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Posts tagged #SpecFirst

๐Ÿฑ Enhanced Platform System spec! Added SDL2โ†’Event System integration, clarified ECS patterns (components=entities only), mapped system dependencies. Ready for test creation!

#GameDev #ECS #SDL2 #VulkanEngine #SpecFirst #SystemArchitecture

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๐Ÿฑ M2 Platform System spec complete! SDL2 window mgmt + Vulkan surface + Event System integration. Fixed roadmap inconsistencies, aligned with existing engine architecture. Next: tests โ†’ implementation!

#GameDev #SpecFirst #TDD #VulkanEngine #SDL2 #BadCat

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๐Ÿฑ Starting M2: Platform Layer specs for Bad Cat: Void Frontier! Following spec-first TDD: creating platform system specs โ†’ tests โ†’ SDL2+Vulkan+Steam implementation. Custom Vulkan engine: M0โœ… M1โœ… M2โณ MDA+ECS architecture!

#GameDev #SpecFirst #TDD #VulkanEngine #ECS #CPlusPlus #BadCat

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The API Dispatch #4: Design-first doesn't have to be OpenAPI Spec first The June installment of a monthly โ€˜newsletterโ€™ about APIs. This issue focuses on The Language-Oriented Approach to API development, along with TypeSpec, Smithy, and ALPS.

I've finally got to publish the fourth API newsletter: https://www.bitoff.org/the-api-dispatch-4/

The topic is Language-Oriented Approach to API Development from @smizell, something more developers should know about.

#TheApiDispatch #SpecFirst #TypeSpec #smithy

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What AWS Kiro Tells Us About the Future of AI-First Developer Platforms The problem with AI-assisted development today isnโ€™t the models โ€” itโ€™s the platform.

๐Ÿšง My latest thoughts on what AWS Kiro signals: It's not about the product, but the shift to #SpecFirst & #AIFirst.

AI needs guardrails from the start, embedded in your IDE. This changes everything for platform teams. Time to build your own opinionated stack. ๐Ÿ› ๏ธ

open.substack.com/pub/cloudeve...

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GitHub - oapi-codegen/oapi-codegen: Generate Go client and server boilerplate from OpenAPI 3 specifications Generate Go client and server boilerplate from OpenAPI 3 specifications - oapi-codegen/oapi-codegen

Fellow #golang people, how do you generate Go client and server skeletons from #OpenAPI specs in your projects?

Iโ€™m currently using github.com/oapi-codegen... but Iโ€™m eager to learn about alternatives.

I also know github.com/OpenAPITools....

#SpecFirst #SpecDriven

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