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Posts tagged #Direct3D

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D7VK version 1.5 brings Direct3D 3 support via Vulkan on Linux The D7VK project has expanded again in version 1.5 that's out now - adding in support for Direct3D 3.

D7VK version 1.5 brings Direct3D 3 support via Vulkan on Linux
#Linux #OpenSource #Wine #Proton #D7VK #Direct3D

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D7VK 1.5 Released With Direct3D 3 Now Implemented Over Vulkan The open-source D7VK project began to implement Direct3D 7 over Vulkan similar to DXVK and VKD3D-Proton providing support for newer Direct3D APIs atop Vulkan. With succeeding releases D7VK was extended to Direct3D 6 too and then Direct3D 5 support. Now with today's D7VK 1.5 release, Direct3D 3 is implemented for faster acceleration using Vulkan...

Me atrevo a afirmar que #GNU con #Linux tiene ahora mejor función para #Direct3D 3 que el propio #Windows. Sirviendo coño.

Juego para Direct3D 3: Monster Truck Madness o Tomb Raider.

https://www.phoronix.com/news/D7VK-1.5-Released

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Announcing Shader Model 6.9 Retail and New D3D12 Improvements - DirectX Developer Blog Today, we are pleased to announce that Shader Model 6.9 and other features have been officially released with Agility SDK 1.619 and complementary DXC 1.9.2602.16. Many of these features have been in…

Announcing Shader Model 6.9 Retail and New D3D12 Improvements

buff.ly/vufSQBs

#directx #direct3d #windowsdev #gamedev #3d #agilitysdk

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Hmmm....it gives me a blank window. Also noticing that there is no error handling. The return values for all of the Direct3D calls are ignored.

Enabling Direct3D Debug Layer to get some insight of what's going wrong.

#DirectX #Direct3D

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D7VK version 1.4 bringing further enhancements for older Direct3D via Vulkan Even more improvements have arrived for D7VK that brings Direct3D 5, 6 and 7 via Vulkan for use with Wine / Proton in version 1.4.

D7VK version 1.4 bringing further enhancements for older Direct3D via Vulkan
#Linux #OpenSource #Vulkan #Direct3D #D7VK #DXVK

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Vulkan-based translation layer D7VK officially expands to include Direct3D 5 support The Vulkan-based translation layer D7VK has version 1.3 out now, which officially expands it to also cover Direct3D 5 support for running more games on Linux.

Vulkan-based translation layer D7VK officially expands to include Direct3D 5 support
#Linux #OpenSource #Wine #Proton #D7VK #Direct3D

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D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too Entering the land of what the developer calls diminishing returns, D7VK version 1.2 has rolled out delivering a bunch of Direct3D 6 improvements.

D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
#Linux #Wine #Proton #OpenSource #Vulkan #Direct3D

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Wine 11 brings huge WoW64 overhaul, NTSYNC boost, and better gaming on Linux Wine 11.0 arrives with a year of development work, more than six thousand changes, and broad improvements across graphics, WoW64 compatibility, gaming, and system performance. From Vulkan and Direct3D tweaks to new Wayland desktop features and better device support, this release marks a confident leap forward for Windows application support on Linux.
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D7VK v1.1 is out with experimental Direct3D 6 support via Vulkan for Windows games on Linux The D7VK project for providing Direct3D 7 support on Linux with Wine / Proton has expanded in the version 1.1 release to add experimental Direct3D 6 support.

D7VK v1.1 is out with experimental Direct3D 6 support via Vulkan for Windows games on Linux
#Linux #OpenSource #Vulkan #Direct3D #D7VK #DXVK

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Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now Bringing more classic gaming goodies with the Vulkan-based translation layer for Direct3D 7, D7VK 1.0 is out now for Linux.

Vulkan-based translation layer for Direct3D 7 on Linux, D7VK has a 1.0 release out now
#Linux #Wine #Proton #OpenSource #Vulkan #Direct3D

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D7VK brings Direct3D 7 to Linux using Vulkan based on DXVK We've have DXVK and VKD3D-Proton for various versions of Direct3D on Linux, but now it seems we're also getting Direct3D 7 as well.

