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Posts tagged #usabilitytesting

Day 218 building Insight Squid, Work is progressing nicely on the script builder. Include resources and use them with scenarios and prompts. We can't wait for you to see this! #usabilitytesting #userresearch #uxsky #productsky

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Web-Based Acceptance and Commitment Therapy Tobacco Cessation Program for Veterans With Mental Health Disorders: Adaptation and #usability Testing Background: US veterans with mental health disorders have high rates of smoking and low rates of smoking cessation. Objective: This study aims to focus on an adaptation of a web-based acceptance and commitment therapy (ACT) tobacco cessation intervention (Vet WebQuit) for veterans with mental health disorders who use tobacco and used a qualitative approach to test its #usability (n=16). Methods: Participants were asked to walk through the site during laboratory-based #usability testing and “think aloud” about the features of the intervention. A trained facilitator used semistructured interview questions to assess participants’ experiences with Vet WebQuit and obtain feedback on their impressions of the site. Qualitative analyses identified themes regarding participants’ experiences with the intervention, #usability concerns, and recommendations for improving Vet WebQuit. Results: Overall, veterans found that the Vet WebQuit layout was simple and easy to navigate and use. Veterans reported that several features of the program were useful, including the quit plan, identification of triggers, content that targets mental health concerns (eg, dealing with anger), information on the health effects of smoking, tools for managing triggers (eg, urge surfing), and involving others in their quit plan. Veterans reported that particular features of the ACT approach for tobacco cessation were appealing to them, including the distinction between internal and external smoking triggers, the inclusion of the serenity prayer, and mindfulness exercises, which they could use as a tool reduce the intensity of cravings. Veterans reported wanting more information on the health aspects of smoking (ie, effects on breathing and lung capacity) as a way to motivate them to quit smoking. In addition, they suggested targeting specific mental health concerns that serve as triggers for smoking, including nightmares, boredom, and social isolation. Conclusions: Overall, results from this project identified important elements of ACT digital tobacco cessation interventions for veterans with mental health disorders.

JMIR Formative Res: Web-Based Acceptance and Commitment Therapy Tobacco Cessation Program for Veterans With Mental Health Disorders: Adaptation and #usability Testing #Veterans #MentalHealth #TobaccoCessation #UsabilityTesting #WebBasedTherapy

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#usability of a Tablet-Based Cognitive Assessment Administered by Medical Assistants in General Practice: Implementation Study Background: Digital short cognitive tests administered by medical assistants (MAs) in general practitioners’ (GPs) practices have great potential for the timely identification of patients with dementia, because they can lead to targeted specialist referrals or to immediate reassurance of patients regarding their perceived concerns. However, integration of this testing approach into clinical practice requires good #usability for the test itself, especially for cognitively impaired older adults. Objective: In this implementation study, the digital version of the Montreal Cognitive Assessment (MoCA) Duo was conducted by MAs in general practice. We tested if the interaction with the test is associated with #usability problems for the patients and aimed to find additional relevant constructs that should be considered for the potential implementation of such digital tests into clinical practice. We focused the study on subjective success, #usability, and workload as well as their association with the result of the cognitive test to assess whether the MoCA Duo can be implemented into general practice. Methods: In total, 10 GPs took part in the study. Within their practices, 299 GP patients (aged 51-97 years) with cognitive concerns completed the MoCA Duo administered by MAs. Subsequently, patients and MAs completed digital questionnaires regarding the interaction with the app. #usability was measured using the adapted System #usability Scale, and perceived workload using the National Aeronautics and Space Administration Task Load Index. For the perceived workload, we included an assessment of the patient by the MA. Results of the MoCA Duo were supplied to the GPs for their consultation with the patient. Results: The results indicated good #usability for the MoCA Duo. Self-assessment by the patients indicated that 64% (191/299) could perform in the test to the best of their ability, affected by their MoCA score. We found significant higher #usability ratings by patients with better MoCA scores as well as by younger patients. Furthermore, the perceived workload showed overall medium workload. We found significant correlations between the subjective perceived workload of the patients and the assessment by MAs. Self-assessments as well as assessments by the MAs were significantly influenced by the MoCA scores and the age of the participants. Conclusions: The results indicate good #usability of the digital MoCA within the sample, supporting the idea that the resulting scores are adequate to assess cognitive status without dependence on technological affinity. Furthermore, the results highlight the relevance of heterogenous samples for comparable evaluation studies, based on the significant effect of cognitive status and age on #usability and workload.

