In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳
github.com/SFML/SFML/pu...
Latest posts tagged with #sfml on Bluesky
In December 1995 the first RFC to standardize IPv6 was published. 30 years later, #SFML has just merged support for "the most recent version of the Internet Protocol". 🥳
github.com/SFML/SFML/pu...
Yeah... after less than half an hour tweaking the linker settings, I succeeded in compiling the #SFML demo program.
Combining my text renderer with distortion-less UI panels (it repeats sections of a 9-tile PNG!). Text and panel are drawn in a single OpenGL call each, using vertex buffers.
#gamedev #indiedev #ui #SFML
Day/Night cycle for my game (wip)
Shaders ftw
#gamedev #indiegamedev #2d #gamedevelopment #sfml
Firebolt (wip)
#gamedev #indiegamedev #2d #gamedevelopment #sfml
Testing the Patrol system
#gamedev #indiegamedev #2d #gamedevelopment #sfml
Combat testing the Cute RPG Asset Pack (wip)
#gamedev #indiegamedev #2d #gamedevelopment #sfml
A 2-color image of a pixelated figure standing on a blank screen below the text, "Your adventure begins... No one knew your name before now, but even then... you will one day fade from memory."
Refactoring my text renderer and re-watching Frieren. Reducing draw calls by committing each glyph to a texture when the text changes rather than drawing dozens of glyph sprites each frame.
#gamedev #indiedev #SFML
An image of a tile map drawn using Cheese Map with a map that looks like the SFML logo.
An image of a tile map drawn using Cheese Map with a map that is filled with random colours.
An image of 3 overlapping tile maps drawn using Cheese Map with a maps of different colours.
An image of a map of free tiles drawn using Cheese Map with maps that look like a diagonal arrangement of coloured squared with darker versions behind them.
Created some tutorials for Cheese Map with guidance from scratch to creating different type of maps:
github.com/Hapaxia/Chee...
Cheese Map is an SFML map drawable and can simplify drawing tile maps.
Here is a video of it in action during tests: www.youtube.com/watch?v=de0O...
#cheesemap #sfml
Added global map feature (wip)
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart
It took a while, but we've finally released the major version update of CSFML 3 and SFML .Net 3! 🎉
CSFML received a lot of the CMake, testing and CI changes that #SFML had already received.
SFML .Net examples now default to .NET 8.
Coward Merchant feature: They won't open the shop when there are enemies nearby (wip)
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart
testing an evasion system, lmao
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart
my journey with #SFML in my free time!
I started developing an interest in gamedev back in 2007, but started my own projects at late 2019
there's still a lot to learn and I love it
happy 2026!
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #day #night #pixelart
Pulled back into my personal project for a little bit while on break. MVP'd sprite draw-order, based on y-coordinate.
#gamedev #indiedev #SFML
Daytime and nighttime sounds (wip)
happy 2026!
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night #pixelart
weeeeee happy new year its time for spinny tree
(made this with #sfml on #c++ quite long ago, repo link below)
adding a daytime system (wip)
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml #day #night
improving prop collision (wip)
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
smoke generator lmao (wip)
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
firebolt spell (wip)
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
Managed to get sprites properly drawing!!
#gamedev #sfml #raycaster #cpp
gold coins (gravity test)
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
debris generator (wip)
ignore the smoke layer lol
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
Added a "page" state stack, as well as "behavior" for characters which currently just includes a slide movement and a wobble when talking.
#ChristmasHorse #gamedev #CPP #SFML
Christmas Horse gamedev stream:
https://www.youtube.com/watch?v=v-PhiNiZ_mI
#CPP #SFML #ChristmasHorse
Playing around with a gradient floor and a skybox
#sfml #gamedev #raycaster #c++
Spell stealing :P
#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
Slowly, a cohesive art style appears...
#sfml #gamedev #c++ #raycaster
The walls are now destructible! yes those are pictures of marble tiles, a carpet, and my hand.
#sfml #gamedev #raycaster #c++