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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Type: Cargo
Flag: Netherlands
Seen: 03-Mar-2026 11:15:36 CET
Status: moored
Speed: 10.6 kts
Dest.: LUNEN
Distance: 81.2 nm
Signal RSSI: 0.0 dBFS
Ship AIS VesselAlert © kx1t - link

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Type: Cargo
Flag: Netherlands
Seen: 02-Mar-2026 09:02:59 CET
Speed: 0.0 kts
Dest.: GENEMUIDEN
Distance: 33.3 nm
Signal RSSI: 0.0 dBFS
Ship AIS VesselAlert © kx1t - link

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Type: Cargo
Flag: Netherlands
Seen: 28-Feb-2026 22:46:47 CET
Speed: 0.0 kts
Dest.: GENEMUIDEN
Distance: 33.3 nm
Signal RSSI: 0.0 dBFS
Ship AIS VesselAlert © kx1t - link

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Don’t worry if you feel like taking a step back to get some perspective, because this is the time to do it. Relationships are too important to neglect.

#GlobalTraveler #Transient #WorkingWorldwide

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Type: Cargo
Flag: Netherlands
Seen: 27-Feb-2026 11:35:38 CET
Speed: 0.0 kts
Dest.: GENEMUIDEN
Distance: 33.3 nm
Signal RSSI: 0.0 dBFS
Ship AIS VesselAlert © kx1t - link

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Type: Cargo
Flag: Netherlands
Seen: 25-Feb-2026 23:51:58 CET
Speed: 0.0 kts
Dest.: GENEMUIDEN
Distance: 33.3 nm
Signal RSSI: 0.0 dBFS
Ship AIS VesselAlert © kx1t - link

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Original post on mastodon.org.uk

I've been experimenting with #eca on #emacs and managed to make a start on one of my TODO's which was make a useful #gnus #transient interface for me. It did have some trouble as I had to keep reporting runtime failures for fixing. But you can help by exposing tools to the LLM and giving more […]

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Type: Cargo
Flag: Netherlands
Seen: 20-Jan-2026 06:21:58 CET
Status: moored
Speed: 5.9 kts
Dest.: ALMELO
Distance: 13.2 nm
Signal RSSI: -19.5 dBFS
Ship AIS VesselAlert © kx1t - link

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an illustration of a furry to the right in the image dropping playing cards. an animal to their left is carrying a dead bird in its mouth. squirrels to the left of that have died and burst open with mushrooms. ants crawl around the squirrels. a lily grows to the left of that. protestors behind or growing out of the lily stir up clouds of dust.
there is a poem overlapping the image.
the poem reads: O, horrific symphony of Death!
creatures are blind players here; 
a harem of subjectivity and ignorance.
trapped in being.
---
Una ilustración muestra a un personaje peludo a la derecha de la imagen, dejando caer cartas de juego. Un animal a su izquierda lleva un pájaro muerto en la boca. Ardillas a la izquierda de este han muerto y sus cuerpos se han abierto, cubiertos de hongos. Hormigas pululan alrededor de las ardillas. Un lirio crece a la izquierda. Manifestantes, detrás del lirio o surgiendo de él, levantan nubes de polvo.
Un poema se superpone a la imagen.
El poema dice: ¡Oh, horrible sinfonía de la Muerte!
Las criaturas son jugadores ciegos aquí;
un harén de subjetividad e ignorancia.
Atrapados en el ser.

an illustration of a furry to the right in the image dropping playing cards. an animal to their left is carrying a dead bird in its mouth. squirrels to the left of that have died and burst open with mushrooms. ants crawl around the squirrels. a lily grows to the left of that. protestors behind or growing out of the lily stir up clouds of dust. there is a poem overlapping the image. the poem reads: O, horrific symphony of Death! creatures are blind players here; a harem of subjectivity and ignorance. trapped in being. --- Una ilustración muestra a un personaje peludo a la derecha de la imagen, dejando caer cartas de juego. Un animal a su izquierda lleva un pájaro muerto en la boca. Ardillas a la izquierda de este han muerto y sus cuerpos se han abierto, cubiertos de hongos. Hormigas pululan alrededor de las ardillas. Un lirio crece a la izquierda. Manifestantes, detrás del lirio o surgiendo de él, levantan nubes de polvo. Un poema se superpone a la imagen. El poema dice: ¡Oh, horrible sinfonía de la Muerte! Las criaturas son jugadores ciegos aquí; un harén de subjetividad e ignorancia. Atrapados en el ser.

part of a series
(philosophical)
#furry #furryart #death #poem #poetry #fynntheghost #subjectivity #experience #experiential #transient #transience #life #philosophical

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Flag: Netherlands
Seen: 14-Jan-2026 06:19:56 CET
Status: under way using engine
Speed: 6.4 kts
Dest.: EMDEN
Distance: 1.7 nm
Signal RSSI: 1.9 dBFS
Ship AIS VesselAlert © kx1t - link

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Flag: Netherlands
Seen: 13-Jan-2026 18:32:14 CET
Status: under way using engine
Speed: 5.9 kts
Dest.: EMDEN
Distance: 21.9 nm
Signal RSSI: -20.4 dBFS
Ship AIS VesselAlert © kx1t - link

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VesselAlert
Name: TRANSIENT
MMSI: 244700224
Callsign: PI3278
Flag: Netherlands
Seen: 13-Jan-2026 13:25:03 CET
Status: under way using engine
Speed: 8.4 kts
Dest.: EMDEN
Distance: 57.9 nm
Signal RSSI: 0.0 dBFS
Ship AIS VesselAlert © kx1t - link

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"An earlier study of these North Pacific #orcas had suggested that some ate fish while others ate mammals and this new research takes that further by confirming the population can be split into #resident and #transient ecotypes."

share.google/r8haz8lF83qe...

