Epic Games / RAD Game Tools
Creator of Neofeud http://bit.ly/2haV9hM Native Hawaiian, social worker, teacher. Kia'i. Cyberpunk. AKA Chris Miller. Non-Binary/Mahu. Married to @allergictoblu
We believe that creativity thrives in collaboration and that every artist deserves access to the tools, connections, and support needed to succeed.
https://create-connect-succeed.carrd.co
Your source for daily news about game development, industry and jobs.
Maintained by @fronkongames.bsky.social
We're a video game development studio creating narrative-driven titles which include:
🎀 Ether One
⏳ The Occupation
🌸 Dahlia View
🔦 I AM RIPPER
Discord: https://discord.gg/H4s9fTSykK
Game dev @ Alientrap.
Blog: https://www.3delement.com/
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Game Programmer @ Guerrilla
🇵🇹 in 🇳🇱
Hockey 🏒
Scuba 🤿
Indie gamedev things 🎮
alourenco.dev
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Freelancer+IndieGameDev&&Ex(Lead@Outfit7, Lead@Zootfly, ArxelTribe);
// Coding engines, tools & games since '95!
// Worked on World Of Goo 2.
// Currently working with Metanet!
Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
Game Tech Programmer at Supercell. Rendering Enjoyer. Former Tools Leader at Mercury Steam.
(SPA/ENG)
Engine / Graphics programmer at Shiro games. Previously at Ubisoft.
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
High Empress of Compute Units at Remedy, typo queen, Movie lover and Linux fan.
(I also sometimes write/podcast for https://www.factornews.com/)
Multi award winning indie game developers. Makers of darksidedetective.bsky.social and @BlakeManorGame.bsky.social, tellers of spooky tales 👻 Discord - http://discord.gg/spookydoorwaygames
Senior videogame tech artist /art director.
Unreal Tournament 04, Dragonage, D&D Online, God of War: Chains of Olympus, Stellaris, Civ IV + more. VFX Where The Wild Things Are.
https://www.delaneyking.com
Dutch developer and tutorial writer for Godot and Unity.
https://catlikecoding.com
Amiberry author. Software Developer, with an interest in retro home computers. Love riding motorcycles, especially fast ones.
Pro Game Designer for 37 Yrs! Co-founded id, ION Storm. Keen, Wolfenstein 3D, DOOM, Rise of the Triad, Anachronox, DASH, VR. Current:-REDACTED-. Photography/Pico-8/Meditation/Movies/Hifi.
Working @ Epic Games Tools (RAD) on the RAD Debugger. Opinions my own.
• Freelance #GameDev 🎮
• Host of 'Tech Talk with Daniel Albu' 📼
• Co-producer & co-host of 'Conversations with Curtis' 📼
🎙️ Tech Talk with Daniel Albu: https://www.youtube.com/@danielalbu
💻 Website: www.danielalbu.com
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Dt. McQueen investigates the paranormal underbelly of Twin Lakes City.
Created by @spookydoorway.bsky.social
Discord - http://discord.gg/spookydoorwaygames
Steam - http://bit.ly/373oamB
https://youtube.com/@WookashPodcast
I'm making a retro platformer for Game Boy Color.
Demo: https://pixel-perfection.itch.io/ninjas-way
Support us on Indiegogo: https://www.indiegogo.com/projects/--3270495/coming_soon/x/38517612
#retrogaming #GameBoyColor #chiptune
Indie game developer in 🇬🇷 Greece| Creator of 🏴☠️ Chantey for Chromatic and Game Boy | ➡️ Order Now: https://modretro.com/products/chantey
Indie developer behind Lkmad. Creator of Panmorphia, Kosmonavtes and DobbyxEscape game series. Feral cat rescuer.
https://www.lkmad.com
Game Developer - Worked on: Elroy and the Aliens, Return To Monkey Island, Darkside Detective, Beyond A Steel Sky, Thimbleweed Park, Broken Sword 5. Dad to two wonderful girls.
http://www.robertmegone.com
• System software and troublemaking @playstation.com
• WebKit reviewer and OSS enthusiast
• UVW-CWA Member
Author, game dev, ghost writer. Lets Read! NoSleep Podcast editor/contributor. Worked on The Charnel House Trilogy and Richard & Alice, Old Skies and stuff. Owl Cave CEO and Joli Good Productions Co-Founder. Biz enquiries: growyourownwalls@gmail.com
Sound Designer, Maker & Music Practitioner based in Sheffield UK.
————————————————
https://jonorichards.github.io
Brownie’s Adventure 3 👉 store.steampowered.com/app/3213350
AccessibleMusic @ www.underthestars.org.uk
CreativeTech @ https://pif-paf.co.uk
Software Engineer by day, IndieDev by night. Creator of: Evergore, Heroes and Merchants, The Numzle and Tormentis.