JMIR Formative Res: #usability of a Tablet-Based Cognitive Assessment Administered by Medical Assistants in General Practice: Implementation Study #CognitiveAssessment #DigitalHealth #DementiaCare #UsabilityTesting #MedicalAssistants

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Panelists push user-centered design, e‑filing expansion and cautious AI use to improve access to justice A multi-stakeholder panel at the Access to Justice Commission symposium highlighted progress in court technology — from MassCourts and Wi‑Fi to guided interviews and public dashboards — and emphasized plain‑language forms, usability testing, expanded language access and human oversight for AI.

Massachusetts is revolutionizing court access with cutting-edge technology, but there's still work to be done to ensure everyone can benefit from these advancements.

Learn more here

#MA #CitizenPortal #DigitalAccess #LanguageAccess #UsabilityTesting

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Make Money Testing Websites: A 2024 Beginner's Guide You're Already an Expert. It's Time to Get Paid for It. Think about how many websites and apps you use every single day. You scroll through social media, you order…

Make Money Testing Websites: A 2024 Beginner's Guide #getpaidtotestapps #workfromhometesting #betatestingappsformoney #usabilitytesting #QAtestingsidehustle #earnmoneyonline #apptestinggigs #freelancewebsitetester #usertestingjobs #userexperiencefeedback

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Illustration of the derived conceptual framework used to test the usability of the tool

Illustration of the derived conceptual framework used to test the usability of the tool

NEW: Lessons Learned from the #Usability Assessment of an #EHR-Based Tool to Support #Adherence to Antihypertensive Medications www.thieme-connect.de/products/ejo...

#MedSky #UsabilityTesting #UX #hypertension #DigitalHealth

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🚨 New Drop from UX Empathizer 🚨
Stop Guessing. Start Testing.
You don’t need a full research team to run fast, meaningful usability tests.
You just need the right toolkit. www.uxempathizer.com 
#UX #LeanUX #AgileUX #UsabilityTesting #ProductDesign #UXEmpathizer #ContinuousDiscovery #UserExperience

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Tyler Sanderson, Kathryn Grayson Nanz, and Brent Stewart present on Frontend Development at Nebraska.Code().

nebraskacode.amegala.com

#WebSecurity #WebApps #UX #FrontendDev #UsabilityTesting #Blazor #Nebraska #TechConf #WebSecurity #Software #Testing #lincolnnebraska #WomenInTech

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Some cool user research resources for you...

uxresources.info/userresearch...

#userresearch #usertesting #usabilitytesting #designprocess #uxdesign

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A Mobile App (Joint Effort) to Support Cannabis Use Self-Management and Reinforce the Use of Protective Behavioral Strategies: Development Process and #usability Testing Background: Canada’s legalization of recreational cannabis use (CU) has further highlighted the need for innovative interventions that promote lower-risk CU. Young adults aged 18-25 years represent the age group with the highest prevalence of CU. Protective behavioral strategies (PBSs) have been shown to help manage CU and reduce its negative consequences. To date, only a few interventions have focused on PBSs. To address this gap, a mobile app prototype using PBSs to influence CU was developed with and for young adults. Objective: This study aims to describe the development process and #usability testing of Joint Effort, a CU self-management mobile app prototype centered on promoting the use of PBSs among young adults with any past 30-day CU. Methods: Intervention mapping (IM) and a co-design approach were used. Six steps were followed: (1) focus groups were conducted to identify needs and preferences regarding CU interventions; (2) a matrix of change objectives was used to select target behaviors and determinants; (3) theory-based intervention methods and practical applications were selected; (4) focus groups were held to validate the intervention structure and examples of tailored messages; (5) preliminary intervention content was created; and (6) the intervention content was transposed into a mobile app prototype. #usability was assessed through qualitative semistructured interviews and the User Version of the Mobile Application Rating Scale (uMARS), completed by a sample of 20 university students with a mean age of 21.8 (median 22) years, 14 (70%) of whom were women and 15 (75%) were undergraduates. Qualitative data were analyzed using thematic analysis. Results: Four themes were identified from the interviews: Joint Effort was visually pleasing and easy to use; the content was well-adapted to the target audience and nonjudgmental; customization functions were appreciated; and the app was perceived as helpful and relevant for initiating behavior change. The prototype received a mean quality score of 4.43/5.0 (SD 0.53) per item on the uMARS. The mean scores on the 5 subscales were as follows: engagement (4.14, SD 0.53), functionality (4.60, SD 0.47), aesthetics (4.53, SD 0.52), information quality (4.44, SD 0.61), and subjective quality (3.36, SD 0.53). Conclusions: Our findings highlight the added value of IM and a co-design approach, underscoring the importance of incorporating user feedback in the development of mobile apps. Building on the strong #usability results, the Joint Effort prototype has since been developed into an iOS mobile app, and larger-scale evaluations are currently underway to assess its acceptability, #feasibility, and efficacy.

