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Reforj – Join the Xbox Insider Playtest Today! The post Reforj – Join the Xbox Insider Playtest Today! appeared first on Xbox Wire . Category: Playtests February 11, 2026 Reforj – Join the Xb...

#Playtests #Xbox #Insider #insiders #Reforj #Xbox #Xbox #Insider […]

[Original post on news.xbox.com]

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Version 0.4.254 was just released to our alpha testers in the community discord. Updated UI, the first pass of the interactive map table, and the wreck now has a name plate!

Why not drop in to the Discord and check the project out discord.gg/qZPcA6cfBu

#alpha #playtests #scifi #horrorgame

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What Surrounds Us - Playtests!
What Surrounds Us - Playtests! YouTube video by Florent "Salty" Martinais

⭕ What Surrounds Us playtests are starting next week!

A 30 minutes demo + a short survey to fill in order to make me improve the game.

Reach me if you want to be part of it!

#indiegame #indiegamedev #playtests

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Li’l Miss Vampire Can’t Suck Right Volume 2 Focuses on Relationships In the first _Li’l Miss Vampire Can’t Suck Right_ manga volume, a lot of the focus is on establishing Luna Ishikawa as a character and her starting to work on her ability to suck blood with classmates Tatsuta Ootori and Eiko Sakuma. Now that the second volume is here, that leaves room to show further development with the two of them and her other friends and classmates. Because now that her secret is out about not being able to properly suck blood, everyone can be more open, honest, and supportive. ## Editor’s Note: There will be mild spoilers for volume 2 of the _Li’l Miss Vampire Can’t Suck Right_ manga below. The thing is, there are so many moments in this second volume of _Li’l Miss Vampire Can’t Suck Right_ that show both how Luna and Tatsuta’s relationship is growing and how she’s really connecting with classmates. And in every case, it’s universally positive. But what helps here is the whole volume is dedicated to showing how this openness is helping Luna in every aspect. Image via Yen Press For example, one of the first signs is Luna connecting with another classmate named Misa Kusunoki. Misa seems like an aloof, tough sort of person. But like Luna, she’s someone who could be mistaken to have a certain type of personality based on her appearance. But throughout this interaction, we see she’s not as unflappable as she seems. Especially since this “cool girl” experiences extreme pain and freaks out after Luna bites her when she offers her blood, even though Tatsuta and Eiko experienced no issues. Another really lovely and heartening part comes from a chapter about Luna’s birthday. She’s shown to be really excited about the day, but also worried. Because when she started at the school, she kept up this **air** about herself and wasn’t open. So she’s wondering if people will even know and do anything. The resulting moments are even more heartening for so many reasons. For one, we see many ways in which people paid attention. They then responded in ways that showed how much they care about the character. But one of my favorite parts has to do with an overarching narrative element coming up throughout the second volume of the _Li’l Miss Vampire Can’t Suck Right_ manga. Luna’s never been able to go on a trip before because of the blood sucking thing. Because of her new friends, she’s going to get that chance. So across multiple parts, we see Tatsuta suggesting it and him, Eiko, and Misa doing what they can to make it safe and possible for Luna. So much so that the trio makes a “Caregivers” group chat to compare notes, things they should be aware of to ensure a vampire would be safe at the beach, and so on. It’s just so heartening and sweet. Which means that _Li’l Miss Vampire Can’t Suck Right_ continues to be this sweet and feel good manga even throughout the second volume. All the developments here are gradually building to show the consequences of Luna opening up in the first. Her accepting the fact that she isn’t perfect and doesn’t need to hide that is resulting in folks helping her get better and opening their hearts to her, which results in her finding friends and even possibly love. Volumes 1 and 2 of the _Li’l Miss Vampire Can’t Suck Right_ manga are available now, and Yen Press hasn’t shared a release date for the third yet. The anime is streaming on Crunchyroll. The post Li’l Miss Vampire Can’t Suck Right Volume 2 Focuses on Relationships appeared first on Siliconera.
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Preview: Hungry Horrors Cooks up a New Deck-Building Recipe Another week, another deck-building roguelike. At least, that is how it can seem sometimes. _Hungry Horrors,_ which just entered early access, is the latest installment in the genre. While it is, at its core, about crafting the right kind of deck of cards to ensure attacks compliment each other and eliminate enemies, the execution is different due to the premise of a princess using meals she cooked to fill up opponents rather than eat her. At the moment, the result is an experience that feels more controlled than some similar titles. _Hungry Horrors_ begins with a princess alone in a dungeon. She encounters a cat named Lady Catherine, who instructs her to feed various dishes like pottage, salted potatoes, and pickled eggs to fill up a Red Cap enough that it doesn’t eat her. While the tutorial experience doesn’t go too well, her highness survives and learns that in order to stay alive and save the kingdom, she’ll need to feed foes before they reach her and eat her. https://www.youtube.com/watch?v=w14rGjLoEAQ The novel part is how this actually works in the preparation phase. You’ll have a set number of certain types of ingredients available based on what’s set on certain pillars in your kitchen. (So you could always guarantee a number of potatoes are available, for example.) You then can select certain types of Cookware that provide a general buff during the fight. For example, I selected a Frying Pan and, as a result, all of the sour dishes (liked Pickled Eggs) would make the monster less hungry. You then go through your recipes to craft the cards in your deck, potentially also adding seasonings (such as vinegar to impart sourness) to affect the cards. Your deck is then the 20 recipes you select. It’s incredibly novel, since runs mean you’ll get new recipes and ingredients that alter your options. Each type of monster will have their own tastes, which you’ll need to discover to help ensure you’re prepared for certain bosses. But you’ll also notice that certain combinations could trigger different types of hankerings. And meeting those combos by ensuring your recipes are well organized means you’ll deal more damage with fewer tosses, keeping opponents away. So if salty Roast Parsnips leave a foe wanting something sweet next, you could go with Jellied Eels. Combine that with each of these food cards also being able to restore the princess’ own stamina to varying degrees, and you can also factor in her own energy needs when drafting. Images via Clumsy Bear Studio Fights themselves in _Hungry Horrors_ feel a bit typical in the build available at launch. They almost remind me of _Peglin_ a bit, both in terms of the art direction and the organization. Enemies move toward the princess, with a gauge at the bottom noting how many footsteps they are away and how much of their stomach needs to be filled before they’ll just… leave you alone. You play a card per turn. It can be a bit easy to be defeated early on, but that’s part of the learning curve from what I’ve seen. Falling means learning what enemies like, getting more recipes and ingredients, and really being in a stronger position for the next turn. The recipe cooking, deck-building premise in _Hungry Horrors_ seems like it could turn into its strongest feature. The idea of cooking up recipes to ensure there’s proper synergy and you’re prepared for certain types of foes gets really interesting. Setbacks also don’t feel devastating as a result, as I felt I was constantly learning. The actual battles feel totally fine, though I didn’t find them the most exciting part of this early build. As long as the recipe diversity keeps up and there are some tricky situations, I could see this staying strong. _Hungry Horrors_ is now in early access for the PC via Steam. The post Preview: Hungry Horrors Cooks up a New Deck-Building Recipe appeared first on Siliconera.
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Second Stage Studio has started playtesting Sprint City #madewithdefold - if you’d like to check it out, join the Discord and request access via Steam.

#indiegame #speedrunning #playtests #webgame #indiedev #gamedev #defold

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Final Fantasy VII Remake Feels Comfortable on Switch 2 With _Final Fantasy VII Remake_ , deciding on the Switch 2 version of the game isn’t as simple as it coming down to the best way to go portable with the JRPG. The PC version runs pretty well on a Steam Deck! Instead, other factors come together with that element to making this release feel valuable. The handheld option is a small part. There is it being a fully complete package, due to the Intergrade Intermission DLC inclusion and Streamlined Progression launching alongside it. It’s getting to play this updated version on a Nintendo console. So when everything is pulled together, _FFVII Remake_ feels like an early showcase of what Square Enix can do on a Switch 2 with a game I absolutely loved. It feels worth playing on this system too. As a quick refresher, _Final Fantasy VII Remake_ acts as a retelling of a slice of the original _FFVII,_ with the Switch 2 and other versions focusing on Cloud Strife’s return to Midgar after being away for five years, reuniting with childhood friend Tifa Lockheart, joining her in the revolutionary group Avalanche against Shinra, and dealing with the realization that Sephiroth, the SOLDIER who was his former commander that went rogue, is still alive. This also leads to him meeting the last Ancient, a Cetra named Aerith Gainsborough, and acting as her bodyguard. While in the original game this was probably about 1/6 of the overall adventure, it’s significantly more fleshed out here, and this being the Intergrade release means access to an additional DLC campaign following Wutai ninja and agent Yuffie Kisaragi and her ally Sonon Kusakabe working with another Avalanche branch during that same time period to strike Shinra. https://www.youtube.com/watch?v=fe4TOM6bbL8 One of the first reasons _Final Fantasy VII Remake_ feels like such a success on the Switch 2 is the fact that it looks and runs well on the system. It is at a stable 30fps, which I felt worked really well in handheld mode and stayed consistent. Docked, it seemed to be at 1080p, which isn’t as impressive as the PS5 or PC releases, but I think it still looks good. I primarily chose the portable option when playing, and I didn’t notice any lag freezes, or issues running things. In fact, the battery life seemed comparable to other Switch 2 releases post-launch patches, so it seemed like I’d get a few hours before needing to recharge. Visually, I noticed the downgrade from higher-power platforms to here seems most noticeable when looking at certain textures or elements of character models. Like look at a character’s hair or their face when you’re outside an event scene and in photo mode, and you’ll see it. But in action, it seems more forgivable in action and when in handheld mode due to the resolution and movement. In that respect, I actually think it performs better on the go than a Steam Deck version of the JRPG. I’d usually only get under two hours before needing to plug in and recharge. With the Switch 2 version of _Final Fantasy VII Remake_ , it seemed like I’d be okay for about three hours. Perhaps it was just luck or the decisions I’d made on a system level with regard to brightness and installations (I installed on the console itself and not a microSD card), but it worked for me. So even though it might not be the sharpest and best looking version of _Final Fantasy VII Remake_ , it looking and running as well as it does on the Switch 2 with this _FFVII_ not being as terrible a battery-drainer does feel like it helps. Screenshots by Siliconera The Streamlined Progression also feels like a positive, though I suspect it might be so more for returning players like myself. These tend to fall into two categories, and each have their merits. As Square Enix mentioned ahead of launch, you can set constant max HP, constant max MP, Limit Gauge always full, ATB gauge always full, and constant max damage as options to speed through situations. I honestly used it both to test how it works and to get through a few sections that would normally take a bit longer so I could try out more of the game ahead of covering it. So, for example, all of Chapter 1, getting through the shortcut in Chapter 9, and heading through the sewers and train graveyard in Chapters 10-11 so I could get back into the more substantial areas. Meanwhile, the other Streamlined Progression elements added in the Switch 2 version of _FFVII Remake_ and showing up in the PS5 and PC the same date sort of feel like head-start or better position options. Constant max recovery items and constant max gil are both things I turned on as I started the game to ensure I had things, then turned off once I started. Why? So I didn’t need to scour for every chest and could focus on mainlining the story. I could see that being helpful for others too. 2x EXP and 3x AP gain could be good for newcomers or people who, again, want to not worry about any grinding. I found Max Materia Levels helpful once I got to Chapter 11, as by then I had a full party, a good selection of Materia, and wanted to be sure people had what they needed and it was in the best position for my movesets without grinding. Again, it felt like a nice option. Screenshot by Siliconera There are only a handful of things that do make me feel like _Final Fantasy VII Remake_ isn’t as optimal on Switch as it is on the PS5 or PC. The first is an issue that I think could be fixed with a patch, and I’m hoping we see it adjusted. After I hopped into the game, the options already had the game at optimal brightness, 10 out of 10, no wiggle room for HDR Luminence, HDR Brightness, and UI Brightness, and… it all still looked pretty dark at times. I suspect this is something that was unintentional and we could see a post-launch patch address it. Because it did feel like I could have used a little more “brightness” rather than going even darker. Screenshot by Siliconera The file size issue on Switch 2 is also a big problem for _Final Fantasy VII Remake_. It’s starting out at needing a ton of space. Even ahead of launch, Square Enix said 95GB minimum is required. This is before any patches. Given this is also a game-key card and not a standard Switch 2 cartridge, it’s a bummer. I would love to leave this on my system for a while and really take my time revisiting and enjoying elements of it. I can’t, because it is huge. And there's no way to fix this, barring Square Enix hopefully realizing that it needs to go with a regular cartridge when _Rebirth_ 's time comes. _Final Fantasy VII Remake_ is a take on _FFVII_ that I really loved and, while the Switch 2 version isn’t the most powerful, it’s still impressive. It works so well on the handheld. The battery doesn’t drain as swiftly as I expected. It looks good in handheld mode. The Streamlined Progression options can make it a walk in the park, but can also offer just a bit of a boost to eliminate grind. It’s handled very well and leaves me feeling encouraged about what Square Enix is capable of when it comes to the Switch 2. _Final Fantasy VII Remake Intergrade  _will appear on the Switch 2 and Xbox Series X on January 22, 2026, and it is already available on the PS4, PS5, and PC worldwide. The post Final Fantasy VII Remake Feels Comfortable on Switch 2 appeared first on Siliconera.
