Latest posts tagged with #threeJS on Bluesky
the reference for modeling a #3D isometric room, as a part of an interactive portfolio using #threeJS and #Blender #art #BlenderArt #3Dartist #krita #opensource
Uploaded my Enterprise showcase over on Youtube now too:
youtube.com/watch?v=d1Z8...
#startrek #b3d #threeJS
Uploaded my Enterprise showcase over on Youtube now too:
https://youtube.com/watch?v=d1Z8xcpn6Nw
#startrek #b3d #threeJS
New short screen grab from testing parts of our game.
We hope you like it.
@AmazingIslands
#threejs #amazingislands #fortnite #cosygames #games #3dart #nodejs #minecraft #bunjs #love #game #free #blender #3dtool
Another neuro tool you never asked for. A #brain #Tractography visualizer in #Threejs animated by #mediapipe. The tractography is not real, those are just drawn lines.
Demo and source code: www.alessandrocrimi.com/ar/brain-tra...
I hope you will enjoy this: Thomas #attractor rendered with #Threejs and animated by MediaPipe. Pinch to change the colour www.alessandrocrimi.com/ar/thomas-ha...
3D fligth simulator over the Mont Blanc / Alps
โ๏ธ I built a 3D flight simulator that lets you fly anywhere on Earth, directly in your browser.
No install. No build step.
โข real-world terrain elevation
โข satellite imagery
โข dynamic LOD terrain up to the horizon
โข aircraft-style HUD + minimap
github.com/jeanjerome/O...
#threejs #opensource
ๅนฝ้ใใทใงใผใ
Ghostiness Shader
#ใใใฝใจ #shirospot
#ใฒใผใ ๅถไฝ #gamedev #indiedev
#threejs #webgl
#screenshotsaturday
#ในใผใใผใฒๅถใใผ
Today we say goodbye to our art intern @robertsmia.bsky.social๐จ
Mia explored stylized 3D art with us, reimagining historical structures, like the fountain in Stockholm's old town, for our game, The Legend of Maran, while using Hology Engine. Thank you Mia!
#art #gamedev #indiegamedev #threejs
Once the foundation of the ship mesh was setup, I started on the details.
Lots of dynamic (and static) lights added here - which would all need to be either baked to a texture or rebuilt in threeJS. #b3d #blender #threejs
Once the foundation of the ship mesh was setup, I started on the details.
Lots of dynamic (and static) lights added here - which would all need to be either baked to a texture or rebuilt in threeJS. #b3d #blender #threejs
Schรถnes Wochenende :-),
autom. Setzer, Mehl, kein Kaffee
Panda, Schildkrรถte, Spacer, Maus,
toon, #threeJs, #Comics, #webcomics, #Animation
youtube.com/shorts/eXmcg...
๐งต Time for a dev thread - for my recent U.S.S. Enterprise NCC-1701-G threeJS project.
1) 3D Modelling in blender.
Here is a timelapse video of the first 3 hours of (very rough!) speed modelling. #Thread #b3d #Startrek #threeJS
https://youtube.com/watch?v=qupfFzQmwA8
๐งต Time for a dev thread - for my recent U.S.S. Enterprise NCC-1701-G threeJS project.
1) 3D Modelling in blender.
Here is a timelapse video of the first 3 hours of (very rough!) speed modelling. youtube.com/watch?v=qupf... #Thread #b3d #Startrek #threeJS
Built an interactive WebGL visualization of Roots pump mechanics. Explore the rotors and fluid dynamics in real-time from every angle.
Three.js + Blender = technical understanding that actually clicks.
https://www.youtube.com/watch?v=aAeilhp_Gog #WebGL #ThreeJS #Blender
A quiet moment at the lighthouse. ๐ This isย Tiny Tide, a low-poly interactive world. Built with R3F and models handcrafted in Blender.
nandordevai.github.io/Tiny-Tide/
#R3F #ThreeJS #Blender3D #CreativeWeb #LowPoly #Javascript
My latest #webgame triptych.github.io/web-games-andrew/game-01... called TrackRunner using #threejs
Experimenting creating low-poly trees in #blender with multiple levels of detail and billboards for use in #VR worlds. I'm pretty happy with the results. What do you think?
#indiedev #gamedev #webgl #threejs #blender3d
Freiburg im Breisgau: 45,005 Trees. One City. ๐ณ
I turned Freiburgโs 2025 official tree registry into an interactive 3D visualization! Explore all 45k city-maintained trees and fly through the urban forest here:
๐ freiburg-trees.vercel.app
#DataViz #SmartCity #ThreeJS #Svelte #Freiburg
My hello-terrain library is finally getting picked up by game devs :)
hello-terrain.kenny.wtf
#threejs #webgpu #r3f
๐ฅ We added flipbook documentation for Hology Engine!
From fire, clouds, and smoke, discover how to bring sprites to life with our flipbook step-by-step tutorial, tips, and example: docs.hology.app/visual-effec...
#indiegamedev #gamdev #threejs
Got the path tracer running on mobile with 16-bit output using Kahan-summation & residuals packed into 8 bits. I'm a bit worried about precision loss so I'll probably replace this with something else. But it still looks quite good on these simple scenes! ๐ฆ
#threejs #raytracing #webgpu #javascript
U.S.S. Enterprise NCC-1701-G (threeJS edition!)
I spent the final 2 weeks of February working on this entry for the 'Spaceship' themed #threejs challenge.
Another entry for @bruno_simon's #threejsJourney community challenges (And one I had a lot of fun making!) ๐โจ #startrek
U.S.S. Enterprise NCC-1701-G (threeJS edition!)
I spent the final 2 weeks of February working on this entry for the 'Spaceship' themed #threejs challenge.
Another entry for @bruno_simon's #threejsJourney community challenges (And one I had a lot of fun making!) ๐โจ #startrek
Bit of work but linkle is now working well on the web with #threejs. Only 800kb without zip, not bad. Next get some animations converted & running plus some armor assets. Can't wait to have her run in a field of grass while hitting things. Small steps :)
#opensource #gamedev
PolyTrack 0.6.0 is out! ๐
This update brings new experimental multiplayer, more customization options for the car, copy/pasting in the editor and more!
Play it here:
www.kodub.com/apps/polytrack
Read the full changelog on my website:
www.kodub.com/updates/2026...
#threejs #gamedev #indiedev
Creative Web Development with Three.js and Blender
www.freecodecamp.org/news/creativ...
#blender #threejs #webgl
Schรถne Woche :-),
Bilder, Wรผrfel, Palme, Kaffee, Kakao
Panda, Schildkrรถte, Katze, Spacer
toon, #threeJs, #Comics, #webcomics, #Animation
youtube.com/shorts/97-tg...
hands itching to port my procedural rigging code over to #threejs ๐ฌ
Gotta stay put while we launch our new thingy, but looking forward to working on stuff that moves once again.