PRISMA update: new bands for Depth_Anything (relative, not metric) and GmFlow, @Blender and #glslViewer project integration
Latest posts tagged with #glslViewer on Bluesky
PRISMA update: new bands for Depth_Anything (relative, not metric) and GmFlow, @Blender and #glslViewer project integration
For my article on Monocular Depth Estimation, I made my own multi-model pipeline (I call it PRISMA), but I'm used @rerundotio and #glslViewer ( + @lygia_xyz ) for visualization.
x.com/patriciogv/status/174798...
For those doing #genuary1 there is GPGPU shader particle system example made with @threejs + @lygia_xyz + glsl-pipeline ported from #glslViewer on my sponsorware repo. Link 👇
Having some fun with simple volumetric effects to this classic scene #glslViewer @lygia_xyz
For the upcoming @brtmoments Buenos Aires Collection, I have been creating new tools for my shader workflow. glsl-sandbox is the first one I opensource. It allows me to quick iterate on #glslViewer and then port the results to @threejs just by copy pasting the code. Thread 👇1/2
It's made following the same specs as #glslViewer (github.com/patriciogonzalezvivo/gls... so you just need to copy&paste your code from glslViewer to glsl-sandbox. Yes, I'm that original with names.
integrating #glslViewer as a custom rendering engine on #Blender3d allows super easy camera animations #b3d
Finally! Proper point cloud rendering, through #glslViewer custom engine in #b3d, of the data from my DIY 3D LiDAR! Big plus, live coding GLSL shaders on the side. https://x.com/patriciogv/status/1664962337470570498
Little victory: apparently the only way for Blender to respect per vertex normals is to create an entire new attribute set. Next step is for #glslViewer to check if the attribute exist and load that set
Made my own 3D LiDAR sensor and Blender engine based on #glslViewer and #LYGIA to render point clouds, took the gear outside and made some scans… And now you tell me #b3d can’t import normals from PLYs?! Wtf?!
Prism + http://lygia.xyz + #glslViewer
Love how chroma ab makes this 3D reconstructions more oneiric, which hiding the technical limitations. (Made just with #glslViewer, #lygia and MiDAS v3.1)
Video to 3D Memory (MiDAS v3.1 + #glslViewer + http://lygia.xyz
More image to 3d, using MiDAS v3.1, #glslViewer and http://lygia.xyz
Not bad real-time camera posses from a single image using MiDAS v3.1 + #glslViewer + #LYGIA
#GlslViewer 3.2.2 is out: fixing hot reloading on MacOS (it used to get stuck after an error), fix for building on windows by @ssh4net, adding CSV files for animated uniforms : ) github.com/patriciogonzalezvivo/gls...
If you where wondering where was the horizon on the shinning, using https://jinlinyi.github.io/PerspectiveFields/ + #GlslViewer + #LYGIA
For those that are interested on compiling and running #GlslViewer as a #blender3D custom rendering engine. Here is a little tutorial on how to do it. #b3d https://www.youtube.com/watch?v=KZsvHWpk8MQ
#glslViewer 3.2.1 is out! the big addition is the #blender3d integration, which wraps it as #b3d addon that allows you to run as a custom rendering engine and code your own materials and render passes in GLSL #shader code.
Turns out that integrating you cutesy little toy engine (#glslViewer) to an industry titan like @blender
really pushes it to grow and rise for the occasion. Lot's of changes on VERA (my C++/OpenGL environment) and glslViewer. Thanks you #b3d
Back at integrating #glslViewer into #blender3D! Preview rendering is almost 100%, the big missing is the font rendering... #b3d
#GlslViewer running inside #blender3D, day 5! GlslViewer Lights, skybox and shadowmaps all working and animating correctly using #b3d modifiers. Also, UVs now with corrected UVs
#blender images now are upload to #glslViewer as textures... need to figure how to make the uniform name obvious.
Now it's all about, tiny little victories like getting shadow maps right. Day 4 of integrating #glslViewer into @blender #blender3d #b3d
Finally got all #blender3D camera matrices working correctly on my raymarching scene inside #glslViewer custom render engine. #glsl #shaders in #b3d is such a power house
Testing #glslViewer’s 2D shader workflow with http://lygia.xyz #raymarch functions inside #Blender3D is very promising! Just imagine animating complicated camera paths on @Blender on your raymarching scenes : ) #b3d
#GlslViewer / @blender integrations progress: Hot-reloading of GLSL Shaders inside #blender3d is working! Meshes geometries and matrices and Light positions also syncing (animating) correctly! http://lygia.xyz is natively supported by glslViewer, that one was an easy one.
Started a #glslViewer - @Blender integration. GlslViewer doesn’t have much of an GUI by design. Code is %90 of the interface. That’s why adding glslViewer as a #blender3d custom render engine have been in my mind for so long. Thanks @jperldev for all the help and inspiring code
#VERA & #GlslViewer update: support for OpenEXR images as floating point textures https://github.com/patriciogonzalezvivo/glslViewer
#GlslViewer v3.10 is released, this one is focused on usability for #linux users adding thumbnails for 3D models (ply, obj, gltf and lst files), drag&drop of images, geometriy files and shaders files, screensaver shaders and a new icon...