JMIR Formative Res: A Mobile App (Joint Effort) to Support Cannabis Use Self-Management and Reinforce the Use of Protective Behavioral Strategies: Development Process and #usability Testing #Cannabis #SelfManagement #ProtectiveBehavioralStrategies #MobileApp #UsabilityTesting

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Kathryn Grayson Nanz presents 'Usability Testing Without a UX Specialist' July 25th at Nebraska.Code().

nebraskacode.amegala.com

#UX #UXSpecialist #Software #UserTesting #UsabilityTesting #Nebraska #SoftwareDevelopment #TechConf #WomenInTech #WomenInStem #TechnologyConference #frontend

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Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review Background: Game-based cognitive assessments (GBCAs) have the potential to transform the field of cognitive testing by enabling more effective screening of age-related cognitive decline. However, we lack a strong understanding of the usability and overall user experience of these games. This is a risk because the primary target users for GBCAs, older people, are seldom involved in game design research and development. Objective: This study aims to address this gap by investigating the usability, acceptability, and enjoyability of GBCAs for older people. Methods: This study followed established practices for undertaking evidence-based systematic reviews. Results: The initial database search returned 15,232 records. After a thorough screening process, 8 studies remained for extraction and analysis. A synthesis of the included papers identified 2 overlapping yet distinct areas of focus: system usability and subjective user experience. Usability scores were mostly positive across the studies included. However, in several of the game studies, older adults and those with cognitive impairment tended to find GBCAs less usable. This trend was observed even when the games were explicitly designed for these populations, and the tasks were simplistic and representative of basic daily activities. In our second focus area, user experience, we identified the importance of perceived challenge in mediating gameplay experience across groups. That is, generating the appropriate level of difficulty for each user is important for positive user experiences, specifically enjoyment. Conclusions: On the basis of these findings, we identified key learnings for researchers interested in designing and developing GBCAs. These include (1) recognizing that validity is essential but not sufficient on its own; (2) clearly defining the intended user; (3) designing games that align with the unique preferences and needs of older people; and (4), whenever possible, providing each user with their optimal level of challenge. Clinical Trial: PROSPERO CRD42023433298; https://www.crd.york.ac.uk/PROSPERO/view/CRD42023433298

New in JMIR Aging: Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review #UserExperience #CognitiveAssessment #GameBasedLearning #UsabilityTesting #OlderAdults

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👋 Jana Korbičková, Product Designer & Mentor at Alma Career
📆 Wednesday, May 28 at 10:40 am
👉 webexpo.net/prague2025/s...
#UX #ProductDesign #UsabilityTesting

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We're wrapping up the spring HCD Brown Bag Series with a spotlight on usability! Join Aarohi Doshi & Maureen Brudzinski on May 2 at noon for a session on using #HCD to test if your design meets real user needs. #HumanCenteredDesign #UsabilityTesting

🔗 Register here: www.linkedin.com/company/inst...

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Benchmarking Usability and the Cognitive Accessibility Frontier - Equal Entry This article is based on Abid Virani and Alwar Pillai’s talk at A11yNYC. Alwar’s career started as a user experience (UX) designer. She attended the Masters of Inclusive Design program at OCAD…

Benchmarking Usability and the Cognitive Accessibility Frontier

buff.ly/ssw4lrx

#Cognitive #CognitiveAccessibility #Usability #UsabilityTesting #UX #DigitalAccessibility #Accessibility #A11y

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#UsabilityTesting #Agile #ProductDesign #UX #TechTips

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The header reads "Quick Wins: Design Usability Testing” with a "Timeline 1-2 Weeks" label on the top right. The main text highlights: "Meet with you and 1-3 stakeholders to align on your goals and understand what you want to learn." The footer includes the Flagrant logo and a link to the web page: beflagrant.com/quick_wins/design.

The header reads "Quick Wins: Design Usability Testing” with a "Timeline 1-2 Weeks" label on the top right. The main text highlights: "Meet with you and 1-3 stakeholders to align on your goals and understand what you want to learn." The footer includes the Flagrant logo and a link to the web page: beflagrant.com/quick_wins/design.

🔍 Boost your product's usability with our Design Quick Win: Usability Testing. We'll align on goals and gather insights based on your specific learning objectives. See our process! #UsabilityTesting #Design www.beflagrant.com/quick_wi...

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Tyler Sanderson, Kathryn Grayson Nanz, and Brent Stewart present on Frontend Development in July at Nebraska.Code().

nebraskacode.amegala.com

#websecurity #TechConf #webapplication #UX #STEM #frontend #Nebraska #UsabilityTesting #Blazor #TechInnovation #TechnologyConference2025 #DeveloperCommunity

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A grid with eyes. Captioned: Usability, Fresh Eyes.

A grid with eyes. Captioned: Usability, Fresh Eyes.

