πThis paper investigates the ability of #LLMs (particularly sub-10B Small Language Models #SMLs) to generate #BehaviorTrees #BTs from natural language, with a specific focus on #Spanish
#SEPLN2025 #OraiNLP
#IKASPROD project
#Robotics
Latest posts tagged with #BehaviorTrees on Bluesky
πThis paper investigates the ability of #LLMs (particularly sub-10B Small Language Models #SMLs) to generate #BehaviorTrees #BTs from natural language, with a specific focus on #Spanish
#SEPLN2025 #OraiNLP
#IKASPROD project
#Robotics
#gamedev #godot #vr
experimenting w/ #behaviortrees for #cozygame prototype
#ai #chatgpt #claude #gemini #grok #deepseek #alexa #copilot #vibecoding #LLMs #behaviortrees #cnns #transfomers #dnns #supervisedlearning #unsupervisedlearning #reinforcedlearning #aiart #ArtificialInteligence #nlp ππΎ
#Animation Graph updates to Enemy #AI. Running Stop animations are in along with an #AimOffset and #Melee if you get too close to the enemy. #UnrealEngine5 #IndieDev #VideoGames #Art #GameEngine #EpicGames #M9Beretta #DieHard #3D #VideoGames #bluesky #digitalart #behaviortrees
Started working on the animation blueprints for the Enemy BP. As an animator, this is going to be a major focus for me. I want the player to enjoy shooting at these guys. #UnrealEngine #UE5 #Animation #3D #AnimBlueprints #Bluesky #GameDev #VideoGames #IndieGames #logic #AI #BehaviorTrees #Movies
Learning #BehaviorTrees in #Unreal this week. Some enemies when they're low on health, they'll run and hide, some just run towards the player while shooting. #AI #ArtificialIntelligence #Enemies #UE5 #Sequece #Selector #GameDev #SoloStudio #Arcade #ShootEmUp #BlueSky #Perception #ActionMovies
I've created an #UnrealEngine project that serves as a gentle introduction to #BehaviorTrees. It is available on #GitHub: github.com/marcosecchi/...
#ai #ue5 #gamedevelopment #gamedev
I've been asked by #Packt to write a short article about #BehaviorTrees in #UnrealEngine as a companion to my "Artificial Intelligence in Unreal Engine 5". You can read it here: www.packtpub.com/en-it/learni...
#gamedev #ai #cplusplus #blueprints #ue5
Pretty nice presentation by Jeremy Choo (Ammobox Studios) on why, in some cases, you should prefer #StateTrees over #BehaviorTrees in #UnrealEngine: dev.epicgames.com/community/le...
#gamedev #ue5 #ai #artificialintelligence
My "Artificial Intelligence in Unreal Engine 5" book is available on Amazon: www.amazon.com/Artificial-I...
#ai #ue5 #unrealengine #gamedevelopment #cplusplus #blieprints #navmesh #behaviortrees
LimboAI version 1.0.1 is released on GitHub, and coming to AssetLib soon! π
github.com/limbonaut/li...
LimboAI: a C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI π€π‘
#limboai #gamedev #indiedev #behaviortrees
LimboAI v1.0 release candidate RC1 is out now! With brand-new demo project, fixes and improvements.
github.com/limbonaut/li...
LimboAI: C++ plugin for #GodotEngine 4 with behavior trees and state machines for game AI π€π‘
youtu.be/NWaMArUg7mY
#gameai #limboai #gamedev #indiedev #behaviortrees
Screenshot from the operation of the LImboAI Godot extension
Revised the Blackboard system in #LimboAI with behavior trees in mind. Ver. 1.0-dev3 is out now: github.com/limbonaut/li...
LimboAI is a module for Godot 4 offering behavior trees and state machines for crafting game AI π€π‘
github.com/limbonaut/li...
#godotengine #behaviortrees #gdextension #gameai
Behavior tree edited using LimboAI editor
LimboAI v1.0-dev2 is out now, bringing hot-fixes and many improvements! π¨βπ»
github.com/limbonaut/li...
LimboAI is a module for Godot 4 offering behavior trees and state machines for crafting game AI π€π‘ github.com/limbonaut/li...
#godotengine #godot4 #gdextension #gameai #behaviortrees #limboai