Making The Free Shepherd at @frameinteractive.com in Burlington, Vermont.
https://thefreeshepherd.com
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
XR & Game Developer, especially interested in Volumetric Videos
https://chrisrem.de/
TALLBOYS | Director / Game Designer @tallboys.bsky.social
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Game developer, technical artist, engineer, VR/AR enthusiast, dreamer.
I also make shaders for VRChat creators.
artist/gamedev/passion4fashion/backrooms entity
https://diablana.itch.io/
Making the world better, one texel at a time
Vancouver
#gamedev #shaders #unity3d
hi hemlo i struggle with developing videogames
my games: https://samael-kethill.itch.io
pixel environmental artist/ animator
COMMS OPEN!
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Building FragCoord.xyz
xordev.com
Solo dev creating Meadowfell, Nimian Legends & Wilderless, a procedurally generated fantasy openworld. Thank you everyone who has shown their support and love ❤️🏳️🌈
NimianLegends.com
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Pixel art, Gamedev
post mainly on pixeljoint: https://pixeljoint.com/p/19062.htm
Indie game developer
Neyasnoe: store.steampowered.com/app/2435180/
Other stuff: linktr.ee/sad3d/
they/them | 3D/Technical/environment art |
4th year at Abertay Uni | Big Tesco parking lot aficionado
Portfolio: https://www.josephbardolph.co.uk/
WISHLIST Last Look along Woodward Boulevard: https://store.steampowered.com/app/2144810
I made Your amazing T-Gotchi and Who's Lila?
fascinated by the wonder of interactive art
https://evgeny-ilyin.itch.io/
https://t.me/the_magic_of_interactive
Made Arctic Eggs, trying to make another game
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
🟥 Pixelart. 🟩 Low-poly 3d. 🟦 Ludens.
ご搭乗前に出発ラウンジでお待ちください。
Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Visual Effects Developer at Valve
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA […]
🌉 bridged from https://mastodon.gamedev.place/@castano on the fediverse by https://fed.brid.gy/
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Working on an unannounced tactical-arcady FPS game
Made CORPUS EDAX: http://store.steampowered.com/app/2017610/Co
Soundtrack: https://noai.bandcamp.com/album/corpus-edax-original-soundtrack
Free Textures: epicmcdude.itch.io
Art: @esanchezill.bsky.social
Art Director, Unannounced Original Project @ Hinterland / experimental real-time media artist / creating weird games / that brutalism guy / atmosphere architect /// ☭
http://moshelinke.itch.io
https://moshelinke.com/
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Blender 3D Generalist, Cycles Expert, Python Dev, Godot Dabbler
• Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Nerdy graphics for Cocoon & Inside
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Game dev. Made Bad North and Townscaper.
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Game developer. I made Shadows of Doubt and Concrete Jungle (along with some other talented folks).
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
AMD SMTS Performance Engineer. Ex-Apple, ex-Imagination.
Game Engine Tinkerer, 🇦🇺in 🇫🇮.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Pixel artist. Contact: zedotagger@gmail.com
I might miss reposting old work try here> https://zedotagger.tumblr.com/
Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
"For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Odd Tales founder
Directing the game "The Last Night"
Art Direction, Cinematography, Tech Art.
Atoms, Bits, Memes, Genes.
Futurism, Humanism.
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Building games / gifs / graphics.
Small Radios Big Televisions http://smallradiosbigtelevisions.com
Radio Viscera http://steam.pm/app/1303480
He/him
Rendering humans on phones
Graphics Programmer & 3D Lead at PromethistAI
23 | Czechia
⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
The unique tree simulation that grows the most natural trees ever seen in computer graphics — growing custom trees for 3D visuals, animation and film projects — inside Blender and Houdini. #b3d #houdini
he makes games, including:
🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
gpu psychiatrist @ SIE PSS ATG
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI
GPU compiler dev, reverse engineer, mostly in Glasgow
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Graphics programmer, tech artist, gamedev, and very glad to see you.
Indie gamedev. Making physicsy games, and custom engine in C++ and zig