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Posts tagged #OpenFL

How I Used AI to Convert My Haxe/OpenFL Game to Flutter—and Added New Features DevOps and Infrastructure Agency

Using AI to convert an old Haxe / OpenFL game to Dart/Flutter was a fun experiment excello.digital/blog/post-5/ #ai #flutter #dart #openfl #haxe #gamedev #webdev #development

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Currently developing my personal game project, Drop-In Dungeon, using #OpenFL, written in #Haxe.

The web build runs almost perfectly out of the box on my wife's five year old Samsung Galaxy phone...

And runs like crap on my five year old iPhone 12 😓

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Colour Bee by daviddurham A colour matching, pollen collecting game.

Inspired by (and featuring) some of the sights and sounds of sunny woodland walks with my dog. My #thinkypuzzlejam5 game was made using #openfl over the course of last week in less than 48 hours. Play in mobile/desktop browser or download the windows version 🐝 #gamedev daviddurham.itch.io/colour-bee

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OpenFL Devlog: The importance of text metrics | Josh Tynjala

And here's a couple of previous posts that I'm particularly proud of that I haven't shared on BlueSky yet. #Haxe #OpenFL

OpenFL devlog: The importance of text metrics
joshblog.net/2025/openfl-...

OpenFL devlog: HashLink/C compilation
joshblog.net/2024/openfl-...

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OpenFL devlog: scale9Grid | Josh Tynjala

#OpenFL devlog: How I implemented the scale9Grid property. It is sometimes called 9-slice scaling, but Flash doesn't just slice it up display objects into 9 bitmaps. It adjusts the placement of points on the vector shapes, which leads nicer bitmap/gradient fills.
joshblog.net/2025/openfl-...
#Haxe

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The article mentions this at the end, but it’s about more than just #OpenScience, it’s all #OpenAccess that is a spectrum. That’s why in #OpenFL we use the Spectrum of Open to show all the ways you can bring scholarship to the classroom & students in an open way.

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