Solo indie game dev
Currently working on my first game ‘Mayfly’, a story-rich 'quiet horror' set aboard a narrowboat in Northern England.
Wishlist now on Steam:
https://store.steampowered.com/app/4057470/Mayfly
Lancashire, UK
❗ STEAM DEMO OUT NOW ❗
🎮 Play Demo 👇
https://store.steampowered.com/app/3668160/The_Ballad_of_Bellum_Demo/?beta=0
I make annoying noises.
https://mick-gordon.com/
Software dev, video game maker, writer, general dogsbody.
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS. Working on World Eternal Online.
Owner of Positech Games. https://www.positech.co.uk Coder of Democracy, Gratuitous Space Battles etc blog: http://cliffski.com. Built a solar farm. Ex heavy metal guitarist & teacher. Cat owner. Making Ridiculous Space Battles!
Creative Director @ Raccoon Logic. Also Journey to the Savage Planet, Far Cry 4, Assassin's Creed 3, Army of TWO: 40th Day, Spore, Sims 2 etc. 🇦🇺in Canada.
Principal Software Engineer at Microsoft (Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni.
https://github.com/Cameron-Micka
LEGO® Party!
Lead Technical Artist @ SMG
Graphically inclined programmer
ex 5Lives, Defiant
Game dev, working on Terraformers terraformers-game.com
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Game Designer, Co-founder at Glaze Sound
https://store.steampowered.com/app/2796010/?utm_source=ak
Sr AI Engineer (game AI, not the other kind)
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
Occult Programmer and Code Bruja. void* made manifest. "That CMake Expert"
Opinions are my own. 💥🏴💥
Find my webzone at https://izzys.casa
PFP by @tombofnull.bsky.social
Don't use this service, didn't you learn _anything_ from Twitter?
Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Game Designer, Level Designer, and Artist | LFW | Designer/artist @ Valve | Lead Designer @ Double Fine | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact
25+ years making games professionally. On Signal @ ErikRobson.47
Game Programmer/Designer.
#AmnesiaTheBunker #AmnesiaRebirth #ONTOS #LetheEp1 #PhantomLine. Creator of #detis_engine.
Opinions are my own.
Connecting game studios with top talent. 🎮 Unlock your next level talent with us.
👉 videogamejobs.work
We love Games. We also love remote work.
So we made a place for you to find Remote Game Jobs!
https://remotegamejobs.com
#gamedev #gamejobs
A kind job board and inclusive community supporting careers in #indiegames.
banner and php by @ericalee.cc
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
Game designer. QA. Believer in the power of video games. (He/Him)
willmcneese.carrd.co
-QA @Blackmill Games - 🇳🇱🎮
Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios
-Currently trying to develop my first video game demo on UE5, Project Heliada
*all opinions I share here are personal opinions
fractal witch, space dork 🔭 ~ she/her, anxiety (AvPD, GAD), 🖤🩶🤍💜 ~ makes stuff at @landfall.se
my general life posts are here, techy thoughts are on https://mas.to/@khyperia
Blender Expert / YouTuber / Tool Developer / BioMed 🧬
http://youtube.com/CurtisHolt
Rendering Engineer at Autodesk.
Retired computer graphics researcher
Grandparent
Musical tinkerer
Pen plotter enthusiast
@TomDuff.mastodon.social
Technical Art Director, Stealth Mode
23 years in games.
Dane, living in Sweden.
Formerly
Unity Technologies : FPS Sample, Megacity & DOTS.
Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.
debugger queen ✨ forbes 30u30 ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
video game programmer at valve; ex-campo santo, double fine, ea. I believe in you, so go for it.
エンディングまで泣くんじゃない。
avatar by @michaelfirman.bsky.social
Building repo prompt, formerly xr at Unity
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Blender is the Free and Open Source 3D creation suite.
Free to use for any purpose, forever. ❤️ Now on bluesky!
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Graphics programmer at Unity. Opinions are my own.
Staff Graphics Engineer at Unity Technologies. Working on ray tracing support with DX12/DXR.
https://github.com/INedelcu
Sr Graphics Engineer @ Unity | ex Lead Programmer @ Ubisoft | programming, games, politics.
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
Architect at Intel working on 3D graphics (previously at AMD doing the same)
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
🔗 gboisse.github.io
Tech Lead at Unity Demo Team. Rendering, tech art. Lighting, VFX. Time Ghost, Enemies, The Heretic, Adam
https://twitter.com/robcupisz
Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
I like to build stuff, music, games. technical fellow @ Unity. Opinions are my own.
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Ex game dev and GPU philosopher.
Creating beautiful things and building them well. Into modernism, Memphis Milano; Miami Vice Super Fan.
Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Used to be a game developer.
Stylized Rendering nerd.
Viewport & EEVEE module dev at Blender.
#malt3d (http://github.com/bnpr/Malt) creator.
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