Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
→ Working on Eye of the Match 👁️⚽️
→ Creator of Mix and Jam https://bit.ly/mixandjam
From 🇧🇷 living in 🇪🇸
https://youtube.com/@WookashPodcast
Building useful playthings with Go, Svelte/SvelteKit, Kubernetes, NATS, and more. he/him.
Blog: https://hmans.dev/
Work: @chatto.run
Robots are welcome here. 🤖
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
👩🏽💻Junior Software Engineer for BBC News
👾coding my way back to 2002
💾 Play Potion Puzzle Shop in your browser! https://ginacities.itch.io/potion-puzzle-shop
My own linktree! https://ginacities.com/links
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Solo indie game developer working on "VIRTUALORD", a strategy game for PC (Windows & Linux).
Wishlist & follow: https://bit.ly/48eYBPF
Join Discord: http://discord.gg/pdEPr7efQX
#solodev #indiedev #gamedev
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
🔗 gboisse.github.io
Always developing #ucupaint and doing models on https://www.patreon.com/ucupumar
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
Choose a better internet where privacy is the default. Start protecting your personal information online with Proton Mail, Proton VPN, Proton Drive, Proton Pass, Proton Wallet, and Lumo: https://proton.me/
Award winning experimental designer, educator and maker from Yorkshire. Advocate for approachable design, makes playful experiences for those marginalised by tech, most recently people with dementia. https://presskit.itch.io/alex-johansson-presskit
Freelance 3D artist
-
📬 hello@scoubeaunicolas.com
bento.me/scoubeaunicolas
Writer, game designer, artist | Creator of Citizen Sleeper series + In Other Waters | editor Heterotopias | IndieCade, GDCA winner | BAFTA, IGF, DICE + Game Awards nominee | Poetics PhD | they/them |
Jumpovertheage.com
awkwardsilencegames.itch.io
Game designer and developer of Little Rocket Lab! Available now on Steam:
https://store.steampowered.com/app/2451100/
Designs, programs, and makes art for games! Also draws, models in 3D, writes, and daydreams far too much. ProcGen aficionado.
I stream #gamedev every week, Tuesday-Friday @ https://www.twitch.tv/sorcerystory
Avatar by the awesome @estirdalin.bsky.social!
Solving the toughest problems in game design. Mostly a yearly weekend retreat for professional game designers. https://polarisgamedesign.com/
SoftwareEngineer | FenixFox®Studios
🏡 日本、大阪
🔗 https://fenixfox-studios.com
🐙 https://github.com/MilesTails01
I'm a Ginger thus I have no soul.
Creator of the Odin Programming Language https://odin-lang.org
Working with JangaFX on EmberGen/GeoGen/LiquiGen
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
Official Bluesky account for the FOSS vector program, Inkscape
Banner originally by KessM https://inkscape.org/~KessM/%E2%98%85draw-your-world
Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey
(He/Him) 🇨🇦
I make games with my own engine
https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
Dev streams on YouTube:
https://www.youtube.com/@jakedelmastro
Recreational Programming:
- http://twitch.tv/tsoding
- https://www.youtube.com/@Tsoding
- https://www.youtube.com/@TsodingDaily
⠀⢀⣰⣾⡿⣶⣿⠿⣶
⢠⣼⣿⣿⣷⣿⣿⣶⠉
⢸⣿⣿⣿⣿⣿⣿⠀⠀
Game dev / game artist
Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
UI Design & Development, aspiring 3d web developer
Working now on ITER.
https://store.steampowered.com/app/2832310/ITER/
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
indie game dev since 2004
@orangepixel
weekly: http://youtube.com/user/orangepixelmobile
daily: http://discord.gg/orangepixel
Award-winning indie game marketing consultant. Creator of DON'T SCREAM and Paranormal Tales. Head of Marketing and PR for Hypercharge: Unboxed.