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Preview
Arp 273 and an optical transient in the same field of view: 9 Dec. 2025 Last month we imaged Apr 273, a wonderful pair of interacting galaxies, 300 million light years away. Here we share our picture. The image above comes from the average of 17, 300-second exposures, remotely... The post Arp 273 and an optical transient in the same field of view: 9 Dec. 2025 appeared first on The Virtual Telescope Project 2.0.
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Original post on mastodon.org.uk

I did a bunch of tidy-up to #hubi and tagged a initial release: https://github.com/stsquad/hubi/releases/tag/v0.1.0

Hubi is a #transient builder interface that allows you to kick off make, meson or ninja builds of your projects. It's based on a similar thing I wrote for counsel and is now the […]

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A minimally deterministic finite state machine, equivalent to the regular expression transient|truth

A minimally deterministic finite state machine, equivalent to the regular expression transient|truth

#transient #truth

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Moin, ich nochmal. Ein Video visualisiert ganz gut, worum es in der Diskussion um Dividieren geht - und nicht nur da. Hängt da noch die tags #transient effect, cognitive load #CLT, conceptual learning, retention, #transfer, … dran und es passt auf zahlreiche Inhalte. Im Ernst, #BlueLz.

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🌈 Rainbows and Water Falls – Transient (MI)

8% DNEIPA. Tropical fever dream—layered and devastatingly smooth. Masterclass hop profile: citrus burst, stone fruit, and a pillowy tropical finish. Potent yet polished.

Rating: 4.25/5.0

#TheBeerAdviser #Transient #DIPA #HazyIPA

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This image from the video game Transient depicts a dark, surreal, and unsettling alien environment, blending Lovecraftian cosmic horror with a cyberpunk aesthetic.
Foreground and Midground
The scene is dominated by several large, organic-looking eggs or pods. These pods are teardrop-shaped with a wet, leathery texture. They are primarily dark amber and brown, featuring intricate, vein-like patterns and fleshy ridges that glow with a dull, internal crimson light.
A semi-transparent, orange-tinted haze or energy field ripples across the entire frame in horizontal streaks, creating a sense of distortion as if looking through a thick atmosphere or a digital glitch.
Background and Lighting
 * The Radiant Orb: In the upper-center of the frame, a bright, celestial object serves as the primary light source. It is a glowing blue-white sphere surrounded by a jagged, crystalline halo.
 * Color Contrast: The background is bathed in deep, cold blue and cyan tones, providing a sharp "teal and orange" contrast against the warm, fleshy tones of the pods in the foreground.
 * Architecture: To the right, a tall, twisted pillar with a porous, sponge-like texture rises toward the ceiling. Faint, skeletal silhouettes of machinery or organic growths are visible in the shadows further back.
Mood and Atmosphere
The overall atmosphere is claustrophobic and otherworldly. The combination of biological "eggs" and cold, artificial lighting evokes a sense of dread and scientific experimentation gone wrong. It suggests a "birthing chamber" for something non-human, hidden away in a subterranean or deep-space facility.

This image from the video game Transient depicts a dark, surreal, and unsettling alien environment, blending Lovecraftian cosmic horror with a cyberpunk aesthetic. Foreground and Midground The scene is dominated by several large, organic-looking eggs or pods. These pods are teardrop-shaped with a wet, leathery texture. They are primarily dark amber and brown, featuring intricate, vein-like patterns and fleshy ridges that glow with a dull, internal crimson light. A semi-transparent, orange-tinted haze or energy field ripples across the entire frame in horizontal streaks, creating a sense of distortion as if looking through a thick atmosphere or a digital glitch. Background and Lighting * The Radiant Orb: In the upper-center of the frame, a bright, celestial object serves as the primary light source. It is a glowing blue-white sphere surrounded by a jagged, crystalline halo. * Color Contrast: The background is bathed in deep, cold blue and cyan tones, providing a sharp "teal and orange" contrast against the warm, fleshy tones of the pods in the foreground. * Architecture: To the right, a tall, twisted pillar with a porous, sponge-like texture rises toward the ceiling. Faint, skeletal silhouettes of machinery or organic growths are visible in the shadows further back. Mood and Atmosphere The overall atmosphere is claustrophobic and otherworldly. The combination of biological "eggs" and cold, artificial lighting evokes a sense of dread and scientific experimentation gone wrong. It suggests a "birthing chamber" for something non-human, hidden away in a subterranean or deep-space facility.

