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Posts tagged #Haxe

Haxe Roundup 732

#Haxe Roundup 732 haxe.io/roundups/732/ is out!

Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.

Plus the latest articles, new releases & lots more from the Haxe community! 🔥

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I just uploaded a livestream from last month onto youtube about making #Bitwig extensions (and eventually, extensions for other DAWs) in #haxe using my grig.controller lib and how to help improve it.

https://youtu.be/BBxYIquf7OU

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one more update before I push V2 of rubikscube 🥳

here, there was a turning issue if you try to reverse direction, it would struggle to turn and you can see 'jitter' which in the second half of the video looks smoother and resolved

now just to allow > 90' turns

#gamedev #indiedev #haxe #html5

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Original post on haxe.social

I had thoughts of essentially reinventing the wheel but better with my audio dsl, having my own editor for audio graph, but thinking it through more, obviously the better thing to do is accept pd or msp patches as input, which would make it a drop-in replacement for Heavy once I get it producing […]

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Lumi Examples | Lumi Examples Little example projects made with Lumi

Have been working on a little game engine in Haxe. Still a work in progress, but I started on an examples site for it examples.lumi2d.com

#gamedev #haxe

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Haxe Roundup 731 - The Belated Issue

#Haxe Roundup 731 - The Belated Issue haxe.io/roundups/731/ is finally out!

Catch-up on the last 6~ months of content from around the Haxe community!

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Original post on haxe.social

Today I livestreamed about updating my #bitwig controllers, in my #haxe -based framework for targeting multiple DAWs. I’m fixing issues with the original APC Key 25 created by my changes meant to facilitate getting the mkII version working. My goal is to have both working again this week. I was […]

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OSS Dev Livestream #4 - osakared on Twitch Twitch is the world's leading video platform and community for gamers.

Some brief #haxe dev to assist in me making #WordPress plugins I did today on twitch:

https://www.twitch.tv/videos/2657957626

I have a modest but achievable (I think) goal of going from 0 to 10 paid subscribers on my kofi by end of next month.

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Release Ceramic v2.1.0 · ceramic-engine/ceramic This release brings a new cross-platform shader system named Shade, and many more improvements and fixes. Changelog New Features Shade: New cross-platform shader system with GLSL output support A...

This end of year recap comes with an update of the engine: Ceramic 2.1, and it’s new cross-platform shader language.

github.com/ceramic-engi...

#enginedev #gamedev #indiedev #opensource #haxe

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Another year has passed. Let's take a moment to look back at what happened around my game engine Ceramic and what's coming next 👇

ceramic-engine.com/blog/bye-202...

#gamedev #enginedev #indiedev #haxe #unity #solodev

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Add clipToWorldBounds and converters between: frame, world, view and game by Geokureli · Pull Request #3419 · HaxeFlixel/flixel Closes #2301 and #2898 FlxCamera: Adds worldToViewPosition, viewToWorldPosition, gameToViewPosition, viewToGamePosition as well as x and y specific methods for each FlxObject: Adds getViewPositio...

Add clipToWorldBounds and converters between: frame, world, view and game
#haxe #flixel #gamedev
github.com/HaxeFlixel/f...

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Since we have an oimo-extension for Cortex now, it made total sense to add support for GLTF_Physics into the mix. Since Cortex uses ECS it all fell into place pretty nicely. Here's a video of it in action <3 :D #haxe #bgfx #gamedev

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Twitch Twitch is the world

Messing with login credentials for a backend solution for my startup about an virtual store for game assets and gamedev code for heaps!

www.twitch.tv/kanondev

#twitch #code #programming #haxe #python #golang

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Quite a few compilers written in OCaml have such an incredible speed that sometimes I have to double check it has run. #haxe #rescript

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as a fan of @crypticsea.bsky.social's "Skate or Don't!",

I had the burning question: "but what if skateboarding was an obstacle course?"

(I recommend playing in Chrome, not FF)
zanzlanz.com/game/SkaterW...

