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Posts tagged #nodevember2025

A 3D render of a series of pizza slices hovering in the air, neatly tessellated together with every other piece facing up and down. The pizza slices are wide and have cheese, sauce, and pepperoni on top. The crust isn't too thick and has light and dark areas for flour and bake marks. The slices are hovering over a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "30 - tessellate" in the lower right.

A 3D render of a series of pizza slices hovering in the air, neatly tessellated together with every other piece facing up and down. The pizza slices are wide and have cheese, sauce, and pepperoni on top. The crust isn't too thick and has light and dark areas for flour and bake marks. The slices are hovering over a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "30 - tessellate" in the lower right.

Finally done with Nodevember, just a hair under a month late! ๐Ÿ˜…

Here's Nodevember #30: Tessellate!

Working on this made me hungry! Hope everyone enjoyed my work for this project and that you have a happy new year!

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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A 3D render of a marble block, with a number of jagged cracks running through it at various angles. The marble is white with dark gray veins and shiny flecks throughout. The material looks somewhat photorealistic. The block is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "29 - fractured" in the lower right.

A 3D render of a marble block, with a number of jagged cracks running through it at various angles. The marble is white with dark gray veins and shiny flecks throughout. The material looks somewhat photorealistic. The block is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "29 - fractured" in the lower right.

Nodevember #29: Fractured

I feel like these got more and more basic as this project went on, but I'm still learning stuff and enjoying making them, so I'm not mad about it. ๐Ÿ˜Š

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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Animated version of Nodevember #28: Ripple.

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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A 3D render of a grid of glass square tiles tilted and angled to make a wave/ripple effect. The glass is a clear blue, slightly distorting the light that passes through it, with a faint rainbow of color. The tiles are hovering at an angle over a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "28 - ripple" in the lower right.

A 3D render of a grid of glass square tiles tilted and angled to make a wave/ripple effect. The glass is a clear blue, slightly distorting the light that passes through it, with a faint rainbow of color. The tiles are hovering at an angle over a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "28 - ripple" in the lower right.

Nodevember #28: Ripple.

For this one, I learned how to do the distorted color effect in the glass and got some raycasting practice in too. ๐Ÿ˜Š

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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A 3D render of a crystal cluster. The cluster is shiny, orange, and cloudy, with many small pieces emanating from a larger central piece. The smaller pieces are angled out away from the core. The render looks slightly photorealistic, though the crystal has a fantastical look to it. The cluster is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "27 - recursive" in the lower right.

A 3D render of a crystal cluster. The cluster is shiny, orange, and cloudy, with many small pieces emanating from a larger central piece. The smaller pieces are angled out away from the core. The render looks slightly photorealistic, though the crystal has a fantastical look to it. The cluster is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "27 - recursive" in the lower right.

I'm turning Nodevember into NoDecember! ๐Ÿ˜†

Here's Nodevember #27: Recursive.

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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Here's an animated version of Nodevember #26: Fireworks! ๐ŸŽ‡

It looks a lot better in motion!

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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A 3D render of fireworks bursting in the air. The fireworks are multi-colored, including orange, red, blue, and green. The colored bursts have left trails of sparks behind. They don't look particularly realistic up close, but from a distance are unmistakably fireworks. They are hovering in space over a holographic checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "26 - fireworks" in the lower right.

A 3D render of fireworks bursting in the air. The fireworks are multi-colored, including orange, red, blue, and green. The colored bursts have left trails of sparks behind. They don't look particularly realistic up close, but from a distance are unmistakably fireworks. They are hovering in space over a holographic checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "26 - fireworks" in the lower right.

Still chugging along with Nodevember (my work has been crazy busy)! ๐Ÿ˜…

Here's #26: Fireworks!

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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A 3D render of a ball of string. The string is very thick and looks slightly cartoonish. The strands are a blend of red, yellow, green, and blue. There are various random strands of string sticking out from all sides of the ball. It is resting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "25 - connected" in the lower right.

A 3D render of a ball of string. The string is very thick and looks slightly cartoonish. The strands are a blend of red, yellow, green, and blue. There are various random strands of string sticking out from all sides of the ball. It is resting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "25 - connected" in the lower right.

Here's Nodevember #25: Connected

I meant for this to be something different, but after a lot of fiddling around, I came up with this as a sort of happy accident and just ran with it. ๐Ÿ˜Ž

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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A little animation for Nodevember #24: Portal!

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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A 3D render of a magic portal. The portal is swirling with purple and blue cloudiness, with bright lines twirling into a dark, black core. It is hovering over a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "24 - portal" in the lower right.

A 3D render of a magic portal. The portal is swirling with purple and blue cloudiness, with bright lines twirling into a dark, black core. It is hovering over a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "24 - portal" in the lower right.