Feels like home

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient captures a haunting, cosmic-horror altar bathed in an eerie green light.
Central Focus: The Cthulhu-like Statue
At the center of the frame stands a large, weathered stone statue. Its head is unmistakably Lovecraftian, featuring a bulbous brow and a cluster of thick, writhing tentacles where a mouth would be, reminiscent of the Great Old One, Cthulhu. The figure appears to be seated on a massive, blocky throne or pedestal carved from a dark, pitted stone.
Lighting and Atmosphere
 * Green Radiance: A sickly, vivid emerald glow emanates from above the statue, as if a spotlight is shining through a thick, misty atmosphere.
 * The Energy Web: The air around the statue is filled with fine, glowing green filaments that resemble a digital spiderweb or static interference, blending the game's cyberpunk and occult themes.
 * Archway: The statue is framed by a dark, heavy stone archway, which recedes into total shadow, giving the impression of a hidden sanctuary or a deep underground tomb.
Visual Style
The textures are highly detailed, showing the ancient, eroded surface of the stone clashing with the sharp, artificial look of the green light and energy strands. The overall mood is one of profound dread and ancient mystery, typical of the game's "Lovecraft meets Cyberpunk" aesthetic.

This image from the video game Transient captures a haunting, cosmic-horror altar bathed in an eerie green light. Central Focus: The Cthulhu-like Statue At the center of the frame stands a large, weathered stone statue. Its head is unmistakably Lovecraftian, featuring a bulbous brow and a cluster of thick, writhing tentacles where a mouth would be, reminiscent of the Great Old One, Cthulhu. The figure appears to be seated on a massive, blocky throne or pedestal carved from a dark, pitted stone. Lighting and Atmosphere * Green Radiance: A sickly, vivid emerald glow emanates from above the statue, as if a spotlight is shining through a thick, misty atmosphere. * The Energy Web: The air around the statue is filled with fine, glowing green filaments that resemble a digital spiderweb or static interference, blending the game's cyberpunk and occult themes. * Archway: The statue is framed by a dark, heavy stone archway, which recedes into total shadow, giving the impression of a hidden sanctuary or a deep underground tomb. Visual Style The textures are highly detailed, showing the ancient, eroded surface of the stone clashing with the sharp, artificial look of the green light and energy strands. The overall mood is one of profound dread and ancient mystery, typical of the game's "Lovecraft meets Cyberpunk" aesthetic.

The return of the Mac

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient depicts a dark, surreal, and unsettling alien environment, blending Lovecraftian cosmic horror with a cyberpunk aesthetic.
Foreground and Midground
The scene is dominated by several large, organic-looking eggs or pods. These pods are teardrop-shaped with a wet, leathery texture. They are primarily dark amber and brown, featuring intricate, vein-like patterns and fleshy ridges that glow with a dull, internal crimson light.
A semi-transparent, orange-tinted haze or energy field ripples across the entire frame in horizontal streaks, creating a sense of distortion as if looking through a thick atmosphere or a digital glitch.
Background and Lighting
 * The Radiant Orb: In the upper-center of the frame, a bright, celestial object serves as the primary light source. It is a glowing blue-white sphere surrounded by a jagged, crystalline halo.
 * Color Contrast: The background is bathed in deep, cold blue and cyan tones, providing a sharp "teal and orange" contrast against the warm, fleshy tones of the pods in the foreground.
 * Architecture: To the right, a tall, twisted pillar with a porous, sponge-like texture rises toward the ceiling. Faint, skeletal silhouettes of machinery or organic growths are visible in the shadows further back.
Mood and Atmosphere
The overall atmosphere is claustrophobic and otherworldly. The combination of biological "eggs" and cold, artificial lighting evokes a sense of dread and scientific experimentation gone wrong. It suggests a "birthing chamber" for something non-human, hidden away in a subterranean or deep-space facility.

This image from the video game Transient depicts a dark, surreal, and unsettling alien environment, blending Lovecraftian cosmic horror with a cyberpunk aesthetic. Foreground and Midground The scene is dominated by several large, organic-looking eggs or pods. These pods are teardrop-shaped with a wet, leathery texture. They are primarily dark amber and brown, featuring intricate, vein-like patterns and fleshy ridges that glow with a dull, internal crimson light. A semi-transparent, orange-tinted haze or energy field ripples across the entire frame in horizontal streaks, creating a sense of distortion as if looking through a thick atmosphere or a digital glitch. Background and Lighting * The Radiant Orb: In the upper-center of the frame, a bright, celestial object serves as the primary light source. It is a glowing blue-white sphere surrounded by a jagged, crystalline halo. * Color Contrast: The background is bathed in deep, cold blue and cyan tones, providing a sharp "teal and orange" contrast against the warm, fleshy tones of the pods in the foreground. * Architecture: To the right, a tall, twisted pillar with a porous, sponge-like texture rises toward the ceiling. Faint, skeletal silhouettes of machinery or organic growths are visible in the shadows further back. Mood and Atmosphere The overall atmosphere is claustrophobic and otherworldly. The combination of biological "eggs" and cold, artificial lighting evokes a sense of dread and scientific experimentation gone wrong. It suggests a "birthing chamber" for something non-human, hidden away in a subterranean or deep-space facility.