Don't overthink usability testing—it can be as simple as asking a few friends or neighbors to try out your design. It's amazing what a fresh set of eyes can tell you.
#usability #usabilityTesting #UsabilityDesign #design #AppDesign #WebsiteDesign #InteractionDesign #UsabilityInsights #Accessibility

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Usability testing with disabled users is a good investment Relying on WCAG isn't enough to ensure accessibility. Conducting usability testing with disabled users is the only way. And is required by regulations such as the European Accessibility Act.

Usability testing with disabled users will highlight accessibility barriers missed in typical accessibility audits.

buff.ly/J2DMZRN

#UsabilityTesting #UserTesting #UXResearch #DigitalAccessibility #Accessibility #A11y

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Human-Centered Design Through AI-Assisted Usability Testing: Reality Or Fiction? — Smashing Magazine Eduard Kuric discusses the significance and role of context in the creation of relevant follow-up questions for unmoderated usability testing, how an AI tasked with interactive follow-up should be validated for its capability to incorporate such context, and what the potential — along with the risks — of AI interaction in usability testing.

"Could AI assist UX researchers by dynamically asking follow-up questions based on participant responses?"

www.smashingmagazine.com/2025/02/huma...

#AI #UXResearch #UsabilityTesting #HumanCenteredDesign #AIinUX

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Improving the User Interface and Guiding the Development of Effective Training Material for a Clinical Research Recruitment and Retention Dashboard: #usability Testing Study Background: Clinical trial success depends on efficient participant recruitment and retention, yet low enrollment and high attrition remain persistent challenges. To address these issues, we developed RecruitGPS, a scalable dashboard that provides…

JMIR Formative Res: Improving the User Interface and Guiding the Development of Effective Training Material for a Clinical Research Recruitment and Retention Dashboard: #usability Testing Study #ClinicalResearch #UsabilityTesting #Recruitment #Retention #ClinicalTrials

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Human-Centered Design Through AI-Assisted Usability Testing: Reality Or Fiction? — Smashing Magazine Eduard Kuric discusses the significance and role of context in the creation of relevant follow-up questions for unmoderated usability testing, how an AI tasked with interactive follow-up should be validated for its capability to incorporate such context, and what the potential — along with the risks — of AI interaction in usability testing.

Eduard Kuric explains the importance of context in creating relevant follow-up questions for AI in unmoderated usability testing. Validation of AI capabilities is crucial. AI in testing offers potential and risks. #usabilitytesting #AIvalidation. https://smashingmagazine.com/2025/02/human-centered-…

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Snowball Group #usability Testing for Rapid and Iterative Multisite Tool Development: Method Development Study Background: #usability testing is valuable for assessing a new tool or system’s usefulness and ease-of-use. Several established methods of #usability testing exist, including think aloud testing. Although #usability testing has been shown to be crucial to…

JMIR Formative Res: Snowball Group #usability Testing for Rapid and Iterative Multisite Tool Development: Method Development Study #UsabilityTesting #CDSTools #UserExperience #ClinicalDecisionSupport #ResearchMethods

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#ContinuousDiscoveryHabits #AssumptionTesting #UsabilityTesting

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mHealth App to Promote Healthy Lifestyles for Diverse Families Living in Rural Areas: #usability Study Background: Mobile Integrated Care for Childhood Obesity is a multicomponent intervention for caregivers of young children with obesity from rural communities that was developed in collaboration with community, parent, and health care partners. It…

JMIR Formative Res: mHealth App to Promote Healthy Lifestyles for Diverse Families Living in Rural Areas: #usability Study #mHealth #HealthyLifestyle #ChildhoodObesity #RuralHealth #UsabilityTesting

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Addressing the “Black Hole” of Low Back Pain Care With Clinical Decision Support: User-Centered Design and Initial #usability Study Background: Low back pain (LBP) is a highly prevalent problem causing substantial personal and societal burden. Though there are specific types of LBP, each with evidence-based treatment recommendations, most patients receive a nonspecific diagnosis which…

JMIR Formative Res: Addressing the “Black Hole” of Low Back Pain Care With Clinical Decision Support: User-Centered Design and Initial #usability Study #LowBackPain #HealthcareInnovation #ClinicalDecisionSupport #UsabilityTesting #ChiropracticCare

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Watch user behaviours during usability testing, not just what is said. ✨ Unspoken frustrations are design opportunities! #UXDesign #UsabilityTesting #UserResearch #ProductDesign

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Usability Testing Services – How They Improve Performance and User Satisfaction - Matellio Inc Learn how usability testing services can elevate your product’s performance and user experience. Discover all about usability testing!

Struggling with user feedback? Discover how usability testing services improve experiences and ensure product success. www.matellio.com/blog/usability-testing-s...

#UsabilityTesting #UXImprovement #ProductSuccess #TechSolutions

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