Primarily a programmer, though very generalised skillset in terms of game development.
Blog: https://mads.blog/
Resume: https://www.hiremads.today/
Portfolio: https://www.madsmakes.games/
art, motion graphics, hobby gamedev -
working on Tiny Tires in my free time 🏁🚗
full-time work at framebyframe.dk
🚗 tinytires.com
🌐 kristinsson.dk
✏️ pointclicking.com
making videogames! sludge life, guncho, disc room, high hell, dustbiters, heavy bullets, mundo lixo etc -> http://terriv.games 🇧🇷
Your local soft and fluffy software engineer foxgirl! 🦊
@inochi2d.com lead developer, low level software engineer, graphics programmer, game engine developer and retro homebrew tinkerer.
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Website: https://gameaudiodenmark.dk/
Game Audio Playthrough: https://www.meetup.com/game-audio-playthrough/?eventOrigin=home_groups_you_organize
#rustlang, #jj-vcs, atproto, shitposts, urbanism. I contain multitudes.
Working on #ruelang but just for fun.
Currently in Austin, TX, but from Pittsburgh. Previously in Bushwick, the Mission, LA.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.
A prototype for a much larger system
http://www.possibilityspace.org | he/they
Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
Working in VR-sims by day / Indiedev by night / learning C# making a hidden object game - https://store.steampowered.com/app/3030650/Fantastic_Findings_Hidden_Seasons/
https://www.shapeshiftentertainment.com/
#gamedev #unity #gameart #Indiegame #dkgame
i work at the intersection of set theory and figurative language
http://ianthehenry.com | http://bauble.studio | http://janet.guide | http://toodle.studio
Engine programming. GameDev. 🇩🇰
https://jadderson.com
Founder of Clockwork Labs
✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Indie game dev and UI/UX designer
Solodev on Biophobia 🌺 Currently working on Biopsy 🌸 and UI/UX for @mindsetpuzzle.bsky.social
https://www.charlottemadelon.com
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.
https://www.patreon.com/c/watawatabou
Co-Founder at ValueBase.co
☦ Narcoleptic Norseman, Texan with Tourette's, Game design and Game theory, Mass Appraisal for the Masses.
One-man game studio. I love making games. I was Dead Cells lead.
Tenjutsu (https://bit.ly/tenjutsu) / 🔥DeadCells / 🧯Nuclear Blaze (https://bit.ly/nblaze) / 🗺️ ldtk.io / 💀Have a Nice Death
Lifelong Programmer, Host of the Developer Voices podcast.
Game Engine Developer | Data-Oriented Design Advocate | Challenging OOP & Clean Code Dogma | Building a Game Engine for 100 Zelda-Like
Dungeons github.com/andresfelipemendez/100-dungeons
ex Unity, ex Microsoft
♀️ She/Her
👩🎨 Art Lead on 'Sea Of Rifts'
🎓 Game design degree
🎨 Art generalist
🧩 Games and storytelling enthusiast
🏕️ Enjoyer of outdoor activities
🕺 Conquerer of dance floors
Dad, husband, software developer, outdoor enthusiast, runner.
Founder of Figurement - the collaborative 3D product renderer
Walker of less traveled paths, helping people around me the best I can.
Collector of all things Nintendo and Danish 8bit software. #agiledk #dataarkæologi #retrodk
Currently making -- Mutant Karate Canary -- MKC -- Masters of Card Boxin'
https://store.steampowered.com/app/1870800/Mutant_Karate_Canary/
#dkgame advocate, gamedev veteran and advisor. Chief advisor at Kaiju Creation, former Senior Project Manager at 3DRealms.
"the maintainer is a legitimate communist. i will not be supporting this language"
- some yt guy, 2024
I made @gleam.run and I do gymnastics (badly)
they/them or he/him. end fossil fuels. genocide is bad. ride a bike.
Professional shape rotator.
More true than is convenient.
https://acko.net/
https://usegpu.live/
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com
Game Designer/Director on COCOON. Also created 140 and THOTH! Former lead gameplay designer at Playdead (LIMBO and Inside!)
carlsengames.com
Making games at the LEGO Group 🧱🕹️
Pilot ✈️ | Gamer 🎮
LEGO.com/games
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Indie game developer with
Tangram Games @tangramgames.bsky.social. Gunpla newbie.
