I finally added entity composition to the engine. To test it I made some torches - composed of a mesh, flipook animations and audio source (via #SteamAudio) 🔊
#screenshotsaturday
#customengine #solodev #indiedev #imsim #gamedev
Latest posts tagged with #SteamAudio on Bluesky
I finally added entity composition to the engine. To test it I made some torches - composed of a mesh, flipook animations and audio source (via #SteamAudio) 🔊
#screenshotsaturday
#customengine #solodev #indiedev #imsim #gamedev
Anyone around here with a grip on #steamaudio? Where are my #audiodev communities where one can talk shop and learn?
I’m experimenting with miniaudio and steamaudio, and just want to understand some things better.
#gamedev
I open-sourced the Godot + Steam Audio + FMOD implementation I've been working for my game. Here's the GitHub and a short showcase video:
youtu.be/u51iJlPK1KE
github.com/JamDoggie/go...
#Godot #SteamAudio #gamedev #Audio
I'm working on a sfml and steam audio integration test project.
Github: github.com/MehmetColaak...
#gamedev #sfml #steamaudio #gameaudio
#UE4 4.25 just dropped - along with incremental @SteamVR plugin & platform updates and fixes, we've added dynamic geometry support for #SteamAudio Tag several Static Mesh Components in an Actor & independently change their transforms at runtime. more at: https://t.co/sJJcp8yIkv
Merry Christmas to those who celebrate it, and happy holidays to all! Taking a bit of a break in the Norwegian Fjords, but anything #UE4 #SteamVR or #SteamAudio related in your passion projects, feel free as always to hit me up :)
Hi folks! We've updated the integrated #SteamAudio in @UnrealEngine, coming in #UE4 .24 -- already up in GitHub, questions/issues/feedback, just hit me up or post on the steamcommunity forums. Updated manual should also be up in a day or two: https://t.co/kyWDRECOnk