What day is it?!
#animation #technicalanimation #rigging #deadlock
Latest posts tagged with #technicalanimation on Bluesky
What day is it?!
#animation #technicalanimation #rigging #deadlock
Some fun rigging over the weekend
#mgearframework #technicalanimation #rigging #deadlock
RenderKick - Behind the scenes #technicalanimation #geometrynodes #mechanicalengineering #manufacturing #blender3d #3drigging
Hello Shiv my old friend, I've come to rig you again
#rigging #animation #technicalanimation #deadlock
Simple Blueprint setup I use to help debug animations in UE5. Sets multiple hotkeys for different time dilation speeds, press the same key again to toggle back to normal.
#UnrealEngine #UE5 #GameDev #TechnicalAnimation
Funny how "I'll take a quick look" turns into "hours and hours in notepad++"
Now that I know how to mirror the controls for cable component, I can simplify the face rig a bit. Less viewport clutter, less complexity. I'll take the win.
#technicalanimation #mgearframework #rigging
Quite happy with how this face rig is turning out, especially the Nasal Labial Fold. Just have to wrap it up with post build scripts and default values.
#animation #rigging #FACS #technicalanimation #mgearframework
Nasal labial fold and Corrugator. Just a few additional bones and verts. Nose wrinkler can be handled similarly.
#animation #rigging #FACS #technicalanimation
100% gratuitous rig feature
#rigging #animation #technicalanimation
I think I've had my fill of this song for a lifetime... Identified some issues to fix for next rig build.
#animation #rigging #technicalanimation
More dog-fooding, just blockout pass so far, but it's working better than I anticipated.
#animation #technicalanimation #rigging
When rigging it's important to check your progress frequently using the Wiggle Test®
#rigging #technicalanimation #maya
Rigging, rigging never changes...
#technicalanimation #animation
How do you animate wind?
Noise node! Use it to drive rotation axis of the control, adjust Frequency; Frequency Ratio; Depth Max parameters etc. Animate Time attribute.
If the rig doesn't have dynamics, bake the curve, paste and offset!
#animation #thesixshooter #technicalanimation
Some highlights from 2025. An unexpected sabbatical year gave me time to advance my animation and technical animation skills.
2026 lets fuckin GO!
#animationvsanimator #animation #technicalanimation
How you automate anything, is how you automate everything... something something
#mgearframework #rigging #technicalanimation
"We Go Harder" - Laura Mvula, Mayra Andrade
Pectoralis major, or an approximation thereof. PlusMinusAverage and UnitConversion nodes do all the heavy lifting
#mgearframework #rigging #technicalanimation
Everybody loves a ROM test
ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework
finally automated elbow and puffy pants, amongst many other things, in post build script.
#mgear #rigging #technicalanimation
How it started... how it's going.
OC Collab w. @mrngreeny.bsky.social
Still much more to be done, and many more maya crashes, but making good and steady progress!
#mgear #rigging #technicalanimation
Cartoony revolver rig available on Gumroad. Link in reply
#animation #rigging #technicalanimation
do you feel lucky punk?
#rigging #technicalanimation
Gaits for Dinobird: Walking, Running, and Sprinting. This was refreshingly straight forward compared to RootYaw and Jumping, and it works pretty well with the other systems with no nasty surprises. A good week!
#unrealengine5 #controlrig #proceduralanimation #technicalanimation
Bouncebouncebouncebouncebounce 🎲🖱️
#Gamedev #Indiedev #Godot #Soulblaze #TechnicalAnimation
Project Murder Bird
How it started...
How it's going...
#unrealengine5 #proceduralanimation #technicalanimation
Ramon Arango's M-Rig to UE5, in 3 parts
youtube.com/watch?v=sBBl...
#animation #unrealengine5 #technicalanimation
Quick run through of setting up Customisable Character in UE5 using Mutable Plugin and changing the parameters in Level sequence and PIE
youtu.be/91Y1jTCtlIM?...
#gamedev #UnrealEngine #technicalanimation
I started this animation a week ago as a "break" from another animation to show off the new Mutable plugin, but it took on a life of its own. Now Ramon Arango's Mukuru is a Customizable Character (Object) in #Unrealengine5.
#animation #technicalanimation
starting on mutable set up finally on Ramon Arango's character in UE5. looks a bit daunting but not bad once you get the hang of it, if a bit tedious. next to setup clip meshes to stop the body from poking from under the clothing. #unrealengine5 #technicalanimation
What do you mean I gotta do that obstacle course again?
#UnrealEngine5 #technicalanimation #animation