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โœจ Our first game Vulkan Game window display! That moment when Bad Cat runs flawlessly on *both* Linux and Windows! ๐Ÿฑ๐Ÿ”ฅ
One command: `./build.sh all all`
Five seconds of pure magic. Now onto Vulkan!

#GameDev #IndieDev #CrossPlatform #VulkanEngine #catgame #gameengine #badcatgame

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๐ŸŽฏ Major refactor complete! "Void Frontier Engine" โ†’ "Void Engine" with namespace restructuring (vf:: โ†’ v::). Updated CMake targets, build system, tests & docs. Ready for M2!

#GameDev #VoidEngine #VulkanEngine #TDD #BadCat

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๐Ÿฑ Enhanced Platform System spec! Added SDL2โ†’Event System integration, clarified ECS patterns (components=entities only), mapped system dependencies. Ready for test creation!

#GameDev #ECS #SDL2 #VulkanEngine #SpecFirst #SystemArchitecture

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๐Ÿฑ M2 Platform System spec complete! SDL2 window mgmt + Vulkan surface + Event System integration. Fixed roadmap inconsistencies, aligned with existing engine architecture. Next: tests โ†’ implementation!

#GameDev #SpecFirst #TDD #VulkanEngine #SDL2 #BadCat

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๐Ÿฑ Starting M2: Platform Layer specs for Bad Cat: Void Frontier! Following spec-first TDD: creating platform system specs โ†’ tests โ†’ SDL2+Vulkan+Steam implementation. Custom Vulkan engine: M0โœ… M1โœ… M2โณ MDA+ECS architecture!

#GameDev #SpecFirst #TDD #VulkanEngine #ECS #CPlusPlus #BadCat

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Just nailed the M1 Build System for Bad Cat: Void Frontier! ๐Ÿš€ Set up CMake with cross-compilation, built Linux and Windows versions from WSL, implemented modular target selection, and streamlined intelligent DLL deployment.

#GameDev #VulkanEngine #BuildSystems #IndieGameDev #CatGame #badcatgame

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