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Posts tagged #SteamAudio

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I finally added entity composition to the engine. To test it I made some torches - composed of a mesh, flipook animations and audio source (via #SteamAudio) 🔊

#screenshotsaturday
#customengine #solodev #indiedev #imsim #gamedev

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Anyone around here with a grip on #steamaudio? Where are my #audiodev communities where one can talk shop and learn?

I’m experimenting with miniaudio and steamaudio, and just want to understand some things better.

#gamedev

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Godot + Steam Audio + FMOD Demonstration
Godot + Steam Audio + FMOD Demonstration YouTube video by YamDoggie

I open-sourced the Godot + Steam Audio + FMOD implementation I've been working for my game. Here's the GitHub and a short showcase video:

youtu.be/u51iJlPK1KE

github.com/JamDoggie/go...

#Godot #SteamAudio #gamedev #Audio

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I'm working on a sfml and steam audio integration test project.

Github: github.com/MehmetColaak...

#gamedev #sfml #steamaudio #gameaudio

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Preview
Steam :: Steam Audio :: Dynamic Geometry with Embree in Unreal Starting with Steam Audio v.2.0-beta.17, Steam Audio supports dynamic geometry when modelling all sound propagation effects, including occlusion, transmission, source-dependent reflections, and listener-centric reverb. This functionality requires using the Embree ray tracer. This functionality will be available in the Unreal Engine from version 4.25. (This video contains audio; you may have to unmute it to listen.) In particular, Steam Audio handles rigid-body motion

#UE4 4.25 just dropped - along with incremental @SteamVR plugin & platform updates and fixes, we've added dynamic geometry support for #SteamAudio Tag several Static Mesh Components in an Actor & independently change their transforms at runtime. more at: https://t.co/sJJcp8yIkv

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Merry Christmas to those who celebrate it, and happy holidays to all! Taking a bit of a break in the Norwegian Fjords, but anything #UE4 #SteamVR or #SteamAudio related in your passion projects, feel free as always to hit me up :)

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Hi folks! We've updated the integrated #SteamAudio in @UnrealEngine, coming in #UE4 .24 -- already up in GitHub, questions/issues/feedback, just hit me up or post on the steamcommunity forums. Updated manual should also be up in a day or two: https://t.co/kyWDRECOnk

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