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Mechanical Buddy Universe 1.0 Highlights Many Bonds The original Mechanical Buddy Universe felt like there was room for something more, given how the android mercenary Blau and human baby Rainy met, and the 1.0 manga series delivers on that. So much so that I think it’s even better than Takuji Kato’s original tale. It’s so perfectly executed as not only a showcase of the original relationship, with a fantastic introduction to Blau and Rainy, but of many other bonds between humans and both androids, and artificial intelligence entities. ## Editor’s note: There will be light spoilers for the Mechanical Buddy Universe 1.0 manga below. The first thing I love about Mechanical Buddy Universe 1.0 is how it perfectly establishes who Blau is, which is critical given her role as one of the main focal points of the series. At the outset, you wouldn’t know she’s an android. Yes, her text boxes look different from her son Rainy’s, but she looks human and even has similar blond hair and facial features. But the story then immediately jumps into a flashback showing how she got her name as she reminisces about the sky and becoming a mercenary partner to a human named Lawrence. Image via Square Enix Back then, this android was known as M3-C227 and looked completely mechanical. Even so, Lawrence treated her as a human, offering her his coat. We see glimpses of their relationship, resulting them trading in “favors” that started with that initial gift of a coat, and eventually resulting in him naming her Blau for the blue sky after they survived an especially dangerous situation. It’s a perfect way to set up one human/artificial being relationship. From there, the structure in Kato’s series is such that we witness other, similar bonds because of their eventual association with either Blau or Rainy as they go about mercenary missions or life. This does give us plenty of opportunities to see exactly how Blau is like a mother to Rainy and he behaves exactly as her biological son regardless of their differences while highlighting how other, similar relationships compare. The context allows us to compare and appreciate the similarities and differences, as well as see how other bonds are formed. For example, immediately after this, we see Blau preparing for a mission to take down the Street Sniper that’s causing trouble for folks in the city. As she’s doing so, Rainy is with her and they’re shopping at a local store with familiar faces. There are also references to another sniper called Hawkeye. We then meet Hawkeye when Blau is on that mission and discover it is a duo made up of a human and AI that the android knew named Hawk. Said AI used to reside in a stationary gun and enjoyed watching people below, becoming fond of their partner from afar. But then, due to happenstance, they got to meet, and now they work as a pair to try and do good as Hawkeye. My favorite one involves a more mechanical take on the kuchisake-onna yokai. It presents a complicated relationship between an enhanced, inhuman individuals and ones who are. Because we see an ordinary scavenger named Joey who, with his band of individuals, happens upon a futuristic take on that myth. The resulting partnership that comes from Joey’s encounter with what feels like a futuristic urban legend really ensures things end on an interesting note that also provides an incredible cliffhanger. The original Mechanical Buddy Universe introduced an unexpected family, and the 1.0 sequel manga series seems like an even stronger one. The pairing of Blau and Rainy highlights a wonderful, loving, familial relationship between a mother and her son. By following them on their mercenary roles and assignments, we then also get to see how other bonds between humans and mechanical or artificial beings go. Each one is unique in its own way and worth witnessing. Mechanical Buddy Universe 1.0 volume 1 is available now, and Square Enix will release volume 2 of the manga in June 2026. The post Mechanical Buddy Universe 1.0 Highlights Many Bonds appeared first on Siliconera.
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Bride of the Death God Manga Volume 2 Introduces Compelling Lore The _Bride of the Death God_ manga offers an example of incredible pacing so far, and the second volume of the series proves it. While some series with supernatural mysteries and teased forbidden love affairs can take volumes to get into it, Hako Ichiiro gets to the heart of the matter by its eighth chapter. Even so, it never feels rushed, and the resulting lore dump in the following chapters also ensure Shii-kun gets right to his mission and we are more immediately aware of the mystery surrounding Aibi and her condition. ## Editor’s Note: There will be some spoilers for volume 2 of the _Bride of the Death God_ manga below. As a refresher, volume 1 of the _Bride of the Death God_ manga introduced a lot of questions and no answers. What are death gods like Shii-kun? What is this strange Bouquet Syndrome condition Aibi contracted? How come Shii-kun seems to be having flashbacks involving her? Will the rest of the story just be an on-the-run, monster of the week sort of thing as Shii-kun keeps trying to protect her from otherworldly beings after her unusual power? It’s a lot to take in, and in some series it would take at least three or four volumes to get answers to even one or two of them. By the end of the second volume, we get answers to most of them. It’s a pleasant surprise! Image via Square Enix Especially since we’re getting two kinds of “explanations,” in a way at once in this second volume. After one attack, another male death god shows up and kidnaps Aibi. It’s then that a female death god also shows up. While he’s explaining to his new captive, she’s telling Shi-kun everything about the situation. This Bouquet Syndrome isn’t a one-time occurrence. It’s a recurring curse. The young woman afflicted has the sort of supernatural power that Aibi does, and that can be bestowed upon others who possess her. But as she reaches the last seven days of her life each time, which is how the whole manga started, it turns into a competition for death gods like Shii-kun and the two here to fight and claim her as his bride. Now, having this lore drop doesn’t suddenly solve everything. Aibi is captured. Shii-kun has competition. But it explains a lot of the issues we’ve been seeing and gives us concrete details about the situation, while still offering opportunities for fresh insights and additional story beats. Shii-kun is going to go save her, of course. We will likely learn more about the death god system in the process. Perhaps also about how this whole curse Aibi suffers from happened too. Especially since, while this does explain the flashbacks Shii-kun is experiencing, it doesn’t get into his history and past with her. It just shows he’s aware and perhaps participated in a bride of the death god competition before. That there is a connection. So we’re teased with that knowledge too. And, since all of this comes throughout the second volume of the manga, it never feels rush and instead leads to a satisfying cliffhanger. Considering _Bride of the Death God_ is a series about concepts and individuals we don’t know and understand, I find it so refreshing to not see it take forever to get answers about certain important elements. Hako Ichiiro is very forthright about some critical details. So instead of us floundering and getting frustrated or the pacing taking forever, we get to know in a more natural and prompt way. I feel like this could help with storytelling in the third volume and beyond. Volume 2 of _Bride of the Death God_ is available now, and Square Enix will release volume 3 of the manga on May 12, 2026. The post Bride of the Death God Manga Volume 2 Introduces Compelling Lore appeared first on Siliconera.
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Even a Replica Can Fall in Love Manga Is Heartbreaking _Even a Replica can Fall in Love_ is a essentially a manga about a doppleganger or tulpa situation, pairing existential questioning with romantic connotations. While happy, perhaps even joyful and loving, moments can appear, they’re always tinged with trauma and the specter of what could happen if an individual disappears. As a result, it can feel like the situations involving Sunao Aikawa, her replica Second (that eventually goes by Nao), and their classmate Shuuya Sanada are always a moment away from tearing at your heartstrings in the first volume of this series. ## Editor’s Note: There will be some minor spoilers for the first volume of the _Even a Replica can Fall in Love_ manga below. The story begins with a brief explanation and refresher. Sunao has been able to summon up a replica of herself since she was a child, ever since she first did so this tulpa could make up with her friend Ritsuko for her after a fight. When she does, that entity has all of her memories up to that moment. Sunao only calls her “Second” and does nothing for her quality of life or benefit despite the double needing to eat and sleep. She even doesn’t believe Second has feelings. And so her replica doesn’t get to sleep in a bed, have breakfast, keep any money, or basically own anything. https://www.youtube.com/watch?v=x1viqJ1Bevc This replica eventually refers to herself as Nao, and she considers her whole life to be in service to the person who spawned her. While Sunao’s actions suggest she’s nothing and Nao seems to have internalized that, she clearly is her own individual with her own personality. But even though she may want to do things, like create her own novels or enjoy certain activities, she feels she isn’t able to. Especially since Sunao could decide to be rid of her and make her not exist with no notice. So right away, it’s really sad to see this vivacious young woman who does enjoy life and have her own sense of self consider herself to be… nothing. Things start to change when a classmate named Shuuya Sanada returns after an injury kept him out of school for a while recovering. He shows an interest in Nao on the days when she’s filling in for Sunao. He even joins the literature club she’s in, becoming its third member. She’s clearly fascinated with him and even feels bad that she never visited him in the hospital. So much so that we see she’s starting to want to see him and get excited about the prospect. That, of course, is in jeopardy after Sunao returns to school. She criticizes Nao for her actions toward Shuuya and tells her to watch out. To the point where Nao tries to pass it off to him as her being temperamental some days and saying he should only talk to her when she has her hair up. And after a critical couple events in the volume, we see Sunao isn’t above “punishing” her replica by sending her away. So just when we see Nao getting to live and enjoy things a bit, she’s reminded of her nature. But there are hints of another side to it all too. The fact that Sunao is so readily and often relying on a replica is a serious sign of depression. She’s avoiding life and staying in her room, in bed, instead of getting out and facing things. During one of her altercations with her second, we get hints that this sort of life is damaging to her and not making her mental health situation any better. _Even a Replica can Fall in Love_ feels like a manga and series designed to constantly make you feel sorry for its characters and hope for the best for them. Nao is a second and replica, and it seems her self esteem is so low that she can’t even dare to imagine actually living her own life. Sunao seems incredibly depressed, and she’s using her double and even abusing her to avoid life. Shuuya seems perplexed and interested in Nao, but perhaps like he’s treated poorly by Sunao on days when she actually shows up. It’s the start of a potentially tragic love story.__ Volume 1 of _Even a Replica can Fall in Love_ is available via Yen Press, and volume 2 of the manga will appear on June 23, 2026. The company also handles the original light novel adaptation. An anime version is in development and expected to debut in 2026. The post Even a Replica Can Fall in Love Manga Is Heartbreaking appeared first on Siliconera.
