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Posts tagged #UXerLOG

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Tips to make your game successful Avoid releasing a flop. Discover 3 essential tips to run effective playtests, gather actionable feedback, and make sure your indie game is fun.

The weekly #UXerLog is live! I had to rethink the planning and now it will be published on Thursdays.

This week we look at how to set your game on the right track. 3 tips to avoid bombing.

Read the full thing here : www.uxerlabs.com/post/3-tips-...

#indiedev #indiegames #gamedev #playtests

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Dawn Of War 3 : What Went Wrong? An analysis on what went wrong with Dawn Of War 3 and the fall of this once popular franchise.

And for those allergic to videos or YouTube, the #UXerLOG :

www.uxerlabs.com/post/dawn-of...

#GameAnalysis #DawnOfWar3 #WhatWentWrong #Gaming #RelicEntertainment

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Switching Windows To Linux Experience Pros & Cons Switching from Windows to Linux isn’t as smooth as you might think, but it’s not as scary either. In this article, I share my full journey: installation, first-time user experience, advantages, and in...

I wanted to give #Linux a real try. Tried for work and games. You can check my experience with #Bazzite on the weekly #UXerLog : www.uxerlabs.com/post/switchi...

#PCGaming #UXerLabs #LinuxGaming

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There will be no #UXerLog today. I've been busy remodeling a lot of things and also holidays.
A sneak peek a what's coming :
- #RDR2 : Is it really that good? An analysis from the player's perspective.
- #WhatWentWrong : Dawn Of War 3. An 8/10 game that failed. We wonder why.
#GameReview #GamingUX

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What Went Wrong with Overwatch 2 – A Failed Sequel Losing its Identity Driven by Monetization Overwatch 2 was meant to build on a genre-defining success, but instead lost player trust. This article analyzes the economic shift behind its sequel, the broken promises, the removal of core features...

Today we take a player-centered look at what went wrong with Overwatch 2.
Economic shifts, broken promises, design choices, how to lose a fanbase : a masterclass.

Read the full article:
www.uxerlabs.com/post/overwat...

#UXDesign #GameUX #Overwatch2 #GameAnalysis #UXerLog #UxerLabs

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From Alan Wake to GTA: The UX Challenge of Making a Sequel Creating a successful video game sequel is tricky. From Alan Wake 2's technical leap to Mass Effect 2's refined gameplay and GTA's bold shifts, we explore what makes a sequel work, or fail. Timing, in...

ICYMI : This week I looked into what making a sequel really means for UX: how much to change, how much to keep. With a few strong examples.

www.uxerlabs.com/post/the-ux-...

#GameUX #UXDesign #IndieGames #GameDesign #UXerLog

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From Alan Wake to GTA: The UX Challenge of Making a Sequel Creating a successful video game sequel is tricky. From Alan Wake 2's technical leap to Mass Effect 2's refined gameplay and GTA's bold shifts, we explore what makes a sequel work, or fail. Timing, in...

In the weekly UXerLog we take a look at what makes a good sequel, tricky topic when it comes to UX challenges : www.uxerlabs.com/post/the-ux-...

Devs, what do you think? Would love to hear directly from the source.

#UXDesign #GameDesign #GameSequels #IndieGames #GamedevInsights #UXerLabs #UXerLog

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UX in niche games: a necessity, not a luxury Even the most complex systems deserve clarity. In this article, I explore why good UX matters more than ever in niche genres, how it helps retain players and welcome newcomers, and what even small stu...

The new weekly UXerLog:
We dive into the UX of niche games, where clarity and accessibility are vital, not optional.

Read it here:
www.uxerlabs.com/post/ux-in-n...

#UXDesign #GameUX #IndieGames #NicheGames #GameDev #AccessibilityInGames #UXerLog

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