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Posts tagged #libnds

#libnds bgInit function has a bunch of safety checks (github.com/devkitPro/li...) before it calls library code doing the real job github.com/devkitPro/li....

It still uses good old REG_BGxCNT registers, although there's an alias to them, and has its own internal state github.com/devkitPro/li...

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Yes, based on #libnds and a fork of #libntxm for the soundtracked music playback. Even the maps and graphics and animation editors are custom tools of mine ^^"

It doesn't really help the game progressing fast, but part of it is a quest to understand the hardware of the era and master it ^_^

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Game devs!
Share your game engine and 3 screenshots of your game! 👾

#indiegames #indiedev #gamedev #pixelart #MadeWithMyEngine #NintendoDS #ndsdev #gamedev #retrogaming#BilouDreamLand #desmume #libnds

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NDS Dev in 202x Building our dream games from the nineties on NDS. From bits to gameplay.

Anyone else has been doing #nintendoDS #homebrew development lately ( #ndsdev , #libnds, ... or whatever you call it)
sylvainhb.blogspot.com/2023/03/nds-...

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October update Building our dream games from the nineties on NDS. From bits to gameplay.

Oh, for those just riding in, I updated my #gameengine demo for #nintendods last month ... sylvainhb.blogspot.com/2024/10/octo... ( #ndsdev with #libnds )

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