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Snakebyte Switch 2 Gamepad Pro and Joy-Con Ergo Grip Work Well Back when the Switch 2 came out, I looked at some Snakebyte accessories that appeared at launch. They were fine. You know, standard bags and extra charging options. They weren’t exciting or colorful, but they were practical items for a system at an affordable price. Now that we’re a bit more into the thick of things, I’ve been using the Snakebyte Switch 2 Ergo Grip S2 for the Joy-Con 2 controllers and Gamepad Pro S2 controller and they’re a bit more exciting. Especially since I hit a point at which there are more multiplayer options or situations when I will play for hours at a time. Both of these items are docked Switch 2 sorts of controller options. So if you’re playing in handheld mode primarily, these probably aren’t for you. That’s totally fine! I could see the Ergo Grip S2 maybe being helpful if you switch to tabletop mode for a while and want to use the Joy-Con 2 controllers like that instead of separated whiel playing the Switch 2. Photos by Siliconera Speaking of which, the Ergo Grip S2 is the Snakebyte Switch 2 accessory I played with the most, since I always have my Joy-Con 2 controllers on-hand. But that’s primarily because of its usefulness for certain situations. It’s handy for if you’re going to play away from home and perhaps are taking the dock or plan to go with tabletop mode. It relies on the same sort of magnet system as the console to quickly pop them onto the grip. It has an over six foot long cable for charging purposes, in case you want to play while it is connected to a dock or charging cable. There are also gaps so you can see battery life indicator lights while using the grip, so you can tell if charging is needed. It’s comfortable and I sort of feel like a budget version of the $40 official Nintendo option, considering Snakebyte is selling it for $20. Like that being Snakebyte’s budget option approach to one Nintendo Switch 2 peripheral, I kind of feel like the Gamepad Pro RGB S2 is a budget alternative in some ways for the official Pro Controller. That’s $89.99 after all, and this is $50. It isn’t an exact double, of course. There’s no HD Rumble 2 as an example, and it requires a Bluetooth dongle. It does feature two additional programmable back buttons, and there are locks on M1 and M2 to keep them from being triggered accidentally. Similar locks are present on the triggers. The RGB lighting is there, for those who like that type of thing. But I think the most valuable parts are the Hall Effect sensors on the joysticks and the fact it has its own firmware. Considering we saw third-party docks stop working on the Switch 2 after a firmware update, it’s reassuring. Photos by Siliconera Basically, both the Snakebyte Ergo Grip S2 and Gamepad Pro RGB S2 are something of economy options for folks who might not want to pay for the official Nintendo Joy-Con 2 grip or Pro Controller. They might not have all the same features, especially in the case of the controller. But what is here is stable and strong, especially when they’re at least $20 cheaper. The Snakebyte Ergo Grip S2 and Gamepad Pro RGB S2 are available now. The post Snakebyte Switch 2 Gamepad Pro and Joy-Con Ergo Grip Work Well appeared first on Siliconera.
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Warhammer 40,000: Rogue Trader Switch 2 Version Needs More Time _Warhammer 40,000: Rogue Trader_ is one of those situations in which we know this is a good game and story, but we need to give it a few weeks or months to get to that point. Owlcat Games brought the turn-based strategy game to the Switch 2 just before 2025 ended, making it the company’s first title on the system. Just like the launch on other platforms, it wasn’t entirely smooth! But since one major patch is already out and we did see updates on the original releases, I think we could eventually hit a point after a substantial period of time when _Warhammer 40,000: Rogue Trader_ could worth playing on the Switch 2. After creating our character in _Warhammer 40,000: Rogue Trader_(don’t worry, as a bug that kept me from actually doing that a few times due to a crash is gone now), we learn we inherited the ability to become a Rogue Trader for the Imperium of Man. After a bit of a kerfuffle when actually claiming the legacy of the Von Valancius family and getting the Warrant of Trade, we soon wind up with the right to explore and trade in the Koronus Expanse. For those unfamiliar with the series, it’s an opportunity to go through an over 60-hour, turn-based RPG with recruitable characters, choices that actually matter, and even an opportunity to romance some of the companions you recruit. https://www.youtube.com/watch?v=OWBf_Nk9TfE Since the first patch for _Warhammer 40,000: Rogue Trader_ is already on the Switch 2, I’m only going to be going over what’s making it worthwhile and what needs improvement. Know that it is an essential update. When I first played, the game crashed as I was going through character creation. After downloading the patch, I tried going through that again and didn’t encounter the bug. That’s not an issue anymore! But there are both some benefits and lingering issues that come up and suggest it’s worth maybe waiting another month. One of the biggest benefits to the latest adjustments is that Owlcat added mouse support for the Switch 2 version of _Warhammer 40,000: Rogue Trader_. It’s genuinely a godsend for some strategic games on the system, and using a Joy-Con 2 in that way is quite helpful here. It’s okay with traditional controls as well, especially if you’re in handheld mode. I would say handheld mode isn’t the optimal way to play, at least not now. Which is unfortunate, as that should be one of the draws when coming to _Warhammer 40,000: Rogue Trader_ on a Switch 2 due to issues with it running on a Steam Deck. One part of the problem is it just doesn’t look great. The resolution is really bad, especially on character models, though that is supposedly something on Owlcat’s to-do list in terms of future updates. It also could use some framerate adjustments. Some did already come through with the patch back on December 18, 2025! It did make a difference and result in a more playable game, but it still feels like I’m hitting 15-30fps instead of a stable 30fps. But then, this is an issue even when docked, as is an issue with long load times, so I suppose we can’t blame it all on Handheld Mode. Images via Owlcat However, maybe the biggest issue I’ve seen firsthand aside from an occasional crash is that the _Warhammer 40,000: Rogue Trader_ has major menu problems at the moment. Aside from them being slow to navigate, I can’t even move and make selections unless I use the mouse controls. But not being able to actually use controls to navigate the in-game menus is a pretty big problem, and I was surprised a hotfix didn’t come in ahead of a more major patch even with the holiday season. We already know _Warhammer 40,000: Rogue Trader_ is a great game on other platforms, but it is not there yet on the Switch 2. Will it eventually be ready? I think at one point in a few months we could see it being preferable to trying to play it on a handheld gaming PC. But things like menu navigation problems, framerate issues, character model resolutions, the loading situation, and crashes need to be fixed first. I’d recommend stalking the official subreddit and waiting for at least another two updates before considering a purchase. _Warhammer 40,000: Rogue Trader_ is now available on the Switch 2, and it can also be found on the PS5, Xbox Series X, and PC. The post Warhammer 40,000: Rogue Trader Switch 2 Version Needs More Time appeared first on Siliconera.
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Oshi no Ko 12 Gets Into The 15 Year Lie Movie Development Throughout the _Oshi no Ko_ manga and anime, we watch as Aqua Hoshino gradually moves pieces into place to get revenge for the murder of his mother Ai Hoshino, and the in-series movie _The 15 Year Lie_ is a major part of that plan. He knows it’s the only way to expose the truth and the person who killed her. Now that we hit volume 12 of the manga, it is starting to come together. So while that means often painful and major changes and realizations for characters, it also means we’re closer to the truth. ## Editor’s Note: There will be minor spoilers for volume 12 of the _Oshi no Ko_ manga below. From a procedural standpoint, volume 12 of the _Oshi no Ko_ manga is really insightful. The series often gets into the inside baseball elements of the entertainment industry. In this case, that comes down to preparing to get _The 15 Year Lie_ movie about Ai Hoshino actually made. So this installment starts with the movie producer Masaya Kaburagi drumming up support by getting a distributor. Image via Yen Press When they get Eikyo Inc to handle getting the film in theaters, that comes at the cost of securing their own 100 million yen in funding from other sources. But then that means acquiescing to their demands in order to secure their investment. So while the actual events relating to characters are huge spoilers that I’d feel bad discussing and disclosing, in the event it’d ruin revelations for people, the procedural elements can be equally interesting. That leads to another fascinating element of the progress of _The 15 Year Lie_ movie in _Oshi no Ko_ , as investors’ interests differ from the director Taishi Gotanda’s. While one investor wants Frill Shiranui and Akane Kurosawa is being thrown around, Gotanda wants Ruby Hoshino after meeting her again and seeing exactly how similar she is to her mother. But while there is no traditional audition process, with Frill explaining why after encountering Ruby at school. As a result, we see how the heroine of the film is really chosen. We’re seeing all these steps come together. So much so that we also see Aqua’s machinations and manipulations influence things. From the way he handles Akane and Kana Arima especially, we see the thought he puts into his mission. This culminates in us seeing all the moving parts on the production side come together to allow filming proper to begin in the next volume. _Oshi no Ko_ volume 12 is another example of the series managing to combine the drama and mystery of the characters’ lives while also offering possible insight into elements of the entertainment industry. Major moves are happening involving characters like Aqua, Ruby, and Kana in this entry! But equally important is seeing how the producer, director, and actors make their additional moves to get _The 15 Year Lie_ movie made. Volume 12 of the _Oshi no Ko_ manga is available now, and Yen Press will release volume 13 on April 28, 2026. The first two seasons of the anime are on HIDIVE, and season 3 is streaming on Crunchyroll starting in 2026. The post Oshi no Ko 12 Gets Into The 15 Year Lie Movie Development appeared first on Siliconera.
