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Posts tagged #ProceduralContentGeneration

If you are interested in Procedural Content Generation, there is a free online workshop with a multiple great speakers coming up soon. Go register for it.

#AIinGames #PCG #ProceduralContentGeneration #roguelike #games #workshop #online #free #roguelite

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Gardening games [Note: an earlier and substantially shorter version of this post appeared in the 2016 edition of Seeds, the PROCJAM zine.]

#GameDev #GameIdea #GardeningGame #ReverseOf4X #Voronoi #Crystals #ProceduralContent #ProceduralContentGeneration #PCG

I wrote up one of my old game ideas.

A few years back I found the concept of "gardening games" by @maxkreminski.bsky.social .

mkremins.github.io/blog/gardeni...

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Generation of non-linear quests Explained the generation of non-linear quests for the text multiplayer role-playing game "The Tale".

This is a translation of my post from 2013 about quest generation for the now-stopped game "The Tale". I think it is still relevant, interesting, and could inspire other developers.

tiendil.org/en/posts/aut...

#gamedev #proceduralcontentgeneration #questgeneration

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A really simple Godot scene containing just the axes and a grey unit-cube at the origin...

A really simple Godot scene containing just the axes and a grey unit-cube at the origin...

#GameDev #Godot #PGC #ProceduralContentGeneration #ReallyEarlyDays #YesItsACube

Don't laugh, but I have spent about a day just getting a cube displayed in Godot...

...but wait, this is no ordinary cube, it's built from a slightly "smart" data structure that knows all the faces, all the edges,

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