#gamedev #indiegame #haxe

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Continuing with my crossplatform, #haxe -based engine, here's a little vid of the Oimo physics integration I just finished.
Apps & Scenes via ECS + Statecharts, the simulation utilizes a forked version of debugdrawer for the debugvisuals. Constantly amazed how much utility u get with #bgfx <3

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How I Used AI to Convert My Haxe/OpenFL Game to Flutter—and Added New Features DevOps and Infrastructure Agency

Using AI to convert an old Haxe / OpenFL game to Dart/Flutter was a fun experiment excello.digital/blog/post-5/ #ai #flutter #dart #openfl #haxe #gamedev #webdev #development

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I turned Rock Paper Scissors into a SKILL game! 💥

Here's a clip where I challenged @someran.dev!

Watch the full gamedev video: www.youtube.com/watch?v=83W7...

#haxe #indiedev

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🍻 🥨 🎢 .

ARCO Wies‘n 2025.

Hofbräuzelt.

26.09.2025.

#wiesn #oktoberfest #theresienwiese #münchen #bayern #oberbayern #landeshauptstadt #bier #haxe #kaiserschmarrn #sauerbraten #hausverwaltung #arco #versicherung #weisswurst #giesing #schneider

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🍻 🥨 🎢 .

BRUNATA Wies‘n 2025.

Festhalle Schottenhamel.

23.09.2025.

#wiesn #oktoberfest #theresienwiese #münchen #bayern #oberbayern #landeshauptstadt #bier #haxe #kaiserschmarrn #kaspressknödel #hausverwaltung #brunata #heizkosten #abrechnung

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Part 2 of making my custom scripting language for my game.

Making a whole interactable demo for the documentation cause why not. The compiler is written in #haxe allowing me to export it as a JavaScript library that runs entirely on the frontend, making it just a liiiiiittle easier. #gamedev #code

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Got some feedback (which I agreed with), suggesting not being able to trigger the impulsion while jumping was frustrating, so changed it. That change alone is going to affect level design a lot, but it's probably for the best!

#indiedev #gamedev #solodev #pixelart #haxe

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Haxe Dependencies Viewer Visualize your Haxe dependencies. Drag/drop dependencies.dump or dependants.dump files to create interactive dependency graphs.

Pushed some updates to my #haxe deps viewer:
- Exclude nodes based on deps count.
- Show only nodes with circular dependencies toggle.
- Improved template regexes to make usage more obvious.
- Added docs!
antriel.github.io/haxe-deps-vi...

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Currently developing my personal game project, Drop-In Dungeon, using #OpenFL, written in #Haxe.

The web build runs almost perfectly out of the box on my wife's five year old Samsung Galaxy phone...

And runs like crap on my five year old iPhone 12 😓

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At long last I can finally post an update about my #indiedev passion project #QuestOfRaziya!

Big thanks to Tangazo-devx, Mofeta and Draxonok on the #Armory3D discord for helping me figure out how to code a land state

#b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart

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Pet da Rat scored in top-1000 in all categories! which is a very good accomplishment, considering there were 9000+ entries. in honour of this, I have made the source code available:
github.com/kr0tyara/pet...
(bonus: some swearing inside the commit descriptions!)

#haxe #HeapsIO

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Published an updated version of Nape Physics docs with all samples converted to HTML5 using Haxe's Javascript target, because it was a shame we couldn't try them anymore (RIP Flash, long live Nape ✊ )

jeremyfa.github.io/napephys/sam...

#gamedev #haxe

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To create the maze visualizations in my new video (see previous post in 🧵), I created a little physics solver with a bunch of animation controls! #haxe #gamedev

Here was an early test of it:

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Haxe Roundup 730 The latest news covering the Haxe community, featuring upcoming talks, the latest HaxeLib releases, game previews and lots more!

#Haxe Roundup 730 haxe.io/roundups/730/ is out!

Haxe 5.0.0 preview 1 & Funkin Mobile port have been released!

Catch-up on the latest devlogs, articles and community posts covering games, ports & more!

Plus watch the InnoGames HaxeUp 2025 event on Youtube.

And so much more from the community!

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