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Demon Lord 2099 Modernizes Villainy in a Fantastic Way We’ve seen a lot of _Demon Lord 2099_ , as Yen Press picked up both the original light novel and later manga adaptation and the anime is on Crunchyroll. Still, it might not be a household name in the same way other villain manga and anime series are. Which is a shame, as the take on the story and concept feels quite unique and the manga omnibus that’s now available in English makes it easy to see a complete story. It really highlights how clever Daigo Murasaki’s idea is. ## Editor’s Note: There will be some mild spoilers for the _Demon Lord 2099_ manga below. While _Demon Lord 2099_ is a futuristic villain manga and anime set in Shinjuku, it also includes elements of high fantasy. Veltol Velvet Velsvalt was an immortal demon lord in Alnaeth in 1599. That’s when he was defeated by a hero named Gram. Since he is immortal, he’d eventually be back with a second chance. Except when he does return, it’s after a 2023 fusion between worlds that combined Alnaeth with Earth. That means the result is a melting pot of magic and technology. Not many immortals survived it, as a result, especially with magic being illegal in city limits. However, his subordinate Machina Soleige did and performed the Methenoel needed to awaken him. Image via Yen Press Of course, since Veltol is a demon lord, his priority is to continue what he started and ascend to a leadership position once again. But as he is starting from scratch in an entirely new world, we get this fantastic situation from Murasaki that involves adjusting to the way things are now and how people he knew might have changed. Marcus, another demon lord from his time period, is already present in the world. As he was awake, he made moves to get himself into the sort of position of power that an overlord would take in this sort of modern time period: CEO of a company called Ishimaru Heavy Magical Industries. Since Veltol’s own power depends on that of followers, it means taking an approach to gain similar notoriety. Which is another reason Murasaki’s story feels clever. He, with the help of Machina and her hacker friend Takahashi, leans into the power of technology and influencing. Before getting into a flashback explaining how Veltol wound up where he is, the _Demon Lord 2099_ manga begins by showing him as a streamer with 320,719 subscribers. So Machina and Takahashi are helping him tap into public opinion and a “legal in the city” sort of “magic.” It also means as Veltol and Machina face Marcus and fight him, we see the diverse tactics that tap into that additional element to combine it with the magic the two are familiar with. At the same time, we also see how Machina and Takahashi’s presence influences Veltol and makes him more of an antihero than a villain. _Demon Lord 2099_ is just genuinely clever in its execution. It combines two types of worlds in a manner that makes sense. We see how magic and technology can work alongside each other. Veltol also becomes an antihero villain worth rooting for in the manga, anime, and light novel, and we see how the presence of everyone dear to him helps enhance the story. The _Demon Lord 2099_ manga omnibus is now available via Yen Press, and it handles the light novel as well. The anime is streaming on Crunchyroll.  The post Demon Lord 2099 Modernizes Villainy in a Fantastic Way appeared first on Siliconera.
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The Guy She Was Interested in Wasn’t a Guy at All Handles Insecurities Well _The Guy She Was Interested in Wasn’t a Guy at All_ , aka _Green Yuri_ , is this perfectly paced manga about heroines Aya Osawa and Mitsuki Koga as they gradually grow closer to each other and fall in love due to a shared appreciation for the same sorts of music. While the first involves them getting to know each other and the second deals with the reveal Mitsuki is Aya’s classmate, the third volume is especially interesting due to the new relationship elements it broaches. Because while we’ve seen how the relationship is already changing Aya and Mitsuki for the better, now we’re seeing how outside influences are affecting the pair. Sumiko Arai gets that even if things are going well, issues with communications and getting settled can leave people feeling temporarily out of sorts and in need of reassurance. ## Editor’s Note: There will be some spoilers for volume 3 of _The Guy She Was Interested in Wasn’t a Guy at All_ manga below. There’s so much going on in the third volume of _The Guy She Was Interested in Wasn’t a Guy at All,_ and in each case we’re seeing different relationship dynamics revolving around insecurities and anxieties in relationships in _Green Yuri_. While this is primarily happening between Aya and Mitsuki, we’re also getting shades of it with Joe and Kanna as well. Which is fantastic too, since we see this is a universal thing. You don’t just outgrow feeling inadequate or awkward. It happens, and the fact that it does makes it easier to accept and understand. Image via Yen Press Things start with Mitsuki’s injury after the performance at the end of the second volume, as it means her and Aya are getting to spend even more time together. Aya’s basically assisting her with everything while at school, since she’s having trouble moving around due to the crutches. (Aya even has a moment where she’s like, “it’s like I’m her girlfriend,” and it is very adorable.) But this leads to two examples of the two being awkward as they get closer to becoming an actual couple. One is that Aya is insecure about how much she’s doing for Mitsuki, as though she’s getting in the way. The other is a slip of the tongue has Aya mention the “CD shop guy” in front of Mitsuki again, leaving her wondering if she is who Aya really **wants**. So we get this moment where even though things are going well, Sumiko Arai shows how critical it is to pay attention to the person who matters to you. But even bigger is the fact that because of Aya, Mitsuki is able to experience a major breakthrough. During that initial conflict, we get a flashback to when Mitsuki was being bullied and felt out of place. Like she couldn’t fit in with anyone, anywhere, and it’s only through her new relationship with Aya that it is being remedied. Another one of those moments comes up. Because of Aya seeing what happened and being Mitsuki’s voice when she couldn’t, she gets the chance to be who she is all the time. She’s not afraid anymore. But that leads to another issue for the two. Because now it isn’t just Aya who sees how amazing Mitsuki is. Everyone gets the opportunity. That sudden interest throws a wrench in the gears. Because while we see their friends understand that yes, this is due to their connection and they’re okay, both are feeling disconnected and left out. It sets up a conflict that carries over to an amazing cliffhanger moment. Even better is the fact that we’re seeing the two adults in the story go through a similar situation in _Green Yuri_. When the group heads to a music festival, Mitsuki’s Uncle Joe and his ex-girlfriend-but-still-family-friend Kanna essentially acts as the other responsible adult and chaperone. Things seem good between them on the trip! But later in the volume, we see that they’re experiencing the same sort of communication issues as Aya and Mitsuki are. They aren’t connecting in the way they should, even though there is this shared affection between them. It lends a nice sense of contrast, and also offers a chance for Mitsuki and Joe to have it out. _The Guy She Was Interested in Wasn’t a Guy at All_ continues to be both one of the best relationship manga series and yuri romance stories with its third volume. Sumiko Arai doesn’t shy away from the fact that it won’t always be perfect. These are teenagers and this is basically their first love. They’re getting accustomed to each other. They’re growing as individuals. They’re learning about the kinds of communications and connections needed to keep things working well between the two of them. I just wish the wait wouldn’t be so long to get the pay-off from the end of this latest arc. Volumes 1-3 of _The Guy She Was Interested in Wasn’t a Guy at All_ are available via Yen Press now, and there’s no release window for the fourth volume of the _Green Yuri_ manga yet. An anime adaptation is in development. The post The Guy She Was Interested in Wasn’t a Guy at All Handles Insecurities Well appeared first on Siliconera.
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The 31st Consort Volume 3 Handles a Deadly Trap Shockingly Well Momotomoe, Tsubasa Nanaki, and Nanao Yamashita’s _The 31st Consort_ is, for the most part, a pretty “fluffy” shojo manga. While there is a competition for the heart of King Macron among the 31 possible love interests, we see from the start that Felia is the top pick. She’s pretty much universally adored and, since the two are basically an established couple by the second volume, there’s little drama going into the third. While that does change with an actual threat to Felia’s life and “villain” appearing in this latest installment, it’s delightful to see that Felia remains in character even when dealing with a lethal threat to her life. ## Editor’s Note: There will be spoilers for volume 3 of _The 31st Consort_ manga below. Basically, all of the third volume of _The 31st Consort_ is dealing with the threat from Duke Goethe and his candidate for queen, Lady Sabrina, so this installment of the manga is light on traditional shojo romantic elements. However, in its place we get to see how plucky and insightful Felia is as a heroine. As a result, we see her skill at being able to win over people, assess situations, and handle them in her own unique way. Because while she wasn’t raised as a “lady” in the exact way Curie, her ally and mentor, and Sabrina were, she’s still got a fantastic head on her shoulders. From there, we get to see Felia’s determination, strength, and intelligence. First, when Lady Curie comes to her in order to alert her to the danger Sabrina poses, Felia doesn’t shy away from the challenge. Even though it will involve poison at a tea party, she knows she can’t run. Her and Curie agree to face it. Then, after discussing with her teacher and assistant, the plot becomes fairly obvious. Sabrina worked with the general palace housekeeper, who’s always had it out for Felia due to her background, to place a younger, bullied maid named Nell in the house. She holds Sabrina’s poison. However, Felia recognizes that Nell isn’t a bad person. She’s a potentially good one in a scary situation who’s afraid for her own life. So, she treats her the way she would anyone else in her household. She cares for her. She offers her tea. She talks to her and, even after seeing the actual vial of poison, gives it back to Nell. This means once the actual party happens, we get to see Felia be herself **and** tactfully handle the situation. It’s really a masterful moment. I won’t bring up too much, so you can be surprised when reading. But she addresses the situation and past bullying from Sabrina first. Then, she uses the opportunity that comes from that to bring up the “lie” Nell had about the poison being liquid smelling salts to potentially use them on Sabrina. She then presents a situation where everyone in attendance had to be aware of what could have happened, while shutting down possible future attempts. If there’s one thing I can say about _The 31st Consort_ , it is a consistent shojo manga that ensures everyone remains in-character. Felia remains unflappable and wise throughout. She is always brilliant and on top of things. But at the same time, part of her success comes from being practical about things and the sort of ordinary person anyone could identify with and befriend. It helps her remain a positive force. Volumes 1-3 of _The 31st Consort_ are available now via Yen Press, and there’s no release window for the fourth volume yet. The post The 31st Consort Volume 3 Handles a Deadly Trap Shockingly Well appeared first on Siliconera.
