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Posts tagged #librequake

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almost done polishing up the #librequake (@queer.sh) shotgun textures, just a tiny bit of pixel level noodling left i reckon. 200x200px, quake 1 palette. 206 triangles. original model and texture by @adaya.bsky.social

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making shootable buttons for a quake 1 texture replacement pack with the #librequake logo w/ @lavender.pet, my paintover on top of her initial version

needs some work still but it's looking pretty neat i think

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librequake q3 style levelshots for use in fteqw
#librequake #quake3 #quake

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#librequake #quake

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Photo of me playing Quake Brutalist Jam 3 on my Steam Deck, as a mod of LibreQuake
Photo taken at the map selection lobby

On the background, an ever-present estrogen cream bottle

Photo of me playing Quake Brutalist Jam 3 on my Steam Deck, as a mod of LibreQuake Photo taken at the map selection lobby On the background, an ever-present estrogen cream bottle

Wanted to play the new #qbj3 on my Steam Deck (already tried the standalone in Win)

I had already installed #LibreQuake in here (which includes Ironwail), so I only had to download the mod files and voilà, it plays seamlessly

Got surprised because this has rumble and gyro controls too, very cool!

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polishing up the #librequake shotgun textures. original work by the equal parts talented and lovely @adaya.bsky.social

200x200px texture, #quake 1 palette, 206 triangles/229 vertices

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back again on polishing up the #librequake enforcer texture, trying to get it all done (or more likely, done enough - haha is art ever finished really) for the next update

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#librequake Barrel Fang
· model by @lavender.pet
· texture by @lavender.pet & @millenia3d.net
· rig by Mr.M & @kebbyquake.bsky.social
· animation by @nolcoz.bsky.social

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#librequake bone eel in game recording

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new #librequake bone eel/spine eel in game

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New #librequake fish.mdl replacement (spine eel/bone eel)

#freedoom #retrofps #lowpoly #quake

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#librequake

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minor adjustments here and there really but i think changes like the positioning of the lights works much better, they were crowding the chestplate a bit on the topside and nestling them deeper into the detail means i can paint some fake highlights/glow coming off them

#LibreQuake

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bit more polish on the #LibreQuake Enforcer texture I was working on a while back, needs love still but the shading pops a lot nicer now for sure. not sure what i'm gonna do with the boots in particular still but i'm sure i'll figure it out

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[WIP] Final Boss for LibreQuake

I need to fix the topology of the tendril
and I am likely gonna do another pass on the texture

#LibreQuake #Quake #Lowpoly

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Preview
Twitch Twitch is the world

I'm Live!
Can I finish Librequake before I die? Probably not
#quake #disabledstreamer #librequake #twitch

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quick texture polish pass for the #librequake Ogre weapon, collab w/ @lavender.pet

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did another pass on the librequake BarrelFang grenade launcher

size was way to big before (over compensated for what i was worried was to small for the animations)

re-worked the handle designs
and fixed some weirdly non mirrored verts

#librequake #quake

(Music RUSH HOUR - RATTAXI by Louie Zong)

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some progress on, and new textures for #LibreQuake E1M1 starting area

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comparison of the new and old texture. it is a rusty cast iron wall with a demonic creature's face embossed upon the surface, painted as pixel art on the Quake 1 palette. of particular interest is the improved shading and use of colour on the embossed face, however there is also subtle polish on the rusty cast iron backing texture as well.

comparison of the new and old texture. it is a rusty cast iron wall with a demonic creature's face embossed upon the surface, painted as pixel art on the Quake 1 palette. of particular interest is the improved shading and use of colour on the embossed face, however there is also subtle polish on the rusty cast iron backing texture as well.

polishing up this wall texture for #librequake - original one by @lavender.pet is based on a FreeDoom texture. needs some more love still but i'm quite happy with it already

Quake 1 palette, 64x128px. done with Photoshop & Pro Motion Ng

#quake #pixelart #gameart

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grenade launcher / drill for the librequake ogre replacement
UV map by @millenia3d.net
model by @lavender.pet
#librequake #opensource #quake #lowpoly

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WIP texture for the LibreQuake Ogre replacement
#lowpoly #quake #librequake #doom #retrofps

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slooooowly coming together. need a bunch more textures though

#librequake

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some of these textures in action, and some new ones - doing a polish pass on #librequake e1m1 today

original map work by aDaya, ZungryWare and RandomBrushes

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spread of some #librequake techbase environment textures i did a while back, the big squares are 128x128

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texture polish on some #librequake crates

original crate texture/design by @lavender.pet

3x 64x64 textures (top/bottom/sides), quake 1 palette

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WIP armour pickups, texture polish pass

original model/texture by @adaya.bsky.social

#librequake

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grenade/rocket pickup

#librequake

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here's my iteration on one of them! lots of paint on top but i kept all the shapes the same. i'm thinking i'll still change the highlights from those rounded corners to have their hotspots thinner and on the very edge because they play nicer with simple box BSPs when light is applied.

#librequake

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