Baby gods

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient captures a gritty, neon-lit alleyway that perfectly illustrates the game's "cyberpunk meets cosmic horror" aesthetic.
The Alleyway Environment
The scene is set in a narrow, dark street paved with wet cobblestones that reflect the vibrant surrounding lights.
 * The Street: The ground is cluttered with scattered papers and debris, appearing damp from recent rain.
 * Architecture: Traditional-style brick buildings line the alley, adorned with glowing windows and a chaotic web of overhead power lines and cables.
 * Signage: Several neon signs compete for attention. On the right, a bright pink sign reads "HOT girls" in a cursive font. Above the street, glowing orange paper lanterns hang in a row, providing a warm contrast to the harsh neon.
The Glitched Figure
On the left side of the frame, a ghostly, humanoid silhouette stands near a brick wall.
 * Appearance: The figure is not solid; it is composed of horizontal white and cyan digital scanlines, appearing as a flickering glitch or a holographic projection.
 * Pose: It stands in profile, facing deeper into the alley, adding a sense of mystery or surveillance to the scene.
Lighting and Atmosphere
The atmosphere is heavy with a "cyber-noir" mood.
 * Color Palette: The image is dominated by deep magentas, electric blues, and warm oranges.
 * Depth: In the far distance, the alley continues into a hazy, fog-filled tunnel where more glowing lights and indistinguishable shapes suggest a vast, sprawling city.
 * Visual Effects: A slight "CRT" filter effect is applied to the entire image, with subtle chromatic aberration at the edges, making the viewer feel like they are looking through a digital lens or a corrupted feed.
The image conveys a sense of high-tech decay, where digital ghosts haunt the commercialized ruins of a futuristic city.

This image from the video game Transient captures a gritty, neon-lit alleyway that perfectly illustrates the game's "cyberpunk meets cosmic horror" aesthetic. The Alleyway Environment The scene is set in a narrow, dark street paved with wet cobblestones that reflect the vibrant surrounding lights. * The Street: The ground is cluttered with scattered papers and debris, appearing damp from recent rain. * Architecture: Traditional-style brick buildings line the alley, adorned with glowing windows and a chaotic web of overhead power lines and cables. * Signage: Several neon signs compete for attention. On the right, a bright pink sign reads "HOT girls" in a cursive font. Above the street, glowing orange paper lanterns hang in a row, providing a warm contrast to the harsh neon. The Glitched Figure On the left side of the frame, a ghostly, humanoid silhouette stands near a brick wall. * Appearance: The figure is not solid; it is composed of horizontal white and cyan digital scanlines, appearing as a flickering glitch or a holographic projection. * Pose: It stands in profile, facing deeper into the alley, adding a sense of mystery or surveillance to the scene. Lighting and Atmosphere The atmosphere is heavy with a "cyber-noir" mood. * Color Palette: The image is dominated by deep magentas, electric blues, and warm oranges. * Depth: In the far distance, the alley continues into a hazy, fog-filled tunnel where more glowing lights and indistinguishable shapes suggest a vast, sprawling city. * Visual Effects: A slight "CRT" filter effect is applied to the entire image, with subtle chromatic aberration at the edges, making the viewer feel like they are looking through a digital lens or a corrupted feed. The image conveys a sense of high-tech decay, where digital ghosts haunt the commercialized ruins of a futuristic city.

Innsmouth 2099

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient captures the rain-slicked, neon-drenched streets of a cyberpunk city, viewed from a low, Dutch-angle perspective that creates a sense of disorientation.
The Foreground Neon Sign
In the bottom right foreground, a large, slanted neon sign glows with a vibrant, lime-green light.
 * The Text: The sign reads "Cthulhu" in a bold, stylized lowercase font.
 * The Detail: The letter "c" at the beginning of the word is transformed into a cluster of swirling, organic tentacles, merging Lovecraftian horror with high-tech aesthetics.
 * Visual Texture: The sign has a digital "scanline" effect, with horizontal dark bands breaking up the green glow, suggesting it is a flickering electronic display.
The Cityscape
Behind the sign, a chain-link fence partially obscures a view of a dark, narrow alleyway or street.
 * Urban Environment: In the background, tall industrial buildings stretch upward into a deep purple sky.
 * Secondary Lighting: High up on one of the buildings, a large neon outline of a humanoid figure glows in a bright, hot pink. Lower down, various smaller white and pink lights bleed through the rain and haze, reflecting off the wet metallic surfaces of the fence and nearby structures.
The Atmosphere
The composition is dominated by deep shadows and high-contrast neon colors—specifically lime green, hot pink, and dark purple. The tilted camera angle and the presence of the chain-link fence create a "street-level" perspective that feels claustrophobic and gritty, as if the viewer is peering through the urban clutter of a dystopian future.
This image highlights the game's core theme: the intersection of futuristic technology and ancient, cosmic dread.