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Preview: Scrabdackle Act 1 Feels Promising _Scrabdackle_ is one of those games where we get a front row seat to its development. Jakefriend started things with a (successful) Kickstarter that ran between March-April 2021. There were pretty regular updates on its progress since. Now the game is in early access, with basically an act released every year. Though only the first of three parts is live now, it already seems promising. The concept behind _Scrabdackle_ is short and sweet. Blue is a student at Wizard Academy. One day, a red mage attacks, petrifying people there like Blue’s roommate Viridian. Blue gets ejected. After a brief lucid dream called a waydream, in which Headmaster White explains basic gameplay concepts in a tutorial, our hero wakes up in the Junk Heap. It’s up to you to get your wand back, explore Scrabdackle as you attempt to get home, and find a way to defeat the academy’s enemy. https://www.youtube.com/watch?v=WV3NmLOgTyQ _Scrabdackle_ can feel a bit like going through a _The Legend of Zelda_ game, though Blue’s wand attacks can make it feel more like going through a twin-stick shooter like _The Binding of Isaac_. While you start with Strata Blast, which lets you survive encounters and blast through things like junk, you’ll need to get additional abilities to reach new locations. However, it’s very open-ended and you can take whatever path you’d like once you’re in the world to explore. So while some spells are necessary to make progress through certain parts, how you approach things is up to you. That freedom is handled really well in the first act of _Scrabdackle_. The backtracking doesn’t feel too overwhelming, at least in these early hours. Reaching save spots does mean you’ll be able to heal, refill your vials, and have enemies respawn so you can earn more currency. It does feel like certain spots will be naturally visited first, like Peanut Village since it is early on the taskroll (mission list). So while it is freeform, there’s enough structure to ensure someone doesn’t feel lost. I will note some of the enemies and bosses could use a bit of rebalancing, but that’s something I’m sure will come following feedback and patches. Images via Jakefriend But what struck me most as I went through some of the early hours of _Scrabdackle_ is the personality. It’s a really charming and funny game! There’s fourth-wall breaking that doesn’t feel egregious. It’s both subtly and overtly hilarious. Even explanatory segments and descriptions are silly in a fun way. It matches the sketchy and doodle-y appearance of the world, so both the artistic direction and script maintain the same sorts of sentiments. I appreciate how open Jakefriend has been with _Scrabdackle_ development on Kickstarter, and I’m hoping we’ll see the same sense of positive progression now that it’s in early access. It’s really a pleasant game with a fantastic atmosphere to it. I think as long as it keeps this level of charm, it could turn out quite well even if the rest of the adventure doesn’t get any deeper. Act 1 of _Scrabdackle_ is in early access on PCs via Steam, with two more acts in development. The post Preview: Scrabdackle Act 1 Feels Promising appeared first on Siliconera.
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Drywall Eating Simulator Gets Frustrating Life is frustrating, and _Drywall Eating Simulator_ is an attempt to capture that while also being funny and driving you to gnawing through walls when your anger hits its peak. It’s relatable! However, the unfortunate part is that this simulation does still feel like a work in progress. While patches did make things easier to deal with along the way, it’s still a bit buggy. _Drywall Eating Simulator_ is about dealing with everything annoying about life. Dealing with an apartment complex where you’re trapped inside, encountering annoying neighbors, and can’t get out. The stress builds until you explore and encounter enough irritants that the Stress Buddy shows you’re about to lose it. At this point, you’ll see glowing red segments of walls. These can be eaten to make new paths and reduce stress. https://www.youtube.com/watch?v=S-Nj3y8PQKo So the first really frustrating thing about _Drywall Eating Simulator_ is the speed of the camera. While moving forward and backward is fine, as is strafing, actually moving the camera felt shockingly sluggish and slow on a handheld gaming PC. This meant actually turning and exploring felt like a chore. This persisted even after the patches that fixed some softlock situations, which is annoying. I tried messing with the settings as well and didn’t encounter the issue when playing on a laptop, so it must be tied to the Steam Deck sort of experience. Also troublesome is the fact that sometimes _Drywall Eating Simulator_ stages don’t work well. The first and second levels are working reasonably well as of time of writing, with the recent patches up to this point making it possible to see which parts of walls are susceptible and the Questlog.txt tracker keeping accurate notes on what needs to be done. But I experienced issues with the mission list not updating and the fourth level still locked up on me. Images via Peripheral Playbox But even when _Drywall Eating Simulator_ is working well, the way in which you progress can get a bit irritating. That’s because it’s essentially an “explore everywhere and click on everyone” type of experience. There are times when the commentary from NPCs can be funny! The idea is hilarious. The situations are perfect examples of irritating moments of life. But actually getting to the progression points can be difficult in some stages. This felt most noticeable in the first stage, but it also happened to me in the fourth as well. The idea behind _Drywall Eating Simulator_ is amusing and captures the frustrations encountered at work or in society. Unfortunately, I feel like this is a game in need of another few patches. Some Steam Deck optimization would be great too. Peripheral Playbox did already release one patch on Steam and seems responsive, so this could be a situation where it’s in a much better place in a few weeks. _Drywall Eating Simulator_ is available for PCs. The post Drywall Eating Simulator Gets Frustrating appeared first on Siliconera.
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I Hope Cross Blitz Gets More Quality of Life Adjustments We’ve been able to watch _Cross Blitz_ grow over the last few years. After all, the roguelike deck-building game started out in early access back in November 2023, with Tako Boy Studios gradually building it up until its November 2025 launch two years later. We’ve seen the team adjust and fix issues. While I do appreciate how far the team and game has come, it feels like it’s lacking some important quality of life adjustments._ _ _Cross Blitz_ is unusual in that it does feature some roguelike elements, but it’s also a deck-building game with strategic elements that features a more traditional campaign too. The two parts feed into each other, in a way. The Fables Story Mode follows the characters Mereena, Quill, Redcroft, Seto, and Violet as they go around the world fighting in matches with their decks to accomplish individual goals after winning matches. This can feel a bit like the Game Boy _Pokemon Trading Card Game_ affairs, in terms of the whole collectible card RPG thing, and each storyline is three chapters long. Doing well here unlocks cards via actions like completing recipes or earning XP as you go through chapters, which feed into your deck in further affairs. In the Tusk Tales roguelike mode, you and one of 20 mercenaries go through randomized matches to earn Husks and build your deck up, with both your partner’s cards and your own influencing what the build can look like. https://www.youtube.com/watch?v=0twc6R34RMc Matches proceed a lot like _Hearthstone_. You’ll find certain synergies and archetypes to build around when collecting and compiling cards. These are placed in the 4x4 field, with four spaces in front of each of the two players. (There’s no competitive multiplayer against actual people, with only virtual opponents available.) Relics can be acquired to help affect matches and runs as well. There are hundreds of cards, so there’s so much freedom when developing decks. And the Tusk Tales Mode has daily and weekly hunts to encourage revisiting even if the Fables are all done. The actual core gameplay is fine. So the first issue with _Cross Blitz_ is that there’s no native controller support. It is planned. Tako Boy Studios confirmed it on the Steam Discussions board. But considering this is a game that’s been in early access for two years now, the fact that it’s a genre that we’ve seen comfortably accommodate controller support before, and that we’re about a month out of 1.0 without it, it’s disappointing that it’s absent. It’s one of the things that keeps me from really enjoying and getting into it on a Lenovo Legion Go or Steam Deck-like handheld gaming PC. Image via Tako Boy Studios The other is the UI. In a deck-building game or roguelike with those elements, being able to clearly understand what you’re doing and see what cards can do is critical, and _Cross Blitz_ is not great at it. Especially if you are playing it on a handheld gaming PC. The menus aren’t helpful. Informative boxes will overlap and block out information. The cards themselves tend to be very clear, with descriptions that let us know what they do, though the brevity does mean sometimes critical information might not appear. This means you’ll need to learn by doing. Combine that with times when it can feel like it’s harder to put together some decks, collect some cards, and check some information than it could be due to some QOL UI issues, and it’s a bit buggy. I’m still experiencing some crashes and lag. _Cross Blitz_ ’s actual matches and modes are quite fun, with so many deck-building options, but it feels like it needs a few more patches. It’s close to being a really great game! It’s just not quite perfect yet. In a way, that’s a little disappointing. You’d expect some of these crash, UI, and QOL elements to be addressed after two years in early access. But one controller support is in the pipeline and we already saw a patch on December 2, 2025, so I’m hopeful it will be in a much better position in a few more weeks. Cross Blitz _is_ _available_ _on PCs.  _ The post I Hope Cross Blitz Gets More Quality of Life Adjustments appeared first on Siliconera.
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Fallout Season 2 Feels Less Eventful than Season 1 Amazon’s _Fallout_ season 1 ended up being absolutely packed. Something was always happening in those eight episodes, and we saw major developments, insights into the world after the apocalypse, and even periods of time covered. It ended up being impressive and true to the games. With _Fallout_ season 2, I found myself a little less impressed because, while it’s still interesting, the pacing and execution feels like fewer things are being accomplished and characters are getting their due. The series is still interesting and feels like an accurate representation of the _Fallout_ game experience, but there’s much more going on. ## Editor’s Note: There will be major spoilers for _Fallout_ season 1 in this feature about season 2. A part of this is because, in some ways, it can sometimes feel like _Fallout_ season 2 is setting things up for season 3, rather than focusing on telling a story that could almost be considered self-contained and paying tribute to the game series. _Fallout_ season 1 struck me, in retrospect, as a sort of tale that could be considered one-and-done if needed, even with the cliffhanger. Hank MacLean took off for New Vegas, now that we know he was with Vault-Tec and involved in many atrocities. His daughter Lucy is followed after him with The Ghoul Cooper Howard, since she wants to bring Hank to justice and he’s hoping Hank will lead him to the vault his wife Barb and daughter Janey entered when the bombs dropped. Maximus was set up as something of a hero to the Brotherhood of Steel and shot up the ranks due to Lee Moldaver of the New California Republic and getting the Enclave’s Cold Fusion. It **could** have been a stopping point if needed, while also setting up what’s next. https://www.youtube.com/watch?v=ECI3eCAxRGw With _Fallout_ season 2, there are two things to consider that keep it from feeling as well-paced and dedicated as season 1. The primary one is because there’s so much to “respond” to. With the Brotherhood of Steel, we’re seeing how Elder Cleric Quintus is responding to their part of the organization holding this new piece of power, and Maximus reconciling his upbringing and Lucy’s influence with what he’s seeing the group is like. Lucy and The Ghoul are on this journey to reach New Vegas, with opportunities for flashbacks on his part to offer more insight into his past with Barb and Mr. House. Hank gets more screentime, as he’s reached his destination in New Vegas as this season begins and is starting to act based on what he’s seen and learned. There are also looks back at Vaults 31, 32, and 33 and what’s happening there. People are getting into position and dealing with the consequences of actions. This brings me to the other element that hits you the second you start _Fallout_ season 2, which is that there are so many more characters who are “important.” In the first season, our attention ended up on Lucy, Maximus, and The Ghoul. Now it almost feels like Hank, Norm, Stephanie and Chet, and Barb’s perspectives are being lent just as much weight. Lucy and The Ghoul still feel like the “main” characters even with that, but I felt like Maximus’ portion got pushed to the side in favor of all of these other people. Which is a shame, as there’s so much happening in his route that helps further define who he is as a character and sets him up to be hugely important Images via Amazon This isn’t to say there aren’t occasional fun moments that highlight things we love about _Fallout_ as a game in season 2 of the show. There are a few interesting cameos. Additional factions other than Vault dwellers, the Enclave, and Brotherhood of Steel come up. There are some really interesting encounters and experiences with Lucy and The Ghoul, even if I do feel like her attitude toward him doesn’t seem to show she’s learning from her experiences with him. Seeing some familiar enemies like Mirelurks is good too! It just feels like these are fewer and further between than they were in the first season. _Fallout_ feels like it is building to greater revelations in season 2, but the increased cast noticeably splits its focus. Lucy and The Ghoul still feel like the primary stars, but because so many others have shown up Maximus doesn’t always get the attention I feel he deserves. It’s still a faithful adaptation of the _Fallout_ game series. With everything that’s happened so far, I’m optimistic about what’s next. Seasons 1 and 2 of _Fallout_ are streaming via Amazon Prime now, and the first season is also on Blu-ray and DVD. The post Fallout Season 2 Feels Less Eventful than Season 1 appeared first on Siliconera.
