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Regenerator 2000 Disassembler: A 6502 TUI for Commodore Code - The Oasis BBS Regenerator 2000 Disassembler: fast 6502 TUI for C64 files, x-refs, undo/redo, and exports for 64tass, ACME, ca65.

Regenerator 2000 Disassembler: A 6502 TUI for Commodore Code
#Commodore64 #C64 #MOS6502 #RetroComputing #Disassembler #ReverseEngineering #TerminalUI #DemoScene #HomebrewDev

theoasisbbs.com/regenerator-...

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C64 ML Markup on SYSOP-64 C64 ML markup on SYSOP-64 shows HTML style pages, JavaScript, sprites, SID, and URL loaded assets on real C64 hardware.

C64 ML Markup on SYSOP-64: HTML Style Coding for the Commodore 64
#Commodore64 #C64 #Sysop64 #C64ML #RetroComputing #FPGA #Demoscene #HomebrewDev #SIDChip #8Bit

theoasisbbs.com/c64-ml-marku...

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XVI: Building a vi-Style Editor for Commander X16 in Prog8 - The Oasis BBS XVI is a vi-style editor for Commander X16. Brett Estrade shows how Prog8 and structs power paging, modes, and file loading.

XVI: Building a vi-Style Editor for Commander X16 in Prog8
#CommanderX16 #Prog8 #XVIEditor #MOS6502 #RetroComputing #HomebrewDev #Commodore64 #Commodore128 #PET #OtterX
theoasisbbs.com/xvi-building...

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MEGA65 Sonic Demo Shows Green Hill Progress - The Oasis BBS MEGA65 Sonic demo shows Green Hill tiles, a full map in Attic RAM, and DMA driven map streaming. Background layer is next.

MEGA65 Sonic Demo Shows Green Hill Progress
#MEGA65 #SonicTheHedgehog #RetroComputing #HomebrewDev #8Bit #FPGA #Commodore #GameDev

theoasisbbs.com/mega65-sonic...

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Crystal Mines is BACK.
Pubby explains how the Hoskinson brothers rediscovered the original game, bought the rights, and brought him on board to revive it, leading to Crystal Mines Supernova for the NES.

🎥 Full clip below

#NESHomebrew #RetroGaming #CrystalMines #HomebrewDev #NESDev

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I work way slower than I used to for some reason. And back then I didn't work any fast. I don't think I'll finish this by the end of #gbcompo25. Anyways I finished a stage selection system.
#gameboy #gbdev #homebrew #homebrewdev #gamedev

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How to Run Programs on F256: 12 Essential Methods Explained - The Oasis BBS Learn how to run programs on F256 using 12 different methods—from SuperBasic to Toolbox. Unlock the full potential of your Phoenix system!

How to Run Programs on F256: 12 Essential Methods Explained
#F256 #RetroComputing #Foenix256 #SuperBasic #FoenixMgr #PGZ #8BitComputing #FlashMemory #HomebrewDev #AnyBitFeverDreams

theoasisbbs.com/how-to-run-p...

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Little our friend here has learned how to turn left and right... and also DANCE a bit :) She can really Moove

#gamedev #indiegamedev #BRdev #BRgamedev #BrazilianGameDev #homebrew #homebrewdev #homebrewdevelopment #retro #retrogamedev #gameboy #asssembly #assemblylanguage #assemblyprogramming

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Early Look at MEGA65 RPG Engine “The Thing of a Bad Thing” - The Oasis BBS Gábor shares a work-in-progress RPG in BASIC65 for the MEGA65, building a pseudo-3D engine inspired by classic games like The Bard's Tale.

Early Look at MEGA65 RPG Engine “The Thing of a Bad Thing”
#MEGA65 #BASIC65 #RetroDev #RPGDev #BardsTale #TheThingOfABadThing #8BitGaming #HomebrewDev

theoasisbbs.com/early-look-a...

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2D Byte Arrays Come to sharkC64: See Them in Action - The Oasis BBS A look at how 2D byte arrays work in the sharkC64 language, complete with a working demo and bytecode breakdown. See how this new feature expands what's possible in C64 programming.

2D Byte Arrays Come to sharkC64: See Them in Action
#sharkC64 #C64dev #RetroComputing #Bytecode #Commodore64 #RetroCoding #8bit #C64Programmer #HomebrewDev #Compiler #VintageComputing #Assembler

theoasisbbs.com/2d-byte-arra...

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I've got mixed feelings about this. The Chromatic came after a few years of the Game Boy dev community growing with #GBStudio so there were plenty of launch games to choose from. Will the #homebrewdev scene step up and release similar tools and or games for the N64?

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Game Boy Color fans, stay tuned to our account because 'Metal Miracle' is on its way!

#gbc #homebrewdev #gameboycolor #metalmiracle

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I got to do the cover on this one! If youre a sucker for whacky inventors but arent a huge fan of how the artificer class handles that in 5e, you should absolutely check this out. #ttrpg #artificer #homebrewdev

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