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Posts tagged #raymarch

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A procedural 4D worm-like creature, passing through our slice of space. It's for the sci-fi flight sim project. #gamedev #raymarch #shader

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Spent some hours playing with raymarched SDF primitives and smooth minimum to render a humanoid-like thing out of blobs. It was fun but takes endless hours tweaking the math in the fragment shader. #sdf #raymarch #gamedev

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Andrew Baldwin (@baldand@mstdn.thndl.com) Attached: 1 image #python Dec11 import numpy as n,PIL.Image as I p,A,h=2**-11,n.abs,.5 y,x,_=n.mgrid[h:-h:-p,-h:h:p,0:3] def W(x,y,z): s,d,w,e,l=1.5,x*0+9,2,.4,x*0 for i in range(1,9): g=((x*x+y*...

mstdn.thndl.com/@baldand/113...

Attempting to #raymarch a #fractal distance field with #python and #numpy in 500 characters

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Testing #glslViewer’s 2D shader workflow with http://lygia.xyz #raymarch functions inside #Blender3D is very promising! Just imagine animating complicated camera paths on @Blender on your raymarching scenes : ) #b3d

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