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Love Bullet Is Might Be 2025’s Best New Manga Localization Did any of you see the TV show _Dead Like Me_? George Lass died when a toilet seat from a space station fell on her and, by luck of the draw, ends up being a grim reaper who takes the souls of the living until she meets her quota and can move on. _Love Bullet_ , a fantastic new manga localization from Yen Press feels a bit like that, only involving cupids, love, and a splash of yuri. It’s absolutely fantastic, and reading through it made me feel a bit like Yen Press saved what might be one of the best new-to-us series to close out 2025. The premise is just fantastic. ## Editor’s Note: There will be some minor spoilers for the first volume of the _Love Bullet_ manga below. The lore for _Love Bullet_ is fascinating, and inee does so much in such a short period of time. Koharu Sakurada was in high school when she died. She was known for helping people find love and get together, as she was so good at analyzing and understanding folks. However, she wasn’t as good about prioritizing herself and never noticed her best friend Aki Tamaki was in love with her. The day Aki confessed is also the day a terrible construction accident claimed Koharu’s life. She pushed Aki out of the way, but ended up impaled by debris as a result. She “wakes up” five years later with her new mentor Kanna explaining that she is a Cupid now. If she gathers enough karma by helping people find love and relationships, then the goddess of love will revive her and grant her a new human life. Image via Yen Press From there, _Love Bullet_ helps explain the written and unwritten roles of being a Cupid in clever ways through the narrative. For example, the volume begins after Koharu already went through some introductory missions. We see her with some fellow Cupids, like her mentor Kanna, rival Chiyo, and fellow “agent” Ena. They’re trying to work out which pair in a love triangle would work best, but they’re split between the two evenly and can’t decide. So, they gunfight it out amongst themselves. So we learn how they handle tricky situations and see if a Cupid is hit by one of their own bullets, they are basically super jealous of the living and love for about 10 minutes. We also get to see Koharu make a match for the first time in front of us as the reader, establishing her innate abilities and observation skills. From there, we watch a flashback to how Koharu became a Cupid. With this decision, Inee gets to establish her past relationship with Aki and show an origin for this type of entity. It allows us to “ride along” and learn about things through the eyes of another newcomer. This is how we learn about the karma system and the ability of those who are Cupids to get a second chance. It also means we get to see how Cupids might not necessarily be friendly and might try and snipe others’ possible assignments in the name of earning more karma, like Chiyo does. It also shows that a Cupid can temporarily take on a human form to help with their tasks. And throughout it all, the localization of _Love Bullet_ also seems fantastic. Masaaki Fukushima does a great job of capturing the characterizations and ensuring every Cupid’s lines conveys their personalities. The honorifics use is also quite helpful, especially given the situations we’re seeing everyone in during these initial stories. It all just reads so perfectly. _Love Bullet_ feels like a really special manga series, with Inee doing a fantastic job of crafting a world and characters. It feels like a blend of action, slice-of-life, and romance that includes peeks at all different types of relationships. (At least, in the first volume!) There’s so much potential here, and Yen Press saving it for December 2025 feels a little like a reward for making it through the year. Volume 1 of the _Love Bullet_ manga is available now via Yen Press, and there’s no release widnow for the second volume of the manga yet. The post Love Bullet Is Might Be 2025’s Best New Manga Localization appeared first on Siliconera.
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Wash It All Away 5 Gets Into Various Kinds of Craftmanship As a slice-of-life manga (and soon anime series on Crunchyroll), sometimes it feels like each volume of _Wash It All Away_ can have different sorts of focuses as we watch Wakana Kinme go about her life. Sometimes, it’s about establishing Atami and its residents. Wakana’s relationships with people can come up. There can even be teases about her past. With volume 5 of the _Wash It All Away_ manga, it instead feels like the focus this time is on different kinds of artistry and craftmanship, whether it be Wakana’s cleaning techniques or more traditional forms of art. ## Editor’s Note: There are spoilers for situations in the fifth volume of the _Wash It All Away_ manga below. Basically, much of volume 5 of _Wash It All Away_ is dealing with Wakana Kinme and new friend and Atami resident Remy Shiira. Remy is a foreigner who’s moved back to the region, but her grandparents lived in Japan. She’s an artist, with us seeing her both paint and open a pottery studio in the town. So the initial connections between her and Wakana form due to a mutual appreciation for each others’ talents. Image via Square Enix Things start with the two young women appreciating different forms of talent. Wakana happens upon Remy when the latter is painting near a tent. She’s watching her work on landscapes and, initially, it seems like Remy is a visitor who doesn’t know the language. When Remy camping leads to a small issue, Wakana offers Kinme Cleaning’s backyard as a temporary spot and notices that Remy’s clothing and fabrics got damaged when she cleaned them on her own. As she uses color theory to repair one item that faded, it catches Remy’s attention. The two then bond over that. From there, we get a closer look at pottery. Remy’s Japanese grandfather was a potter and passed the joy of the creative process down to her. When Wakana comes to the new studio, we see Remy teach her the coil building method to create her own bowl. That’s when we also learn Remy’s grandparents had a holiday home there. When the two later go sightseeing together at Atami castle, this leads them to explore exhibits tied to that same sort of art. But most interesting is how Wakana’s own talents as craftsperson come into play at the end of the fifth volume of _Wash It All Away_. In the fourth volume, we see her find a stuffed animal that had been brought in for cleaning by someone with the last name of Mutsu. However, while Wakana is able clean the plush rabbit, she’s never able to find its original home. At the end of this volume, that story gets a proper resolution. But before that even happens, we see how intelligent and aware Wakana is as an artisan. She recognizes how important all elements of a finished, cleaned product is, including things like familiar scents. So it’s almost like aromatherapy is put into play when she puts on a finishing touch that helps that lil’ buddy get home. Throughout _Wash It All Away,_ the manga seems to establish how detailed the cleaning process is, and volume 5 sort of compares Wakana Kinme to an artist with the care she puts into her work. We see her flat out use artistic techniques to deal with fading at one point. Then, after watching her learn about pottery and the methods to put together a detailed and aesthetically pleasing piece, we get to see her use the power of certain scents to create the same sort of ambiance around a completed cleaning assignment. Volume 5 of _Wash It All Away_ is available now, and Square Enix will eventually release volume 6. The post Wash It All Away 5 Gets Into Various Kinds of Craftmanship appeared first on Siliconera.
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Assassin’s Creed Shadows Fits Well on the Switch 2 Nintendo versions of big name, AAA games sometimes disappoint in minor ways. The idea and ambiance may feel similar, but they can miss the mark. The _Assassin’s Creed_ series generally worked okay on systems like the Wii U and Switch, with minor concessions needing to be made. However, we haven’t seen recent entries on a Nintendo platform worldwide until _Assassin’s Creed Shadows_ for the Switch 2. (The Cloud version of _Odyssey_ only appeared on the Switch in Japan.) I feel like it might have been worth the wait, as this latest installment runs wonderfully on the system. We already did a review of _Assassin’s Creed Shadows_a while back, but here’s a quick refresher. This is the first mainline entry set in Japan during the Sengoku Period. While our playable characters are a samurai named Yasuke and ninja-and-very-obvious-new-assassin Naoe Fujibayashi. This means a number of historical figures, like Nobunaga Oda, Mitsuhide Akechi, Hanzo Hattori, and Ieyasu Tokugawa appear throughout the adventure. While initially on opposing sides that highlight different elements of the story, the adventure pulls Naoe and Yasuke together toward a common cause. Though because of their roles, Naoe feels and plays more like the traditional “assassin” in the series, while Yasuke is a more in-your-face, head-on attacking samurai. https://www.youtube.com/watch?v=F4NYzIc4BOY So the first thing I really appreciated about _Assassin’s Creed Shadows_ on the Switch 2is probably a silly one. When I started, I had downloaded a copy, then headed out to visit some family. I wasn’t connected to the internet. While the game did eventually pull the “hey, connect your Ubisoft account and play” thing once I was home and my system was online, it didn’t pull that when I wasn’t online. If you play in airplane mode or are offline, you don’t even need to be connected the first time you’re playing and starting. It’s small, but considering how much I hate all of these companies mandating extra accounts to play games I own, it’s appreciated. The next highlight is the way _Assassin’s Creed Shadows_ automatically accounted for how I was playing on the Switch 2. Since I wasn’t at home, I was in handheld mode. It immediately adjusted options to ensure things like the larger font appeared. It’s handy! I also was delighted to see that no matter what, it remained at a steady 30fps in handheld mode. (It is also at 30fps when docked.) It is at 400p in handheld, which looked pretty good for my purposes, especially considering docked only brings it up to 648p. Screenshots by Siliconera Now, the thing you do have to consider is that there are accommodations being made to get _Assassin’s Creed Shadows_ running on a Switch 2 compared to a PC or PS5. The textures aren’t as good. In areas where there would be trees, grasses, and bushes, there will be fewer and they’ll be of lower quality Reflections? On water? Get outta here with that. Shadows in _Assassin’s Creed Shadows_? I mean, it depends on if you are in handheld mode or not. But when it is running, _Assassin’s Creed Shadows_ is pretty great on the Switch 2! I had no issues getting through the first five to six hours. Everything ran perfectly. The story is great. The controls are fantastic. It is really a delight in handheld mode. Images via Ubisoft However, I will say after those initial hours, I did encounter occasional crashes. I checked online and it seems it isn’t uncommon, though an actual official patch isn’t out yet. I swapped some things around to get the full game on the console’s on-system drive instead of my microSD Express memory card, in case that was the problem. I’ve still encountered occasional crashes while taking on Kakushiba Ikki missions, though they do seem to be happening at a reduced rate. Also, I seem to encounter fewer issues when playing only in handheld mode, compared to going through it when docked. Honestly, I wouldn’t be surprised to see a patch in a few weeks that fixes things once Ubisoft pins the problems down. It’s great to see _Assassin’s Creed_ _Shadows_ on the Switch 2 as part of the launch lineup, considering the absence of new mainline games in the series as of late. Ubisoft clearly made compromises to get it there. But it is! And it usually works well, especially in handheld mode. I did encounter some crashes along the way, so that’s something to keep in mind, but perhaps we’ll see those fixed in the near future since this is a "big" release for the company. _Assassin’s Creed Shadows_ is available on the Switch 2, PS5, Xbox Series X, and PC. The post Assassin’s Creed Shadows Fits Well on the Switch 2 appeared first on Siliconera.