This image from the video game Transient captures the rain-slicked, neon-drenched streets of a cyberpunk city, viewed from a low, Dutch-angle perspective that creates a sense of disorientation. The Foreground Neon Sign In the bottom right foreground, a large, slanted neon sign glows with a vibrant, lime-green light. * The Text: The sign reads "Cthulhu" in a bold, stylized lowercase font. * The Detail: The letter "c" at the beginning of the word is transformed into a cluster of swirling, organic tentacles, merging Lovecraftian horror with high-tech aesthetics. * Visual Texture: The sign has a digital "scanline" effect, with horizontal dark bands breaking up the green glow, suggesting it is a flickering electronic display. The Cityscape Behind the sign, a chain-link fence partially obscures a view of a dark, narrow alleyway or street. * Urban Environment: In the background, tall industrial buildings stretch upward into a deep purple sky. * Secondary Lighting: High up on one of the buildings, a large neon outline of a humanoid figure glows in a bright, hot pink. Lower down, various smaller white and pink lights bleed through the rain and haze, reflecting off the wet metallic surfaces of the fence and nearby structures. The Atmosphere The composition is dominated by deep shadows and high-contrast neon colors—specifically lime green, hot pink, and dark purple. The tilted camera angle and the presence of the chain-link fence create a "street-level" perspective that feels claustrophobic and gritty, as if the viewer is peering through the urban clutter of a dystopian future. This image highlights the game's core theme: the intersection of futuristic technology and ancient, cosmic dread.

The Dark Web

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient captures the dark, rain-slicked atmosphere of a dystopian cyberpunk city.
The Central Screen
In the center of the dark frame is a large, vertical rectangular screen.
 * Content: It displays a grainy, monochromatic image of a skyscraper at night.
 * Details: The building is covered in a grid of small, glowing white windows. The image is distorted by vertical "glitch" lines and the appearance of heavy rain running down the lens, giving the scene a cold, surveillance-style aesthetic.
Decorative Lighting
The upper half of the image is filled with several sagging rows of small, suspended neon lights that stretch across the darkness like futuristic festive lights.
 * Colors: The lights alternate between a warm, golden amber and a vibrant, electric purple.
 * Shape: Each light is a small, glowing tube or capsule. They are arranged in loose arcs that create a sense of depth against the black background.
Environment and Mood
The surrounding area is almost entirely pitch black, making the glowing screen and the strings of neon lights pop with high contrast.
 * Texture: To the left of the screen, faint vertical shadows suggest the presence of heavy curtains or a textured wall, barely illuminated by the purple glow.
 * Atmosphere: The composition evokes a sense of "cyber-noir" isolation, combining the high-tech glow of the monitor with a lonely, industrial darkness.
The image serves as a perfect example of the game's focus on dark, atmospheric environments where technology and gloom intersect.

This image from the video game Transient captures the dark, rain-slicked atmosphere of a dystopian cyberpunk city. The Central Screen In the center of the dark frame is a large, vertical rectangular screen. * Content: It displays a grainy, monochromatic image of a skyscraper at night. * Details: The building is covered in a grid of small, glowing white windows. The image is distorted by vertical "glitch" lines and the appearance of heavy rain running down the lens, giving the scene a cold, surveillance-style aesthetic. Decorative Lighting The upper half of the image is filled with several sagging rows of small, suspended neon lights that stretch across the darkness like futuristic festive lights. * Colors: The lights alternate between a warm, golden amber and a vibrant, electric purple. * Shape: Each light is a small, glowing tube or capsule. They are arranged in loose arcs that create a sense of depth against the black background. Environment and Mood The surrounding area is almost entirely pitch black, making the glowing screen and the strings of neon lights pop with high contrast. * Texture: To the left of the screen, faint vertical shadows suggest the presence of heavy curtains or a textured wall, barely illuminated by the purple glow. * Atmosphere: The composition evokes a sense of "cyber-noir" isolation, combining the high-tech glow of the monitor with a lonely, industrial darkness. The image serves as a perfect example of the game's focus on dark, atmospheric environments where technology and gloom intersect.

The hottest new nightclub in New York, Cthulhu. Intentionally impossible for the human vocal cords to pronounce, this ballroom of horrific delights features, otherworldly gods and simply insane cage dancers. Come lose your sanity at Cthulhu 🫣

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient depicts a surreal, digital void that represents a "cyberspace" or virtual reality environment.
The Digital Structure
The scene is viewed from a first-person perspective, looking down a narrow walkway toward a central platform.
 * The Mesh: The entire environment is enclosed in a massive, chaotic web of golden-white digital filaments. These lines crisscross and weave together to form a semi-transparent dome or tunnel that looks like a complex, organic neural network.
 * The Path: A glowing, grid-patterned bridge leads straight toward the center of the frame.
 * The Gateway: The path passes through a large, glowing circular ring that acts as a gateway or frame for the central objective.
The Central Platform
At the end of the walkway sits a small, circular dais or pedestal.
 * On this pedestal is a dark, rectangular object that looks like a computer terminal or a data core.
 * This object is the focal point of the composition, framed perfectly by the glowing ring and the surrounding digital mesh.
Background and Effects
 * The Void: Beyond the golden mesh, the background is a deep, dark blue filled with floating black cubes and faint vertical lines of light, suggesting an infinite data sea.
 * Visual Glitches: The image has a distinct "CRT" or scanline effect, with slight chromatic aberration (color fringing) at the edges, giving it the appearance of a flickering computer simulation.
 * Lighting: The primary light source is the golden-white glow of the mesh and the walkway, which reflects off the various surfaces and creates a sense of high-energy data flow.
The image perfectly captures the "H.P. Lovecraft meets Cyberpunk" theme of the game, presenting a digital landscape that feels both highly advanced and strangely biological.

