v0.9.6 is live. Update and dive in!
๐https://meapps.itch.io/terminal-colony-deep-core #gamedev #incrementalgame #clicker #idlegame
@bevyengine.org.web.brid.gy
#rustgamedev #indiegame
Latest posts tagged with #RustGamedev on Bluesky
v0.9.6 is live. Update and dive in!
๐https://meapps.itch.io/terminal-colony-deep-core #gamedev #incrementalgame #clicker #idlegame
@bevyengine.org.web.brid.gy
#rustgamedev #indiegame
v0.9.53 is live. Update and dive in!
๐https://meapps.itch.io/terminal-colony-deep-core #gamedev #incrementalgame #clicker #idlegame
@bevyengine.org.web.brid.gy
#rustgamedev #indiegame
I'm developing Perro, a free, open source game engine that can transpile C# to Rust for native performance
#gamedev #gameengine #gameenginedev #rustgamedev #rust
Iโve just released v0.9.1 update from my game terminal colony deep core! Go get it!
๐https://meapps.itch.io/terminal-colony-deep-core
#gamedev #incrementalgame #clicker #idlegame
#rustgamedev #indiegame
The Rust gamedev scene was a hot topic! Bevy's ECS architecture and community buzz were contrasted with Fyrox's maturity and single-developer origins. Different paths for game dev. #RustGamedev 6/6
Abysm today: The basic behaviors of my new enemy now work, moving around the chamber and behaving as intended when getting blocked. Can hopefully start making some #pixelart for it tomorrow.
#gamedev #indiedev #indiegame #hobbydev #solodev #boulderdash #bevy #rustlang #rustgamedev
Finally my @bevy.org game is out on Steam! Check out Gob Johnson's Downhill Marmalade if you like fast, arcadey roguelikes and let me know what you think :)
store.steampowered.com/app/3329170/...
#roguelike #indiegaming #solodeveloper #rustgamedev #rustlang
๐ฎ Just participated in Bevy Jam 6! Created "Konnektoren Chain" - a fun mini-game that'll soon be part of the main Konnektoren game. Built with Rust & Bevy engine! ๐ฆโจ
Play it now: konnektoren.itch.io/konnektoren-...
Catch the articles and learn german.
#BevyJam6 #RustGameDev #Bevy #IndieGame
I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader:
๐ Calculate distance from fragment to nearest hexagon edge, using the fragment's world position.
๐ฆ Highlight the fragment if that distance is small.
#gamedev #rustgamedev
I added ๐๏ธ terrain heights ๐๏ธ to my game. I like how it feels more immersive than a flat world. ๐คฉ
The triangle mesh makes it look less "hexagony" but I think I can fix that by adjusting the materials. ๐จ ๐จโ๐จ
#bevyengine #gamedev #rustgamedev #rustlang
I've published an interactive blog post on building agent behaviour with Bevy Behave!
๐ฎ ๐คฏ Play with a Bevy app inside the blog post
๐ง ๐ณ Build behaviour trees with Bevy Behave
โญ๏ธ ๐ Make agents earn points and eat fruit!
www.hankruiger.com/posts/bevy-b...
#bevyengine #gamedev #rustlang #rustgamedev
A modern, open-source game engine written in Rust, Fyrox by Dmitry Stepanov is designed for 2D and 3D game development.
gamedevjs.com/tools/fyrox-...
#gamedev #gamedevjs #Rust #indiedev #indiegames #editor #game #engine #OpenSource #rustgamedev #rustlang
My #solodev Saturday post for the week - and if you think I'm late, then you're in a Bedtime Timezone and you should be in bed >:(
Main thing I did this week was get live shader reloading working in my engine, so I can quickly prototype visual effects.
#gamedev โง #indiedev โง #rustgamedev
A belated #solodev post for Saturday. This is a bit of a subtle one - the last game I made for web had *awful* framerate issues, which are now fixed!
It only took half a year and actual divine inspiration to resolve /
#gamedev โง #indiedev โง #rustgamedev
i dont do this tagging thing well do i
#rust #gamedev #rustgamedev #indiegamedev
And since it's Saturday, and I said I'd talk about #solodev stuff... I wanna start out by talking about some of the #rustgamedev things I've been working on lately, which has mostly been updating my cool open source codegen crates to Rust 2024.
Starting with glace: docs.rs/glace/latest...
Lastly, Saturday is for #solodev. This will most likely be #rust / #rustgamedev / #wgpu stuff for now, as my main project at the moment is getting my game engine to work on Android. I recently fixed up the web version, and Android is the last platform I'm keen to support for now. So I'm close!
An image showing our new inspector UI
Just set up a new inspector in the game using bevy-inspector-egui. Replaced the default WorldInspectorPlugin with this version where the hierarchy and components are separated into different panes. You can now also edit multiple entities at once! Code in ๐งต
#bevy #rustgamedev
Our @bevyengine.org game builds are 10x faster on Linux than on Windows. It makes a big difference in iteration speed for incremental builds.
I hear the new Macs are pretty good.. Anybody got practical experience from using them? Howโs the cross compilation?
#rustgamedev #ci
Quiet stream, but very productive! We added start & game-over screens to our game. As always, thanks for attending or watching the VOD on YouTube.
youtu.be/WcQ5KIxD-BY
See you next week! #RustGameDev #BevyEngine
That was an intense return to streaming!๐
We accomplished another difficult task in our game design. Thanks for sitting through it with me!
Recording will be on YouTube soon: youtu.be/C-jb9tlKutA
See you next week! #RustGameDev #BevyEngine
I'm back and ready to stream today! Let's do some more #BevyEngine, or maybe something different? Join me at 3:30PM CDT:
twitch.tv/seanicuscode
In your timezone: everytimezone.com/s/c51e2806
#RustGameDev
Thanks for attending! We tweaked some pretty complicated functionality and are prepared to expand it to new features in the future.
Recording is available soon on YouTube: youtu.be/rECA606D4Ao
See you next week! #RustGameDev #BevyEngine
Iโm out watching soccer right now, but I will stream some more #BevyEngine #RustGameDev at approximately 4:30pm CDT. Come join me!
twitch.tv/seanicuscode
In your time zone: everytimezone.com/s/ac3b7669
Thanks for attending! We got some nice health bars implemented and tick damage numbers over enemies as they are hit.
Recording is up here: youtu.be/VZ3mkGIgegU
See you next week! #RustGameDev #BevyEngine
Join me at 3:30PM CDT for more #RustGameDev #BevyEngine development! We'll try our hand at adding some health bars, damage indicators and other UI.
twitch.tv/seanicuscodes
In your timezone: everytimezone.com/s/ba80437e
Thanks for attending, and for sticking around a bit longer than normal! I feel like we crossed a threshold today, unlocking all sorts of new possibilities for future streams.
Recording will be available soon on YouTube: youtu.be/7R1ATwqyrqQ
#RustLang #RustGameDev #BevyEngine
You, me, and a text editor. In 45 minutes, we storm the dungeon, wielding #RustLang and #BevyEngine.
twitch.tv/seanicuscode
In your timezone: everytimezone.com/s/198ed900
#RustGameDev
Thanks to all who attended today! Recording is up on YouTube: youtu.be/CbHn-9fwb48
See you next week for more #RustGameDev #BevyEngine