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Evercade Celebrates The Wild, Wacky Worlds of Llamasoft Evercade maker Blaze Entertainment loves celebrating the weird retro developers from its home isles of Britain, and nothing has ever been weirder than Llamasoft. The studio of _Tempest 2000_ creator Jeff Minter, its library is all about action and psychedelia and perhaps none about preventing potential seizures. There’s truly not a lot like these games, so perhaps it’s a good time to try them on Evercade? Llamasoft games are wild. This collection covers most of the games from the 1980s and a few extras in 1991 and 1992, with multiple versions of the same game included when possible. The connecting threads? Intense score-chasing arcade gameplay, for sure. Flashing lights, which we bet are fun for those who can handle them for more than a short period. And of course a llama, or occasionally a camel or sheep or what have you. Our favorite is probably _Llamatron: 2112_ , a _Robotron_ -like that puts all the usual quirks in a more digestible package. It also still controls well? Which is a rarity for anything designed for a computer of that era but mapped to a gamepad. On the other end, we’d put _Ancipital_. Despite also being a contained sort of game, it feels impossible to truly understand sober. _The Llamasoft Collection_ comes at something of a banner time for Llamasoft, as it’s also the subject of a Digital Eclipse compilation. 2024’s _Llamasoft: The Jeff Minter Story_ covers a lot of the same ground, and even has documentary materials. So what are this release’s exclusives? Unfortunately… none. The 27 included games make it one of the most jam-packed Evercade cartridges, but it’s hard to beat Digital Eclipse. There are exclusive stickers, we guess? Photo by Siliconera The latest batch of cartridges also includes two NeoGeo collections featuring games from Saudi-owned SNK, and compilations from Rare and Activision that currently reside under the Microsoft umbrella. _NeoGeo Arcade 2_ and _3_ each add six MVS titles to the library. _Activision Collection 1_ covers the company’s Atari 2600 era, headlined by _Pitfall_ and _River Raid_. _Rare Collection 1_ is similar in that it’s a UK developer, it’s full of offbeat old games and it comes in the wake of a higher-budget compilation. It does feature one game that didn’t make it into 2015’s _Rare Replay_ : the Game Boy Color adventure _Conker’s Pocket Tales_. Released before the character’s foul-mouthed makeover, _Pocket Tales_ is a traditional, _Zelda_ -like game that’s most easily described as “what if Rare made _Link’s Awakening_.” The rendered character models are very much like the team’s approach to _Donkey Kong Land_ and perhaps don’t benefit from the extra resolution and clarity of modern displays. There’s a bit too much collection and meandering. But it’s still great to have it preserved like this, and if you can get used to the visuals and push through the early tutorial segments, it’s a legitimately solid time. * * * _Evercade’s_ The Llamasoft Collection _isout now for $29.99. For more on the platform and its library, check out our Evercade archive._ The post Evercade Celebrates The Wild, Wacky Worlds of Llamasoft appeared first on Siliconera.
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30MS Idolmaster Kogane Tsukioka Model Kit Is Elaborate Bandai Namco branched out with its 30 Minute Sisters, aka 30MS, and 30MS Preference model kits, so now original characters and ones from series like _The Idolmaster,__Fate/Grand Order_ _,_ and _Bocchi the Rock._ The one of Kogane Tsukioka from _The Idolmaster: Shiny Colors_ is among them. While it is a fairly easy and affordable (~$40) build with tons of personality that doesn’t require things like glue or paint, there are some very delicate parts on the torso and skirt that might flummox beginner builders. ## Editor’s Note: If you get the 30MS _The Idolmaster: Shiny Colors_ Kogane Tsukioka model kit, make sure you own a pair of sprue cutters and tweezers to get pieces off the runners and the handful of small stickers applied. One of the first and best things I noticed when I started building this hit is how fantastic the head in the Kogane Tsukioka _The Idolmaster: Shiny Colors_ 30MS model kit is. There’s a high degree of detail to the hair, which almost seemed to rival some of the styles in the more expensive Kotobukiya Megami Device and Sousai Shojo Teien. Yes, her hair is “just” long, but there are a lot of layers to give it volume and the appearance of natural waves, as well as an incredibly teeny hairclip that matches her idol outfit. Even better are her face plates. While there are two “standard” ones you’d expect from this kind of character that show her smiling and singing or powerfully belting out a song, there’s also one where she’s completely in shock and surprised. It’s so unexpected and hilarious, and I absolutely love it. It makes me glad these 30MS face plates are universal, so I could use them with other builds. Photos by Siliconera While her hair and face are detailed, those are about as easy to piece together as her arms and legs. It’s the torso and skirt that’s challenging due to how elaborate her outfit is. First, the upper part of the torso is challenging due to the gold accents and the translucent, black glitter plastic designed to act as frills along the left shoulder. It isn’t too difficult to arrange the initial parts. However, the gold chain attaches to a broach with a heart in the center, and you need to arrange stickers onto that. My recommendation is to keep the gold, back part of the ribbon and white upper part attached to the runners, placing the stickers on them with teasers first, before popping them out to assemble them and stick them onto her chest. The good news is, once you do have the ribbon assembled, it is pretty easy to get it attached to the chain and pressed into place. Photos by Siliconera The skirt and lower half of the torso are the next extremely detailed part of the Kogane Tsukioka _The Idolmaster: Shiny Colors_ 30MS model kit. There are gold accents that need to be pressed into the lower part of the torso above the skirt of her dress, and there’s another extended black, translucent, glitter train that gets attached to the back. While that piece does feel a little more brittle than the other plastic parts, it’s still sturdier than I expected! But the real challenge and issue here comes with a bit of plain “fabric” that is  supposed to go between two parts of the skirt to enhance the layered effect. It needs to be curled in such a way that it hits four pegs on the underside of the one layer, then connect to the part below it. It is so difficult to get this to line up, due to the awkward design and ruffled edges on the bottom-most skirt part. Then, when pressing it together, it’s a little fiddly! There are so many thin, delicate parts that I was worried something might snap here. Photos by Siliconera Once you do get those parts managed, the rest comes together fairly easily. Both the arms and legs have a lot of extra parts to ensure there’s a layered effect on the gloves and boots. The texture is pretty great on them, so it really feels and looks like fur when you look at it from a distance. She also bends pretty easily and, unlike some other model kits of characters like this, the appendages fit in securely enough that I didn’t feel worried when repositioning them or swapping out hand parts. Photos by Siliconera If you can overcome the challenges that stem from getting the outfit together in the Kogane Tsukioka _The Idolmaster: Shiny Colors_ 30MS model kit, it ends up being an absolutely gorgeous figure. The level of detail here is amazing. Especially when you consider the one I built and showed in these pictures featured no paint or additional decorations beyond the included stickers on the broach. I’d say the final build even looks better than some of my Kotobukiya kits that cost me about $20-30 more. It’s just lovely. The 30 Minute Sisters _The Idolmaster: Shiny Colors_ Kogane Tsukioka model kit from Bandai Namco is available worldwide. The post 30MS Idolmaster Kogane Tsukioka Model Kit Is Elaborate appeared first on Siliconera.
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Nunnally Becoming More ‘Special’ in I Want to Be a Receptionist in This Magical World Feels Odd I have **feelings** about Nunnally and volume 7 of the manga _I Want to be a Receptionist in This Magical World._ It’s been a fascinating fantasy and shojo series so far! The heroine is a really strong individual. Her goals and life often are prioritized over the romance with Alweiss. We really see her work for her role. So now that the seventh entry is here with some pretty major revelations about her and her background and hints at her place in a larger story, I’m conflicted. Yes, she’s the heroine and this is expected. However, the decision to bring this sort of thing up so many volumes in and in the way it does also makes it feel a bit out of nowhere. ## Editor’s Note: There will be spoilers for volume 7 of the manga _I Want to be a Receptionist in This Magical World_ and its heroine Nunnally below. Okay, so throughout some of the volumes of _I Want to be a Receptionist in This Magical World,_ we already know that Nunnally is some degree of “special.” She has ice type magic, which changed her hair blue when it emerged. When that comes up, there’s hints that its original isn’t exactly natural and something resulted in that connection, but it isn’t explored right away. Once we get to the fifth volume, it’s confirmed that she is part merfolk. Her mother Mimmilly was basically royalty, and here in volume 7 it’s again confirmed that Ice helped her transform to be with Nunnally’s father. We then learn that is how our heroine got her strong ice powers. Ice went with Mimmilly and, when Nunnally was born, went into her. Image via Yen Press Now in volume 7, Nunnally is being set up as even more special and exceptional. I feel like this, after the revelation she’s been secretly half merfolk and noble all these years even though there was never any indication, feels like a bit much. Part of this is due to the nature of the storytelling in the manga. While there was the passing suggestion when her element came up when she was at school, these others about the merfolk background and nature as something of perhaps an “ice avatar” feels like springing things up out of nowhere just to make a certain type of plotline work and show she’s even more “extraordinary.” Perhaps I would have taken that more in stride of this had been telegraphed further, rather than a lot of the story showing Nunnally becoming intelligent and skilled enough to work at Harre’s on her own merits, hard work, and talent. But the other part of it is I sort of worry this type of plot twist could, in some way, also invalidate that effort. I’m concerned what kind of storylines could come after this. Will she be harassed by coworkers who will now say part of how she got where she was is because of that icy inheritance? Will she be treated differently at Harre’s? Is this going to turn into a situation where suddenly the receptionist is going to become the world’s savior somehow? If this were a different sort of manga series, I’d almost be interested to see how this would go. Perhaps if we saw Nunnally come to terms with the fact that she does have this additional lineage and gift that might even be considered divine could be something explored in fascinating ways. Does it result in an existential crisis? However, given the past nature of this shojo series and how other situations were handled, I’m thinking we wouldn’t be able to expect that sort of nuanced approach and exploration of how this knew knowledge about her power would affect her goals and future. Especially considering how the final chapters here are looking. It instead looks like an immediate turn to deal with a new crisis. I suppose the revelations in _I Want to Be a Receptionist in This Magical World  _leave me feeling conflicted about the manga’s story and Nunnally. I’ve loved this shojo because of her personality. She’s always been a hardworking individual. While her nature as an ice-type magic user is somewhat rare, especially considering the degree of her gift, the narrative didn’t always throw in our faces that it was **important**. So it’s worrying me a bit that this is going from her developing as a Harre’s receptionist and coming into her own following pushing herself in school to a story that seems to be setting her up as a perhaps legendary sort of heroine. I’m hoping the next volume handles it well, but I’m a little disappointed this shojo story didn’t stay more slice-of-life like. Volume 7 of the _I Want to Be a Receptionist in This Magical World  _manga is available now, and Yen Press will release volume 8 on April 28, 2026. The post Nunnally Becoming More ‘Special’ in I Want to Be a Receptionist in This Magical World Feels Odd appeared first on Siliconera.