Designer, game-artist, dev, I build prototypes, procedural animation, UX-, IxD- & game design. Making #deadRDY - A survival horror game for kids. Designer/developer on #OutOfWords
Your local towel-wearing game preservationist librarian. Autisticly obsess over #dkgame, terrible horror movies, adventure games and weeb shit. He/They.
Dad, husband, brother, son. Working on Dart at Google, ex-game dev at EA, wrote "Game Programming Patterns" and "Crafting Interpreters". http://stuffwithstuff.com/
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
I make games
https://managore.itch.io/
https://bit.ly/leapyearonsteam
.1x engineer. makes games: holedown, subpar pool, rymdkapsel & twofold inc
https://grapefrukt.com
Director of BAFTA-winning indie game studio Size Five Games
EARTH MUST DIE | Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage
www.sizefivegames.com
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 💾🏳️⚧️🏳️🌈
mostly cat pictures
He/him
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Art, game design, doodles.
Here for nice/cute/weird board games, video games, illustrations, and pals. Worked on Bomb Busters, Flinthook, Dig! Dig! Dino!, Geek Mind, BioGems, Where's Waldo, and so on!
Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Danish Computer Scientist and puzzle maker. Co-founder of Zebrasoft. Currently working on online escape rooms and made 3 games - find them at zebraescapes.com. Sometimes work freelance as a Scrum Master
Dad * 2, Husband, Software Engineer, Computer Scientist. All good.
https://linktr.ee/lobner
games and stuff
bento.me/jefvel
3D artist - Makes fun things
🎮 Itch : kaylousberg.itch.io
💻 Unity : assetstore.unity.com/publishers/88507
💖 Patreon: patreon.com/kaylousberg
Join the KayKit community here : https://discord.gg/JC7HGnnUqH
#gameassets #gamedev
French indie game dev at @twotinydice.bsky.social who loves cards🃏, dice 🎲 and revolution ✊
- Designer and prog of Pyrene (http://store.steampowered.com/app/2468100/)
- Creator of Forward (https://store.steampowered.com/app/1766390/)
Gamedev from Ireland. Made Guild of Dungeoneering, Cardpocalypse, and Eyes of Hellfire
Game dev. Made Bad North and Townscaper.
@godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Husband, GodotEngine creator and advisor to the project.
artist
game maker
co-created puzzmo
Graphics programmer, tool builder, tabletop gamer. he/him
Creating games, music, tools / Open source 2d tech https://ceramic-engine.com / Interactive Fiction writing tool https://loreline.app / Soundcloud https://soundcloud.com/jeremyfa / Creative code http://instagram.com/jeremyfa / FR
Founder of Brace Yourself Games, co-founder of Claren Academy. He/him. 📸 https://instagram.com/slopeoak
Makin games | Makin tunes | Makin ⊙▽⊙ faces | daddy dev in rva
hi i make games and websites
torcado.com
torcado.itch.io
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
🐰 The Girl Who Kicked a Rabbit https://store.steampowered.com/app/2427130/The_Girl_Who_Kicked_a_Rabbit/
🍜 IdeaCafé, a takunomi games magazine
🎍 https://takunomi.itch.io/
🍻 Part of takunomi たくのみ takunomi.space
Gamedev / VR / 🇳🇱 / Building Flecs, a fast Entity Component System for C/C++ (https://discord.gg/z5aPUtqA4Q)
Working on Playbit https://playb.it/ . Designer of Figma, Inter, Spotify. Software painter. https://rsms.me/
Author of interpreterbook.com and compilerbook.com. Working at Sourcegraph. Previously Zed. Programming where the rubber hits the road. Writing Register Spill at: registerspill.thorstenball.com
Indie gamedev @ Biodome Games. Father of 4. Copenhagen, DK. 🕹️
On the editorial board of Spilordningen, the Danish cultural support scheme for games.
🕹️Gamedev resources and blog: http://kulturprodukt.net/resources
Indie game developer who made Pony Island, The Hex, and Inscryption. Currently working on Pony Island 2: Panda Circus!