This image from the video game Transient depicts a surreal, digital void that represents a "cyberspace" or virtual reality environment. The Digital Structure The scene is viewed from a first-person perspective, looking down a narrow walkway toward a central platform. * The Mesh: The entire environment is enclosed in a massive, chaotic web of golden-white digital filaments. These lines crisscross and weave together to form a semi-transparent dome or tunnel that looks like a complex, organic neural network. * The Path: A glowing, grid-patterned bridge leads straight toward the center of the frame. * The Gateway: The path passes through a large, glowing circular ring that acts as a gateway or frame for the central objective. The Central Platform At the end of the walkway sits a small, circular dais or pedestal. * On this pedestal is a dark, rectangular object that looks like a computer terminal or a data core. * This object is the focal point of the composition, framed perfectly by the glowing ring and the surrounding digital mesh. Background and Effects * The Void: Beyond the golden mesh, the background is a deep, dark blue filled with floating black cubes and faint vertical lines of light, suggesting an infinite data sea. * Visual Glitches: The image has a distinct "CRT" or scanline effect, with slight chromatic aberration (color fringing) at the edges, giving it the appearance of a flickering computer simulation. * Lighting: The primary light source is the golden-white glow of the mesh and the walkway, which reflects off the various surfaces and creates a sense of high-energy data flow. The image perfectly captures the "H.P. Lovecraft meets Cyberpunk" theme of the game, presenting a digital landscape that feels both highly advanced and strangely biological.

Cyberspace

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient captures a ritualistic altar room that masterfully blends ancient religious symbolism with cold, futuristic technology.
The Ritual Altar
In the center of the room, a low, rectangular stone table serves as an altar.
 * On top of it sits a glowing purple crystalline object, secured within a small metal cage or frame.
 * Directly in front of the altar, a large red circular seal or sigil is painted on the floor, containing complex geometric symbols that suggest a summoning circle or a mystical lock.
 * Two tall, cylindrical stone pillars flank the altar. These pillars are heavily weathered and covered in intricate, ancient-looking carvings or hieroglyphs.
Lighting and Atmosphere
The room is a cavernous, dark space where the primary light comes from dozens of flickering white candles.
 * These candles are lined up along low wooden benches or shelves that curve around the central ritual area, casting a warm, shaky orange glow.
 * Above the altar, several large, black industrial pipes or cables hang from the ceiling, contrasting the "ancient" feel of the room with a grim, cyberpunk reality.
 * A pair of tall server racks with small glowing yellow and green lights frame the far left and right edges of the image, reinforcing that this "shrine" exists within a high-tech environment.
Color and Mood
The scene uses a striking color palette of deep blues and vibrant reds. The walls and floor are bathed in a cold, artificial blue light, which makes the red ritual circle and the warm orange candlelight stand out. The overall mood is one of "techno-mysticism," where high-end computing and eldritch horror intersect.

This image from the video game Transient captures a ritualistic altar room that masterfully blends ancient religious symbolism with cold, futuristic technology. The Ritual Altar In the center of the room, a low, rectangular stone table serves as an altar. * On top of it sits a glowing purple crystalline object, secured within a small metal cage or frame. * Directly in front of the altar, a large red circular seal or sigil is painted on the floor, containing complex geometric symbols that suggest a summoning circle or a mystical lock. * Two tall, cylindrical stone pillars flank the altar. These pillars are heavily weathered and covered in intricate, ancient-looking carvings or hieroglyphs. Lighting and Atmosphere The room is a cavernous, dark space where the primary light comes from dozens of flickering white candles. * These candles are lined up along low wooden benches or shelves that curve around the central ritual area, casting a warm, shaky orange glow. * Above the altar, several large, black industrial pipes or cables hang from the ceiling, contrasting the "ancient" feel of the room with a grim, cyberpunk reality. * A pair of tall server racks with small glowing yellow and green lights frame the far left and right edges of the image, reinforcing that this "shrine" exists within a high-tech environment. Color and Mood The scene uses a striking color palette of deep blues and vibrant reds. The walls and floor are bathed in a cold, artificial blue light, which makes the red ritual circle and the warm orange candlelight stand out. The overall mood is one of "techno-mysticism," where high-end computing and eldritch horror intersect.

CyberCult2077

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient depicts a cluttered, cyberpunk-themed living space that blends high-tech elements with a gritty, lived-in feel.
The Central Hologram
A large, vibrant green hologram dominates the center of the room.
 * It is projected from a circular, glowing green emitter on the wooden floor.
 * The projection is a spherical web of geometric lines and glowing nodes, resembling a complex three-dimensional star map or a digital data structure.
The Living Area
The room appears to be a personal apartment or a hacker's den.
 * Seating: To the left, there is a worn, brown leather-textured sofa. Two cardboard boxes sit on its cushions, suggesting someone has recently moved in or is packing to leave.
 * Windows: Behind the sofa, large windows with horizontal blinds are partially closed. Outside, neon red signs with Asian characters glow through the slats, typical of a dystopian city.
 * Decor: A light-colored patterned rug lies on the dark wooden floor, partially covered by the green light of the hologram.
The Workspace
In the background to the right, a circular doorway leads into another room.
 * This inner room is bathed in a cool cyan light and serves as a workspace.
 * It features several glowing computer monitors displaying lines of code and data graphs, with a high-backed office chair tucked under the desk.
Lighting and Atmosphere
The scene is atmospheric and moody, lit primarily by the intense green glow of the hologram and the soft blue light from the adjacent room. "God rays" of warm yellowish light stream in from the left, highlighting dust motes in the air and adding a sense of depth to the cluttered environment.