Nodevember #24: Portal

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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Here's an animation of the Nodevember I posted last night. All done procedurally in Geometry Nodes (except for the keyframing).

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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water study for day 28 / ripple #nodevember2025

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A 3D render of a metronome with its arm waving back and forth. The metronome is a turquoise color, and tapers towards the top. It has a sleek, rounded look. The cutout behind the arm is black with white markers for the tempo weight. It is resting on four rubber nubs, and there is a shiny wind-up key on its bottom right. It is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "23 - time" in the lower right.

A 3D render of a metronome with its arm waving back and forth. The metronome is a turquoise color, and tapers towards the top. It has a sleek, rounded look. The cutout behind the arm is black with white markers for the tempo weight. It is resting on four rubber nubs, and there is a shiny wind-up key on its bottom right. It is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "23 - time" in the lower right.

Holy shit, it's a new Nodevember! ๐Ÿ˜ฑ

This one is for #23: Time.

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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warped time for day 23+24 #nodevember2025

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subdividing too far for day 30 / tessellate #nodevember2025

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Full breakdown of my day 11 #nodevember2025 entry "Hive" is out on YouTube!

Go give it a looksy
youtu.be/ICvQP1Sp9mE

#b3d #bnpr #blender3d #nodevember #geometrynodes #tutorial #blendertutorial

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๐ŸŽจ Nodevember - Day 30 - Tessellate

Thought to try the new Compositor to sequencer strips, and got vector radial array to UVs in compositor, and speed things up and put all the pieces there! It's special, a compilation of it all as the new final prompt.
#nodevember2025

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Final render

Final render

Geometry in the view port

Geometry in the view port

Nodes used to create the meshes

Nodes used to create the meshes

Nodes used to create the texture maps

Nodes used to create the texture maps

Nodevember 2025 (2019 prompt list)

Day 30: Innards

Made with Houdini 21.0, textures made with Houdini's Copernicus and rendered with Houdini's Solaris

#nodevember2025 #houdini #NotAI #procedural

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fish pen for day 19 / tool #nodevember2025

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๐ŸŽจ Nodevember - Day 29 - Fracture

Eh.. nothing like a fractured bone. Curves on handle parameters, instanced icospheres, set to SDF meshing, and then unsigned angles for edges and shifted and masked extruded imperfections. I also added symmetry on some seeds.

#nodevember2025

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Poster-print style render of a tree house over a pond

Poster-print style render of a tree house over a pond

Cabin
#Nodevember #Nodevember2025 #b3d #GeometryNodes

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Day 30 - Tessellate
Last day! Finally!
#nodevember #nodevember2025 #b3d #blender3d #geometrynodes #proceduralshaders #proceduralmodeling

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no idea for day 26 / fireworks #nodevember2025

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metro lines for day 25 / connected #nodevember2025

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Final render

Final render

Geometry in the view port

Geometry in the view port

Nodes used to create the mesh

Nodes used to create the mesh

Nodevember 2025 (2019 prompt list)

Day 29: Labyrinth

Made with Houdini 21.0, textures made with Houdini's Copernicus and rendered with Houdini's Solaris

#nodevember2025 #houdini #NotAI #procedural

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An animated version of Nodevember #22: Enchanting!

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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Post image Post image

Day 29 - Fractured
#nodevember #nodevember2025 #b3d #blender3d #geometrynodes #proceduralshaders #proceduralmodeling

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Final render

Final render

Geometry in the view port

Geometry in the view port

Nodes used to create the mesh

Nodes used to create the mesh

Nodes used to create the texture maps

Nodes used to create the texture maps

Nodevember 2025 (2019 prompt list)

Day 28: Porous

Made with Houdini 21.0, textures made with Houdini's Copernicus and rendered with Houdini's Solaris

#nodevember2025 #houdini #NotAI #procedural

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Nodevember 2025 (2019 prompt list)

Day 27: Plasma

Made with Houdini 21.0, textures made with Houdini's Copernicus and rendered with Houdini's Solaris

#nodevember2025 #houdini #NotAI #procedural

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A 3D render of a black metal cauldron filled with a bubbling green brew. The brew is giving off a faint, swirling green smoke. Glowing symbols rise from the brew. The cauldron is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "22 - enchanting" in the lower right.

A 3D render of a black metal cauldron filled with a bubbling green brew. The brew is giving off a faint, swirling green smoke. Glowing symbols rise from the brew. The cauldron is sitting on a white and gray checkered floor. A white frame goes around the image, with the text #nodevember 2025" in the upper left corner and "22 - enchanting" in the lower right.

Nodevember #22: Enchanting

I'll post the motion version soon! ๐Ÿ˜„

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025

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