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Kingdom Manga Feels Worth the Wait _Kingdom_ is quite likely one of the longest manga we’ve never gotten a chance to read in English. It’s passed 77 volumes in Japan, and Viz Media finally picked up Yasuhisa Hara’s series for a worldwide release. It’s daunting to think of how much there is to go when we’re only just beginning a new series like this. But the plus side is, after reading the just released first volume, it feels like perhaps a blessing. It means we know this compelling and well-paced series will come out at a steady rate, now that it’s on the way here, and we won’t need to wait months and years for the next installments. ## Editor’s Note: There will be some mild spoilers for the _Kingdom_ manga below. While this is a Warring States manga that offers some historical elements and insights, _Kingdom_ very much feels like a typical shonen series at times. After establishing this is a time of war, we meet Li Xin, who is sparring with Li Piao. The two are orphans and best friends who are basically raised as brothers. While they’re slaves now, they’re constantly training in hopes of becoming the “greatest generals under the heavens.” That all changes when Lord Changwen sees them training in the field while traveling and buys out Piao to work in the capital at the Kingdom of Qin Royal Court. Image via Viz Media That’s when we start to get the motivation and impetus for basically all the events of _Kingdom_. Everyone is telling Xin that the royal court is a bloodbath. That because of the current state of war, nobody’s safe. They tell him Piao is probably already dead. And then, one day after, Piao drags himself back to Xin’s door. He’s in fine attire, but dying. He showed up to warn Xin about the successful coup and provide a map to the village of Heibei, warning him to escape. It’s because of this intense focus on Xin from the very start that I feel like _Kingdom_ immediately sets itself up to both be a historical manga, but one that uses that character-driven element to keep it compelling. Yasuhisa Hara is setting up Xin as someone to root for. He becomes important to us because of the drive he showed when training with Piao, the heartbreak that came from seeing him half dead, and the mission to accomplish their goal of becoming a great general for the both of them. And all of this is all only happening in the first chapter, quickly establishing why we should care and stick with the series. The rest of that volume continues the kind of pacing and mentality. Even though the family that owned Xin and Piao treated them terribly, there’s a moment when the son attempted to stand up and respect the fallen servant he cared for. We see that there’s an assassin first pursuing Piao, now Xin. On his journey to Heibei, Xin encounters obstacles. There are even flashbacks that further establish what the two brothers meant to each other. Then, there’s the fantastic hook to keep us reading the _Kingdom_ manga. Once Xin reaches Heibei, we realize why Piao was scouted. Why he was brought to court. Why he wanted Xin to get to Heibei. There, he finds a hut and meets Ying Zheng. He’s the true king of Qin, determined to unify all kingdoms in China under him. And just like Piao told Xin to head to Heibei so his brother would meet him, he told Zheng that Xin is stronger than him and needed to be at his side. We’re seeing the meeting that could result in both the king and our hero achieve both their dreams. Which is why now I’m so glad we’re getting _Kingdom_ now. The manga moves at such a fantastic pace, with something constantly happening and vital developments coming up every chapter in the first volume. The characters are compelling, with motivations that immediately catch a reader’s attention. It’s a situation in which we **need** to know what’s next. And because it took all this time for the _Kingdom_ manga to appear in English, volumes will release at a pace that won’t keep us waiting for the next part. Volume 1 of _Kingdom_ is now available, and Viz Media will release volume 2 of the manga on December 16, 2025. The post Kingdom Manga Feels Worth the Wait appeared first on Siliconera.
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CLAMP Official Artbook: Color Kuro Is an Extensive Collection In 2024, a CLAMP Exhibition was held at the Tokyo National Art Center. It covered the group’s extensive history, with all sorts of works based on its manga on display. Two art books appeared as a means of remembering and commemorating the pieces on display, and Yen Press picked up _CLAMP Official Artbook: Color Kuro_ and _Color Shiro_ so everyone worldwide could eventually see them. With _Color Kuro_available now, it’s clearly a gorgeous representation of the group’s work in a lavish compilation. Now, the first thing to know is that the _CLAMP Official Artbook: Color Kuro_ is a relatively large art book. It’s between an A4 and B4 size page at 8.25 inches by 11.75 inches. This means we’re seeing each work in a lot of detail. Lots of series are covered throughout, with the earliest pieces being ones from ones in 1991 like _CLAMP School Detectives, Man of Many Faces_ , and _X_. Later works slip in too, such as _Gate 7_ (2011), _Cardcaptor Sakura: Clear Card_(2022), and _Kobato_(2010). So there’s a great assortment spanning the group’s career. Image via Yen Press and CLAMP However, there are some minor viewing issues. You can’t lie this CLAMP art book perfectly flat, as you’ll risk breaking the binding if you do. This means for the two-page spreads, of which there are a good amount, you’re missing details. This is especially true of some _Man of Many Faces_ and an _X_ piece. In most cases, you’re only missing part of a weapon, sleeve, or edge of a character design. Given how elaborate some costumes are though, I was a little disappointed that, say, I couldn’t exactly see Kazuhiko’s cuff due to it falling between the pages and into the fold. This is also a collection where everything is presented without commentary. Each page of _CLAMP Official Artbook: Color Kuro_ is completely dedicated to focusing on the image in front of you. In a way it’s nice. Nothing is detracting from the art. You can take in the image as the artists intended. However, that also means no commentary on what we’re seeing. More importantly, it means a reference to what it is, in the event it is a piece you are unfamiliar with, is buried in the back. As there are no page numbers or labels of any sort, you need to rely on the small thumbnails next to the information stating the series, its original usage, and the year it was created. I am glad that information does appear in the appendix, so there is some citation. However, I think I’d have appreciated a slightly larger page that included that exact context in a single sentence at the bottom. At the very least, I do think it’s all organized in a way that will help protect and preserve the works we’re seeing. There is a rather nice slipcover on the paperback, which I appreciate. The original cover has this fantastic design with a bunch of the pieces in diamonds across the front and back. The page quality is good inside, and everything is well bound together. CLAMP is an incredible group of mangaka and the _CLAMP Official Artbook: Color Kuro_ art book is a lovely example of its work over the years. I do wish there were a few minor changes to make viewing and checking information about each piece inside of the book a bit easier. However, it’s still a lovely collection that’s handled quite well. _CLAMP Official Artbook: Color Kuro_ is available now via Yen Press, and Kodansha is handling _Color Shiro_. The post CLAMP Official Artbook: Color Kuro Is an Extensive Collection appeared first on Siliconera.
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The Terrifying Students at Ghoul School Manga Requires Prior Series Knowledge When it comes to spin-off series based on existing manga, anime, and light novels, how well they work as a stand-alone piece is often give or take. For example, I think _Rejected by the Hero’s Party_ is still a fun read even if you didn’t catch _Banished from the Hero’s Party_. Something like _Bocchi the Rock! Side Story: Kikuri Hiroi’s Heavy-Drinking Diary_requires more affection for a character from an existing work to enjoy. _The Terrifying Students at Ghoul School_ is more like the latter, as I feel like you aren’t going to enjoy this manga unless you’re a fan of the _A Terrified Teacher at Ghoul School_anime or manga and specific characters due to its execution. It’s interesting! But it isn’t the best at offering a standalone experience even with a premise I thought would lend itself to that. At the outset of _The Terrifying Students at Ghoul School,_ we’re introduced to two familiar faces. One is the mame-danuki Mamekichi Maizuka and the other the nekomata Akisame Tamao, two animal yokai at the titular Hyakki Academy. Both are freshmen as this series begins, and it’s set a year before the events of _A Terrified Teacher at Ghoul School_. (We even see a reference to Abe Haruaki as a teacher who will be joining next year.) The two are highlighted as possible rivals and friends, despite being in different classes. So initially, we’re given hints as to the trickster nature of Mame and the more obstinate elements of Akisame. Image via Yen Press Thing thing about the rest of this volume of the manga, however, is that it feels like supplemental reading for the other students and teachers we come to know in _A Terrified Teacher at Ghoul School._ This isn’t a bad thing. For example, we know that Akisame and has a crush on Kuniko Utagawa and ends up being best friends with Rensuke Nyuudou. We see exactly how that happened and started here. We see Mame and Akisame discover Hatanaka Izuna is the kamaitachi and former delinquent firsthand. There are more background scenes establishing Miki Rintarou, as he’s the homeroom teacher for Mame. We also get a teaser for all of Mame’s siblings early on when he shows Aya Hatanaka their picture. It’s the way the chapters are executed that keep it from having the _The Terrifying Students at Ghoul School_ from having the same sort of cohesive nature and progression as _A Terrified Teacher at Ghoul School_ or stand-alone manga. Yes, it is telling stories from Mame and Akisame’s first year. But it’s more like glimpses that are offering excuses to introduce certain characters, feature important moments that were hinted at in the main series, and elaborate in ways that don’t offer a set storyline we see continue from one chapter to another. At times, I thought it could feel more like a collection of one-shots that happened to take place before the events of the main series. Again, there’s nothing wrong with that! _The Terrifying Students at Ghoul School_ feels like a great complement to _A Terrified Teacher at Ghoul School,_ but does feel like it needs the context of that manga and anime. Without it, there’s a lot of character establishment that feels like it is missing here. Many moments feel like if you jump in without knowing, you’re missing a lot of the reasons why it is interesting to see a certain person or learn exactly how certain events went. But if you do have that background, it’s quite fun. Volume 1 of _The Terrifying Students at Ghoul School_ is available now via Yen Press, and there’s no estimated release date for the second one yet. The post The Terrifying Students at Ghoul School Manga Requires Prior Series Knowledge appeared first on Siliconera.
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