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Posts tagged #RustGameDev

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v0.9.6 is live. Update and dive in!
๐Ÿ‘‰https://meapps.itch.io/terminal-colony-deep-core #gamedev #incrementalgame #clicker #idlegame
@bevyengine.org.web.brid.gy

#rustgamedev #indiegame

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v0.9.53 is live. Update and dive in!
๐Ÿ‘‰https://meapps.itch.io/terminal-colony-deep-core #gamedev #incrementalgame #clicker #idlegame
@bevyengine.org.web.brid.gy
#rustgamedev #indiegame

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I'm developing Perro, a free, open source game engine that can transpile C# to Rust for native performance
#gamedev #gameengine #gameenginedev #rustgamedev #rust

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Iโ€™ve just released v0.9.1 update from my game terminal colony deep core! Go get it!
๐Ÿ‘‰https://meapps.itch.io/terminal-colony-deep-core
#gamedev #incrementalgame #clicker #idlegame
#rustgamedev #indiegame

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The Rust gamedev scene was a hot topic! Bevy's ECS architecture and community buzz were contrasted with Fyrox's maturity and single-developer origins. Different paths for game dev. #RustGamedev 6/6

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Abysm today: The basic behaviors of my new enemy now work, moving around the chamber and behaving as intended when getting blocked. Can hopefully start making some #pixelart for it tomorrow.
#gamedev #indiedev #indiegame #hobbydev #solodev #boulderdash #bevy #rustlang #rustgamedev

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Save 10% on Gob Johnson's Downhill Marmalade on Steam Fast-paced slalom 'em up fantasy roguelite. Play as a radical goblin and his friends with a ton of different powers. Swerve past obstacles, do sick tricks, slam into enemies and collect boons as you m...

Finally my @bevy.org game is out on Steam! Check out Gob Johnson's Downhill Marmalade if you like fast, arcadey roguelikes and let me know what you think :)

store.steampowered.com/app/3329170/...

#roguelike #indiegaming #solodeveloper #rustgamedev #rustlang

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konnektoren-chain by Konnektoren, chriamue **Learn German articles in a fun way** - as you catch the correct articles, watch your chain grow!

๐ŸŽฎ Just participated in Bevy Jam 6! Created "Konnektoren Chain" - a fun mini-game that'll soon be part of the main Konnektoren game. Built with Rust & Bevy engine! ๐Ÿฆ€โœจ
Play it now: konnektoren.itch.io/konnektoren-...
Catch the articles and learn german.
#BevyJam6 #RustGameDev #Bevy #IndieGame

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I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader:

๐Ÿ“ Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.
๐Ÿ”ฆ Highlight the fragment if that distance is small.

#gamedev #rustgamedev

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I added ๐Ÿ”๏ธ terrain heights ๐Ÿ”๏ธ to my game. I like how it feels more immersive than a flat world. ๐Ÿคฉ

The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. ๐ŸŽจ ๐Ÿ‘จโ€๐ŸŽจ

#bevyengine #gamedev #rustgamedev #rustlang

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Modelling Agent Behaviour with Bevy Behave Interactive blog post about modelling agent behaviour with Bevy Behave

I've published an interactive blog post on building agent behaviour with Bevy Behave!

๐ŸŽฎ ๐Ÿคฏ Play with a Bevy app inside the blog post
๐Ÿง  ๐ŸŒณ Build behaviour trees with Bevy Behave
โญ๏ธ ๐Ÿ’ Make agents earn points and eat fruit!

www.hankruiger.com/posts/bevy-b...

#bevyengine #gamedev #rustlang #rustgamedev

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Fyrox โ€“ Rust based game engine - Gamedev.js A modern, open-source game engine written in Rust, Fyrox is designed for 2D and 3D game development. A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene ed...

A modern, open-source game engine written in Rust, Fyrox by Dmitry Stepanov is designed for 2D and 3D game development.

gamedevjs.com/tools/fyrox-...