This image from the video game Transient depicts a cluttered, cyberpunk-themed living space that blends high-tech elements with a gritty, lived-in feel. The Central Hologram A large, vibrant green hologram dominates the center of the room. * It is projected from a circular, glowing green emitter on the wooden floor. * The projection is a spherical web of geometric lines and glowing nodes, resembling a complex three-dimensional star map or a digital data structure. The Living Area The room appears to be a personal apartment or a hacker's den. * Seating: To the left, there is a worn, brown leather-textured sofa. Two cardboard boxes sit on its cushions, suggesting someone has recently moved in or is packing to leave. * Windows: Behind the sofa, large windows with horizontal blinds are partially closed. Outside, neon red signs with Asian characters glow through the slats, typical of a dystopian city. * Decor: A light-colored patterned rug lies on the dark wooden floor, partially covered by the green light of the hologram. The Workspace In the background to the right, a circular doorway leads into another room. * This inner room is bathed in a cool cyan light and serves as a workspace. * It features several glowing computer monitors displaying lines of code and data graphs, with a high-backed office chair tucked under the desk. Lighting and Atmosphere The scene is atmospheric and moody, lit primarily by the intense green glow of the hologram and the soft blue light from the adjacent room. "God rays" of warm yellowish light stream in from the left, highlighting dust motes in the air and adding a sense of depth to the cluttered environment.

Astronomy

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient showcases a disturbing blend of Lovecraftian horror and cyberpunk aesthetics.
The Central Figure
A humanoid figure sits in a high-backed chair, facing slightly to the left.
 * Head: The figure has a metallic, skull-like face with a single glowing orange eye. The top of the skull is hinged open like a lid.
 * The Brain/Orb: Floating just above the open skull is a red, brain-like organic orb. Beams of jagged red energy connect the orb to the inside of the head, suggesting a psychic or technological link.
 * Body: The figure has muscular, skinless red arms and wears a shimmering, iridescent blue-green garment that looks like a hospital gown with a cosmic, nebulous texture.
 * Hands: Its hands are oversized with long, spindly fingers resting on the armrests of the chair.
The Laboratory Setting
The room is a sterile, futuristic medical bay or laboratory bathed in cold blue and harsh red light.
 * Containment Vats: In the background, two large cylindrical glass tanks filled with liquid are visible. Inside each vat is a pale, mutated humanoid figure suspended in stasis.
 * Environment: The floor consists of metallic grates, and red railings surround the central platform. Pipes and industrial machinery are visible in the upper corners, contributing to a claustrophobic, high-tech atmosphere.
 * Color Palette: The scene is defined by a heavy contrast between deep crimson and neon cyan, creating a surreal and sickly visual tone.
The image conveys a sense of unethical experimentation and the merging of biology with dark technology.

This image from the video game Transient showcases a disturbing blend of Lovecraftian horror and cyberpunk aesthetics. The Central Figure A humanoid figure sits in a high-backed chair, facing slightly to the left. * Head: The figure has a metallic, skull-like face with a single glowing orange eye. The top of the skull is hinged open like a lid. * The Brain/Orb: Floating just above the open skull is a red, brain-like organic orb. Beams of jagged red energy connect the orb to the inside of the head, suggesting a psychic or technological link. * Body: The figure has muscular, skinless red arms and wears a shimmering, iridescent blue-green garment that looks like a hospital gown with a cosmic, nebulous texture. * Hands: Its hands are oversized with long, spindly fingers resting on the armrests of the chair. The Laboratory Setting The room is a sterile, futuristic medical bay or laboratory bathed in cold blue and harsh red light. * Containment Vats: In the background, two large cylindrical glass tanks filled with liquid are visible. Inside each vat is a pale, mutated humanoid figure suspended in stasis. * Environment: The floor consists of metallic grates, and red railings surround the central platform. Pipes and industrial machinery are visible in the upper corners, contributing to a claustrophobic, high-tech atmosphere. * Color Palette: The scene is defined by a heavy contrast between deep crimson and neon cyan, creating a surreal and sickly visual tone. The image conveys a sense of unethical experimentation and the merging of biology with dark technology.

