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Posts tagged #cppdev

Another `std::move` trap: `return std::move(local_var)`. This can inadvertently prevent Named Return Value Optimization (NRVO), forcing a move where an elision would be more efficient. Tools like `clang-tidy` can help detect such issues. #cppdev 4/6

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Refactor C++ code using C++ code editing tools for GitHub Copilot Sign up to try C++ code editing tools for GitHub Copilot in Private Preview in the latest Visual Studio 2026 Insiders release: https://msft.it/63325te4CX Our C++ Code Editing Tools for GitHub Copilot are designed to help with the accuracy and speed of performing wide-sweeping refactoring using GitHub Copilot, by bringing the power of C++ IntelliSense to Visual Studio's agent mode. With these tools, GitHub Copilot can now access rich context for any C++ symbol, including: Viewing all references across your codebase Understanding relevant metadata (e.g. type, declaration, and scope) Visualizing class inheritance hierarchies Tracing function call chains Learn more: https://msft.it/63321te4Cd

๐Ÿš€ Refactor C++ like a pro with #GitHubCopilot in #VisualStudio!
Our new C++ Code Editing Tools supercharge Agent Mode, combining Copilotโ€™s AI with IntelliSense for smarter, faster refactoring.
Ready to transform your workflow?
๐Ÿ‘‰ Watch the demo: msft.it/63324te4Cg
#CppDev

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Event Queue and Application Controllers | garagecraft.games The endless tale of yet-another-framework

A cycle of building, evaluating, and sometimes discarding prototypes, fueled by "Game Engine Architecture" insights. Plus, a new event system! ๐Ÿ•น๏ธ

A new episode of my #devlog: garagecraft.games/devlog/2025/...

#cppdev #gamedesign #gameengine #indiedev #gamedev #programming

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๐Ÿฑ Bad Cat engine now picks the right GPUโ€”RTX 3080 over integrated, just like Unity/Unreal! No more mystery slowdowns.
Next: graphics pipeline & first pixels on screen ๐Ÿ–ผ๏ธ
C++ from scratch = every win feels epic.

#GameDev #Vulkan #CppDev #IndieDev #GPU #GraphicsProgramming #BadCatEngine

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Compiler support for C++26 - cppreference.com

Curious about C++26?

Check out the latest compiler support across GCC, Clang, MSVC. Features like std::generator, reflection, and deducing this are becoming real.

Track adoption here: ๐Ÿ”— en.cppreference.com/w/cpp/compil...

#cplusplus #cppdev #cpp26

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How To Install GCC On Ubuntu 25 04 Light

Install GCC (GNU Compiler Collection) in just a few commands! Essential for developers, students, and anyone working with native code.

Refer to our Wiki:
wiki.crowncloud.net/index.php?Ho...

#Ubuntu2504 #GCC #CProgramming #CppDev #LinuxTools #Compiler #DevLife #OpenSource #BuildFromSource

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Open Yuusha editor showing the monster party editor in the top left and the monster editor in the bottom right

Open Yuusha editor showing the monster party editor in the top left and the monster editor in the bottom right

๐Ÿš€ New release for OpenYuusha! Now with monster and monster party editors... ๐Ÿ’€

gitlab.com/lenaing/open...

#imgui #reverseengineering #cppdev #rpgmaker95 #rpgmaker

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An open file dialog for imgui, looking as slick as the Windows 2.0 one.

An open file dialog for imgui, looking as slick as the Windows 2.0 one.

An excerpt from the libopenyuusha Doxygen doc

An excerpt from the libopenyuusha Doxygen doc

๐Ÿš€ New release for OpenYuusha! Mostly gruntwork... but LOOK MA, AN OPEN FILE WINDOW! And some pretty documentation for the underlying library... ๐ŸŒบ

gitlab.com/lenaing/open...

#imgui #doxygen #reverseengineering #cppdev #meson #rpgmaker95 #rpgmaker

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Open Yuusha interface showing Magic and Item editors

Open Yuusha interface showing Magic and Item editors

I always wanted to play with RPGใƒ„ใ‚ฏใƒผใƒซ95 (RPG Maker 95) games, unfortunately it does not work well on modern systems... until...
Open Yuusha! โš”๏ธ
gitlab.com/lenaing/open...

#rpgmaker #rpgmaker95 #cppdev #imgui #glfw

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