Building FragCoord.xyz
xordev.com
Visual Effects Developer at Valve
🍤 lowpoly shrimp 🍤 heinn.dev 🍤 @filet.group 🍤 Dread Delusion (lovelyhellplace.bsky.social) 🍤
The official luxe game engine account! luxe is made in a game studio - try the preview now! https://luxeengine.com
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
🇫🇷 in 🇺🇸
NYC 🗽
Frontend tango.us
Three.js, Shaders, React, Next.js
Thoughts and learnings on https://blog.maximeheckel.com
Work on https://maximeheckel.com
🔭 La Física me dejó mal y me metí a desarrollar videojuegos (me dejó peor)
🦄 Ex-programmer of PlatonicGames
📱 Mobile Gamedev Programmer at Keplerians.
🐛 No hitter de Hollow Knight.
트와이스 🎵 씨스타 ❤️
Yo no sé hacerlo solo sé intentarlo.
Escribo de rol aquí: https://www.cuadernos-de-rol.com/
Escribo de videojuegos aquí: https://www.elpixelilustre.com/
Hablo con gente guapa aquí: https://www.youtube.com/@AndresitoEPI
Creative Director @electricsaint.bsky.social
BAFTA Breakthrough // artsy weirdo // illustrator, gamedev, stubborn idiot 🧹🏍️
she/they
annahollinrake.com
👇 Crescent County Kickstarter 👇
kickstarter.com/projects/annahollinrake/crescent-county
Indie VR dev / founder of @cozycubegames.bsky.social.
Making <<Penguin Festival>> in Godot. 🐧 Past: Owlchemy Labs. Proud husband and dog dad. The Andy Serkis of penguins.
- 🚫 generative AI
- 🚫 genocide
- ✊ trans rights
Rendering, ray tracing, Metal API.
Indie studio and makers of Totally Accurate Battle Simulator, Stick Fight, ROUNDS, Clustertruck, Air Brawl and Knightfall: A Daring Journey! Published Content Warning.
HASTE 🏃out now! PEAK also out now!!! ⛰️
Award-winning indie game dev // Sucker for Love // Chromatose //
chronic shitposter
@ChromatoseDev on the bird app
Wishlist: https://store.steampowered.com/app/1003900/CHROMATOSE/?utm_source=BS
www.akabaka.dev
Discord: https://discord.gg/ky4KuT5adR
A brand new handheld video game system from Panic.
➡️ Available at https://play.date
💬 Need help? Go to https://help.play.date
At Wolfire, we create innovative and experimental games, and share the lessons we learn to help make game development accessible to everyone.
bit wrangler ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
webassembly @fastly
📍🏴 edinburgh
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
www.dgp.toronto.edu/~hertzman
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
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0 0 1
1 1 1
https://eggerbernhard.ch
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2026 #ECCV2026 Publicity Chair
📍Toronto 🇨🇦 🔗 csprofkgd.github.io
🗓️ Joined Nov 2024
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
UBC Computer Science; physics-based models of human movement; deep reinforcement learning; animation; robotics
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
3D vision fanatic
http://snavely.io
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
MSc CS @ ETH Zurich (CV, CG, ML/AI)
Currently learning about point cloud registration for robotics.
📍Zurich
Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Ph.D. in Computer Science
Research Engineer | @AdobeResearch
Worked on some @Substance3D products.
Views are mine.
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
Professor in Computer Vision at the University of York, vision/graphics/ML research, Boro @mfc.co.uk fan and climber
📍York, UK
🔗 https://www-users.york.ac.uk/~waps101/
Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Graphics/Rendering
https://www.andrewmac.ca/
outerport.com (yc s24)
former research scientist @ nvidia
systems, ml, graphics, llms, and data
personal web: tovacinni.github.io
Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Student Researcher @ RAI Institute, MSc CS Student @ ETH Zurich
visual computing, 3D vision, spatial AI, machine learning, robot perception.
📍Zurich, Switzerland
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Staff Research Scientist at Google - http://sniklaus.com/
Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Faculty in CS at Boston University working on graphics and fabrication
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.