#gamedev #gamedevjs #Rust #indiedev #indiegames #editor #game #engine #OpenSource #rustgamedev #rustlang

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My #solodev Saturday post for the week - and if you think I'm late, then you're in a Bedtime Timezone and you should be in bed >:(

Main thing I did this week was get live shader reloading working in my engine, so I can quickly prototype visual effects.

#gamedev โœง #indiedev โœง #rustgamedev

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A belated #solodev post for Saturday. This is a bit of a subtle one - the last game I made for web had *awful* framerate issues, which are now fixed!

It only took half a year and actual divine inspiration to resolve /

#gamedev โœง #indiedev โœง #rustgamedev

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i dont do this tagging thing well do i

#rust #gamedev #rustgamedev #indiegamedev

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glace - Rust API documentation for the Rust `glace` crate.

And since it's Saturday, and I said I'd talk about #solodev stuff... I wanna start out by talking about some of the #rustgamedev things I've been working on lately, which has mostly been updating my cool open source codegen crates to Rust 2024.

Starting with glace: docs.rs/glace/latest...

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Lastly, Saturday is for #solodev. This will most likely be #rust / #rustgamedev / #wgpu stuff for now, as my main project at the moment is getting my game engine to work on Android. I recently fixed up the web version, and Android is the last platform I'm keen to support for now. So I'm close!

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An image showing our new inspector UI

An image showing our new inspector UI

Just set up a new inspector in the game using bevy-inspector-egui. Replaced the default WorldInspectorPlugin with this version where the hierarchy and components are separated into different panes. You can now also edit multiple entities at once! Code in ๐Ÿงต

#bevy #rustgamedev

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Our @bevyengine.org game builds are 10x faster on Linux than on Windows. It makes a big difference in iteration speed for incremental builds.

I hear the new Macs are pretty good.. Anybody got practical experience from using them? Howโ€™s the cross compilation?

#rustgamedev #ci

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Quiet stream, but very productive! We added start & game-over screens to our game. As always, thanks for attending or watching the VOD on YouTube.

youtu.be/WcQ5KIxD-BY

See you next week! #RustGameDev #BevyEngine

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That was an intense return to streaming!๐Ÿ˜… We accomplished another difficult task in our game design. Thanks for sitting through it with me!

Recording will be on YouTube soon: youtu.be/C-jb9tlKutA

See you next week! #RustGameDev #BevyEngine

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I'm back and ready to stream today! Let's do some more #BevyEngine, or maybe something different? Join me at 3:30PM CDT:

twitch.tv/seanicuscode

In your timezone: everytimezone.com/s/c51e2806

#RustGameDev

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Thanks for attending! We tweaked some pretty complicated functionality and are prepared to expand it to new features in the future.

Recording is available soon on YouTube: youtu.be/rECA606D4Ao

See you next week! #RustGameDev #BevyEngine

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Iโ€™m out watching soccer right now, but I will stream some more #BevyEngine #RustGameDev at approximately 4:30pm CDT. Come join me!

twitch.tv/seanicuscode

In your time zone: everytimezone.com/s/ac3b7669

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Thanks for attending! We got some nice health bars implemented and tick damage numbers over enemies as they are hit.

Recording is up here: youtu.be/VZ3mkGIgegU

See you next week! #RustGameDev #BevyEngine

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Join me at 3:30PM CDT for more #RustGameDev #BevyEngine development! We'll try our hand at adding some health bars, damage indicators and other UI.

twitch.tv/seanicuscodes

In your timezone: everytimezone.com/s/ba80437e

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Thanks for attending, and for sticking around a bit longer than normal! I feel like we crossed a threshold today, unlocking all sorts of new possibilities for future streams.

Recording will be available soon on YouTube: youtu.be/7R1ATwqyrqQ

#RustLang #RustGameDev #BevyEngine

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You, me, and a text editor. In 45 minutes, we storm the dungeon, wielding #RustLang and #BevyEngine.

twitch.tv/seanicuscode

In your timezone: everytimezone.com/s/198ed900

#RustGameDev

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Thanks to all who attended today! Recording is up on YouTube: youtu.be/CbHn-9fwb48

See you next week for more #RustGameDev #BevyEngine

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