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ID: "Player Research a Keywords Studio

Life Is Strange: Double Exposure - Accessibility Case Study

A story of ordinary people with extraordinary powers made accessibility essential to sharing its human connections with more players.

Square Enix and Deck Nine logos

More resources in bio linktree.

FlightStudio1.com

Image of Max Caulfield looking down at her mobile"

ID: "Player Research a Keywords Studio Life Is Strange: Double Exposure - Accessibility Case Study A story of ordinary people with extraordinary powers made accessibility essential to sharing its human connections with more players. Square Enix and Deck Nine logos More resources in bio linktree. FlightStudio1.com Image of Max Caulfield looking down at her mobile"

Player Research a Keywords Studio: Life Is Strange: Double Exposure - Accessibility Case Study

www.playerresearch.com/projects/lif...

#FS1Share #Accessibility #A11y #UserResearch #Research #PlayerResearch #LifeIsStrange #LiS

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Alex Flint - Come chat to me about Playtesting narrative in indie games, Games User Research, and Indie Game Development

Alex Flint - Come chat to me about Playtesting narrative in indie games, Games User Research, and Indie Game Development

📢 iGGi 🔜 #DevelopBrighton

Meet us at the iGGi stand (B12) on the expo floor
and talk to our researchers!

Alex Flint's research is about #Playtesting #Narrative in #IndieGames !! 🕹️📖🕸️👹
Drop by our stand to chat to Alex!
@alexlflint.bsky.social
alexflint.tech
#PlayerResearch #GameDev

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Anyone else going to @nordicgame.com?

If you'd like to meet up for a cuppa and a chat about how we can help you develop a game that your audience will love, let us know at hello@playerresearch.com!

#nordicgame #gamesdev #playerresearch

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This graphic shows the logo for Two Point Museum, followed by a testimonial quote for the work that Player Research did for the game. The quote reads “Our collaboration with Player Research on Two Point Museum uncovered rich insights about our existing audience and new players that allowed us to maximise the potential of this fantastic release from Two Point Studios. Our ongoing partnership helps to champion the voices of our players in our development process and ensure our titles bring many hours of enjoyment to our fans.”- Alex Bonnett, Research & Insight Manager at SEGA Europe.

This graphic shows the logo for Two Point Museum, followed by a testimonial quote for the work that Player Research did for the game. The quote reads “Our collaboration with Player Research on Two Point Museum uncovered rich insights about our existing audience and new players that allowed us to maximise the potential of this fantastic release from Two Point Studios. Our ongoing partnership helps to champion the voices of our players in our development process and ensure our titles bring many hours of enjoyment to our fans.”- Alex Bonnett, Research & Insight Manager at SEGA Europe.

A fantastic testimonial from Alex at SEGA Europe for our work on the wonderful Two Point Museum 🦕 We always love to see the impact that our research has for game dev teams and their players.

#GameDev #GamesIndustry #PlayerResearch

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We're hiring: Games User Researchers in Brighton, UK and Montreal, Canada. Experienced & early-career roles. Come join our team of player research specialists, contributing to the world's best games.
➞ Details playerresearch.com/careers/

#gamedev #gamejobs #gamesUR #playerresearch

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