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Add support for IPv6 and more types of DNS queries by binary1248 · Pull Request #3667 · SFML/SFML Yet another necessary step to update SFML's implementation to modern standards. IPv6 has been around for quite a while now and is the only real solution to IPv4 address exhaustion. Most serious...

In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳

github.com/SFML/SFML/pu...

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Yeah... after less than half an hour tweaking the linker settings, I succeeded in compiling the #SFML demo program.

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Combining my text renderer with distortion-less UI panels (it repeats sections of a 9-tile PNG!). Text and panel are drawn in a single OpenGL call each, using vertex buffers.
#gamedev #indiedev #ui #SFML

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Day/Night cycle for my game (wip)

Shaders ftw

#gamedev #indiegamedev #2d #gamedevelopment #sfml

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Firebolt (wip)

#gamedev #indiegamedev #2d #gamedevelopment #sfml

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Testing the Patrol system

#gamedev #indiegamedev #2d #gamedevelopment #sfml

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Combat testing the Cute RPG Asset Pack (wip)

#gamedev #indiegamedev #2d #gamedevelopment #sfml

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A 2-color image of a pixelated figure standing on a blank screen below the text, "Your adventure begins... No one knew your name before now, but even then... you will one day fade from memory."

A 2-color image of a pixelated figure standing on a blank screen below the text, "Your adventure begins... No one knew your name before now, but even then... you will one day fade from memory."

Refactoring my text renderer and re-watching Frieren. Reducing draw calls by committing each glyph to a texture when the text changes rather than drawing dozens of glyph sprites each frame.
#gamedev #indiedev #SFML

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An image of a tile map drawn using Cheese Map with a map that looks like the SFML logo.

An image of a tile map drawn using Cheese Map with a map that looks like the SFML logo.

An image of a tile map drawn using Cheese Map with a map that is filled with random colours.

An image of a tile map drawn using Cheese Map with a map that is filled with random colours.

An image of 3 overlapping tile maps drawn using Cheese Map with a maps of different colours.

An image of 3 overlapping tile maps drawn using Cheese Map with a maps of different colours.

An image of a map of free tiles drawn using Cheese Map with maps that look like a diagonal arrangement of coloured squared with darker versions behind them.

An image of a map of free tiles drawn using Cheese Map with maps that look like a diagonal arrangement of coloured squared with darker versions behind them.

Created some tutorials for Cheese Map with guidance from scratch to creating different type of maps:
github.com/Hapaxia/Chee...

Cheese Map is an SFML map drawable and can simplify drawing tile maps.

Here is a video of it in action during tests: www.youtube.com/watch?v=de0O...

#cheesemap #sfml

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Added global map feature (wip)

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart

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It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! 🎉

CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.

SFML .Net examples now default to .NET 8.

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Coward Merchant feature: They won't open the shop when there are enemies nearby (wip)

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart

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testing an evasion system, lmao

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart

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my journey with #SFML in my free time!

I started developing an interest in gamedev back in 2007, but started my own projects at late 2019

there's still a lot to learn and I love it

happy 2026!

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #day #night #pixelart

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Pulled back into my personal project for a little bit while on break. MVP'd sprite draw-order, based on y-coordinate.
#gamedev #indiedev #SFML

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Daytime and nighttime sounds (wip)

happy 2026!

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart

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weeeeee happy new year its time for spinny tree

(made this with #sfml on #c++ quite long ago, repo link below)

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adding a daytime system (wip)

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night

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improving prop collision (wip)

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

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smoke generator lmao (wip)

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

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firebolt spell (wip)

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

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Managed to get sprites properly drawing!!

#gamedev #sfml #raycaster #cpp

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gold coins (gravity test)

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

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debris generator (wip)
ignore the smoke layer lol

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

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Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.

#ChristmasHorse #gamedev #CPP #SFML

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Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI

#CPP #SFML #ChristmasHorse

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Playing around with a gradient floor and a skybox

#sfml #gamedev #raycaster #c++

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Spell stealing :P

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml

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Slowly, a cohesive art style appears...

#sfml #gamedev #c++ #raycaster

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The walls are now destructible! yes those are pictures of marble tiles, a carpet, and my hand.

#sfml #gamedev #raycaster #c++

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