C64 Vibe Assembler: A C64 Game Built With AI Help
#Commodore64 #C64 #MOS6502 #Assembly #CC65 #VICEEmulator #RetroCoding #VSCodium #GameDev #8Bit
theoasisbbs.com/c64-vibe-ass...
Latest posts tagged with #CC65 on Bluesky
C64 Vibe Assembler: A C64 Game Built With AI Help
#Commodore64 #C64 #MOS6502 #Assembly #CC65 #VICEEmulator #RetroCoding #VSCodium #GameDev #8Bit
theoasisbbs.com/c64-vibe-ass...
Advedit C64 Editor: Full-Screen Editing on the C64 Ultimate
#AdveditC64 #C64Ultimate #Commodore64 #cc65 #RetroDev #8bit #Homebrew #CProgramming
theoasisbbs.com/advedit-c64-...
Getting further and further sidetracked from my raytracer. This time learning #cc65 development for #atari8bitcomputers. I was originally just going to learn about cl65 config files, but got sucked into making a fake #sonicthehedgehog run on an #atari400
youtube.com/shorts/MvhVk...
Retrocoding is hard and humbling, but can be also quite fun. Just spent an hour and half optimizing 270 bytes of memory out of my codebase, and isn't it a good mental exercise, especially trying to keep things clean through it. #c64 #cc65
Minidoku X16 Port Development
#CommanderX16 #Minidoku #RetroDev #CC65 #RetroGaming #8bitComputing #HomebrewGames
theoasisbbs.com/minidoku-x16...
Fork, port to #CC65 #VBCC #LLVM_MOS, play ... 😂.
github.com/iss000/6502N...
Info @DF-forum: forum.defence-force.org/viewtopic.ph...
Spent some time in the last few weeks creating a small and simple text adventure engine for the #C64 with #cc65. Nothing noteworthy tbh but surely a very good exercise for my tired old mind. Had to twist and retrain quite a bit to make it make sense (and be reasonably debuggable).
A little while ago I worked on making the Apple II cc65 runtime less dependant on the target. That work is now in cc65's git and it is possible to use 80 columns, lowercase characters and MouseText characters while building for `apple2` in addition to `apple2enh`.
This allows me to ship a […]
As of today, the #cc65 runtime now contains LZSA (1 and 2) and ZX02 decompressors: github.com/cc65/cc65/commit/333ac4b...
#RetroComputing #cc65
Visualizing Commander X16 User Port Signals with LEDs
#CommanderX16 #RetroComputing #UserPort #HardwareHacks #LEDprojects #cc65 #ModernRetro #LED #UserPort
theoasisbbs.com/visualizing-...
Oh buddy oh pal!!! I've found out how to write C code that can run on the Commander X16 (Don't have a physical X16 because I'm broke...)
#cc65 #cx16 #commanderx16 #retrocomputing
My submission was straightforward. Some small optimisations are indeed possible.
Size of the #binary #executable can't compete with #8bit #languages when using the #MetaLang #CC65 #C backend, but I have inhouse native backends that can compete.