a talk proposal for UEFest this year! Deadline is Jan 22nd.

www.unrealengine.com/en-US/news/a...

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MetaSound Bootcamp Live
MetaSound Bootcamp Live YouTube video by Dan Reynolds Audio

Hey fam, this Sunday I'll be doing a live MetaSound bootcamp. This is a variation of a presentation I made for GameSoundCon last year!
This will be oriented around a follow-along demonstration with an opportunity for Q&A!

Check it out! www.youtube.com/watch?v=rV3s...

#Unreal #UE5 #Audio #MetaSound

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Courses | Game Audio Implementation

Just a reminder for the festive season that students can get all #MetaSound #Unreal5 #Gameaudio courses for half price using the code GAIEDUDISCOUNT. Treat yourself! gameaudioimplementation.com/courses

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No idea you can achieve this with MetaSound.

Actually using FMOD which gives good results, but if i can get same/similar with a native plugin instead of a third party one, well, i think this worth a try at least.

Dev: www.youtube.com/@YahMoBeatz

#UnrealEngine #Metasound #Indiedev #SoundDesign

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[MetaSound] NoiseVember Day 03: Rain Forest
[MetaSound] NoiseVember Day 03: Rain Forest YouTube video by Dan Reynolds Audio

Noisevember Day 03: Rainforest

Pure synthesis, but could've spent a lot longer on it--like a whole week at least: www.youtube.com/watch?v=patl...

#MetaSound #UnrealAudio #Procedural #Synthesis

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[MetaSound] NoiseVember Day 02: Liquid
[MetaSound] NoiseVember Day 02: Liquid YouTube video by Dan Reynolds Audio

Noisevember 02: Liquid

All sources are filtered noise:

www.youtube.com/watch?v=nSHi...

#Noisevember #MetaSound #Procedural

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[MetaSound] NoiseVember Day 01: Rhythm
[MetaSound] NoiseVember Day 01: Rhythm YouTube video by Dan Reynolds Audio

Noisevember 01: Rhythm

All sources are filtered noise or impulses:
youtu.be/8O1uQ2srSFo

#Noisevember #MetaSound #Procedural

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A complex diagram showing object and signal flow of Unreal Audio Engine.

A complex diagram showing object and signal flow of Unreal Audio Engine.

Here's an old diagram of the Unreal Audio Engine I made a while back. It's since changed, but most of it is still accurate:

#UE5 #UnrealAudio #MetaSound

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Tonight's stream found us demonstrating techniques for runtime procedural variation in MetaSounds and revisiting the oxbow river formation example with a lighter weight real-time solution that has the same smooth result!

#Unreal #Audio #Variation #MetaSound #MetaData #DoesAustraliaHaveCream #Tea

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Unreal Engine, MetaSound is also a way to take a break from creating gameplay and for example, make random music in 10 minutes: horror from the 60s. Here I use a node SuperOscillator + AD Envelope #UnrealEngine #MetaSound #gamedev

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My stub/temp Metasound that I might even leave, or improve a little. The energy bridge, the Niagara effect, can really be perfectly voiced in metasound. I need to experiment more, because my Sci-Fi game setting has a lot that metasound can give #UnrealEngine #gamedev #metasound #indiedev

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I even did an entire built-in documentation view, in the style of Protracker/FastTracker 'online' help. Because I'm an idiot and can't remember all the commands I added and/or what some of them do.

But it feels good to be dep-free! Should be easy to wrap back into USynthComponent and #MetaSound

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I want to recommend "The Sound FX Guy", I watched all his videos about Unreal Engine sound design and MetaSound in one day. In one of the videos he showed what the frequency is for phone tones. #UnrealEngine #sounddesign #metasound #gamedev

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Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool! #gamedev #UnrealEngine #UE5 #metasound

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ok, an even simpler example, but it demonstrates the possibility of what can be done with this... Sine as Modulation for other Sine. Using Attack and Decai Times - this is incredible too #UnrealEngine #metasound #gamedev

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A child from the 90s was activated in my head when I first experimented with MIDI... Unreal Engine, Metasound. I decided to start with what the this nodes do: Sine, Square, Random, MIDI Note Quantizer, AD Envelope

#UnrealEngine #indiedev #metasound #gamedev #sounddesign

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Just a final reminder that our bundle offer to get both #UnrealEngine #MetaSound courses for $400 / Β£303 / €350 Ends this Friday 29th August! (Usually $460 / Β£350 / €404).

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UE5 Custom MetaSound Procedural Music Extended Example (No Talking)
UE5 Custom MetaSound Procedural Music Extended Example (No Talking) YouTube video by Dan Reynolds Audio

Procedural music design using basic Markov chains for scale degree transition probabilities (for harmony and melody generation). Planning on going over this on Thursday's Tech Audio Chat:
www.youtube.com/watch?v=Q5vT...

#UnrealAudio #MetaSound #NoAI #TechnicalDesign #SomethingSomethingMetaData

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After a 10+ prototypes, I'm happy to show this version of a procedural interactive music system.

Individual notes are played based on the movement, and the chord progression changes depending on where you move.

🎡Updates coming soon🎷

#unrealengine #metasound #gamedev #music

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Monster Sound Design in Unreal Engine 5!

#unrealengine #gamedev #indiegame #sounddesign #gameaudio #metasound

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Want to learn how to do #gameaudio in #unrealengine using #metasound?
Then this is the course for you!!
We're excited to announce that our new MetaSounds & More course is available now!

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MetaSound Builder API in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community Learn how to procedurally author MetaSounds via Blueprint in Unreal Engine.

That’s today sorted then. New #MetaSound Builder API documentation?

dev.epicgames.com/documentatio...

#UnrealEngine

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Another #MetaSound sketch using Messiaen's second (octatonic) mode of limited transposition.

#ProceduralMusic #MetaSounds #UnrealEngine

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