Mind the gap

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image captures a hauntingly atmospheric scene from the cyberpunk-horror game Transient. The composition is dominated by deep shadows and high-contrast lighting, evoking a sense of digital isolation and mystery.
The Screen
At the center of the frame is a large, square vertical screen. It displays a grainy, monochromatic image of what looks like a high-rise city building at night.
 * The building is peppered with small, glowing rectangular windows, some lit and others dark, creating a grid-like pattern.
 * The image on the screen appears distorted by digital "glitch" effects or perhaps rain streaks, giving it an eerie, surveillance-like quality.
The Lighting
Above the screen, rows of small, suspended lights hang from the darkness.
 * These lights are arranged in loose, sagging horizontal arcs that stretch across the upper half of the image.
 * They alternate between two distinct colors: a pale, warm amber and a vibrant, neon purple.
 * The shape of the lights is elongated, resembling small tubes or futuristic bulbs.
The Background
The surrounding environment is almost entirely black, suggesting an empty theater, a cavernous industrial space, or a void within a virtual reality. To the left of the screen, faint vertical textures hint at heavy curtains or a corrugated wall, barely caught in the spill of the purple light.
The overall mood is cold and "cyber-noir," emphasizing the contrast between the warm amber lights and the sterile, flickering glow of the central monitor.

This image captures a hauntingly atmospheric scene from the cyberpunk-horror game Transient. The composition is dominated by deep shadows and high-contrast lighting, evoking a sense of digital isolation and mystery. The Screen At the center of the frame is a large, square vertical screen. It displays a grainy, monochromatic image of what looks like a high-rise city building at night. * The building is peppered with small, glowing rectangular windows, some lit and others dark, creating a grid-like pattern. * The image on the screen appears distorted by digital "glitch" effects or perhaps rain streaks, giving it an eerie, surveillance-like quality. The Lighting Above the screen, rows of small, suspended lights hang from the darkness. * These lights are arranged in loose, sagging horizontal arcs that stretch across the upper half of the image. * They alternate between two distinct colors: a pale, warm amber and a vibrant, neon purple. * The shape of the lights is elongated, resembling small tubes or futuristic bulbs. The Background The surrounding environment is almost entirely black, suggesting an empty theater, a cavernous industrial space, or a void within a virtual reality. To the left of the screen, faint vertical textures hint at heavy curtains or a corrugated wall, barely caught in the spill of the purple light. The overall mood is cold and "cyber-noir," emphasizing the contrast between the warm amber lights and the sterile, flickering glow of the central monitor.

I can see through you
See to the real you

#Transient #StormlingStudios #VirtualPhotography
#PS5

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This image from the video game Transient depicts a dark, high-contrast scene that emphasizes a sense of entrapment and psychological manipulation, hallmark themes of its Lovecraftian-cyberpunk world.
Visual Composition
 * The Foreground: A close-up view through a chain-link fence dominates the frame. The metal wire is silhouetted against the light, creating a sharp, crisscross pattern that physically separates the viewer from the scene beyond.
 * The Background: Behind the fence is a dark, industrial interior. Dimly lit structural beams and a grid-like ceiling are visible, suggesting a confined urban or technical space like a warehouse or a digital enclave.
 * Central Text: Suspended in the center of the dark space is a glowing, digital message in a clean, white sans-serif font: "DO NOT FEEL ISOLATED AND HELPLESS ANYMORE". The text is slightly blurred and distorted, as if projected or viewed through an augmented reality interface.
Color and Lighting
 * Palette: The image is primarily black and deep shadows, punctuated by hostile reds and cool teals.
 * Lighting Effects: Vibrant red light streaks or "digital glitches" cut through the lower right of the frame, resembling laser beams or data streams. There is a subtle teal glow highlighting the edges of the chain-link fence, giving the metal a synthetic, neon-lit appearance.
Atmosphere and Narrative
The scene captures the game's focus on transhumanism and digital escape. The message itself is deeply ironic; while it promises comfort, the visual framing—behind a fence and shrouded in darkness—suggests surveillance and a lack of true freedom. The heavy use of digital artifacts and glitches reinforces the idea that the player is navigating a world where reality is being overwritten by technology.

This image from the video game Transient depicts a dark, high-contrast scene that emphasizes a sense of entrapment and psychological manipulation, hallmark themes of its Lovecraftian-cyberpunk world. Visual Composition * The Foreground: A close-up view through a chain-link fence dominates the frame. The metal wire is silhouetted against the light, creating a sharp, crisscross pattern that physically separates the viewer from the scene beyond. * The Background: Behind the fence is a dark, industrial interior. Dimly lit structural beams and a grid-like ceiling are visible, suggesting a confined urban or technical space like a warehouse or a digital enclave. * Central Text: Suspended in the center of the dark space is a glowing, digital message in a clean, white sans-serif font: "DO NOT FEEL ISOLATED AND HELPLESS ANYMORE". The text is slightly blurred and distorted, as if projected or viewed through an augmented reality interface. Color and Lighting * Palette: The image is primarily black and deep shadows, punctuated by hostile reds and cool teals. * Lighting Effects: Vibrant red light streaks or "digital glitches" cut through the lower right of the frame, resembling laser beams or data streams. There is a subtle teal glow highlighting the edges of the chain-link fence, giving the metal a synthetic, neon-lit appearance. Atmosphere and Narrative The scene captures the game's focus on transhumanism and digital escape. The message itself is deeply ironic; while it promises comfort, the visual framing—behind a fence and shrouded in darkness—suggests surveillance and a lack of true freedom. The heavy use of digital artifacts and glitches reinforces the idea that the player is navigating a world where reality is being overwritten by technology.

DO NOT FEEL ISOLATED AND HELPLESS ANYMORE

#Transient #StormlingStudios #VirtualPhotography
#PS5

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