D7VK brings Direct3D 7 to Linux using Vulkan based on DXVK
#Linux #OpenSource #Vulkan #Direct3D #D7VK #DXVK

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v0.0.2 is up! Thanks to #Direct3D, selecting a window is no longer needed. Just place the visual novel inside the transparent box and play the game as usual.
cesar-bravo-m.itch.io/visual-novel...
github.com/cesar-bravo-...
#LanguageLearning #gaming #indiedev #LearnJapanese #VisualNovel #SteinsGate

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DirectX Shader Model 6.9 and The Future of Direct3D Cooperative Vector DirectX Developer Blog: Direct3D Cooperative Vector is Evolving DirectX continues to evolve to support the growing demands of AI and machine learning workloads. As part of this effort, we plan to intr...

#DirectX Shader Model 6.9 and The Future of #Direct3D Cooperative Vector
www.elevenforum.com/t/directx-sh...

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Original post on masto.ai

Ya me he pillado el #TheCrewMotorfest del estudio #IvoryTower (de #Ubisoft). Actualmente tiene un descuento del 80% que lo hace, en mi opinión, muy recomendable.

He jugado una hora y mis primeras impresiones son muy buenas. El juego no llega al nivel gráfico de #ForzaHorizon5, pero no desmerece […]

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Find Direct3D DDI version and Feature Levels in Windows 11 This tutorial will show you how to find the Direct3D DDI version and feature levels supported by your GPU in Windows 10 and Windows 11. DirectX 12 introduces the next version of Direct3D—the 3D graph...

How to Find #Direct3D DDI version and Feature Levels in #Windows11 and #Windows10 #DirectX
www.elevenforum.com/t/find-direc...

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Os juro que me quedo, todavía, embobado al ver la magia que hace DXVK / VKD3D para traducir las llamadas #Direct3D a @vulkan.

Me la pone dura, de verdad.

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OCCT - Update notes for version 14.2 - Noticias de Steam OCCT v14.2 update is here and it's an important one! 🥳 With v14.2, we're making a major change: we’re dropping DirectX and switching to Vulkan by default. Why? 🔴On Linux, OpenCL support is optional, and finding which OpenCL adapter corresponds to which in DirectX is particularly challenging, making it hard to tell which adapter from one API matches the one reported by another. 🔴On Windows, maintaining a separate DirectX rendering path added unnecessary complexity.

Ojalá @vulkan se acabe follando vivo a #Direct3D. 💪💪💪

store.steampowered.com/news/app/3515100/view/49...

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LEGO® Island - Online Web Port Play the classic 1997 PC game LEGO® Island directly in your web browser!

LEGO Island is back! A team of enthusiasts ported its Direct3D Retained Mode engine to desktop and mobile platforms, plus the web.
#LegoIsland #DirectX #Direct3D #RetroGaming
https://isle.pizza/
https://www.youtube.com/watch?v=JUNdWnI5BTk

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Original post on masto.ai

Está confirmado por #NVIDIA que los juegos que usan #Direct3D 12 pierden rendimiento en #GNU con #Linux respecto a Windows.

forums.developer.nvidia.com/t/directx12-performance-...

Se nota en #SilentHill2 bastante; a parte de los problemillas que tiene el […]

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Direct3D S2 の画像⇒モデル機能を試す
Direct3D S2 の画像⇒モデル機能を試す YouTube video by kiwi

「Direct3D S2 の画像⇒モデル機能を試す」 をアップロードしました。
数多くあるモデル生成AIですが、ディティール再現性がすごいと噂の Direct3D S2 を試します。
www.youtube.com/watch?v=7EGO...

#b3d #blender #Direct3D #AI

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Me meto por el culo la maravilla que es #dxvk (gracias a Philip Rebohle y demás) y el "fork" #vkd3d de Hans-Kristian Arntzen (y demás, claro) que obran el milagro de pasar las llamadas de #Direct3D 8, 9, 10, 11 y 12 a @vulkan.

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Agility SDK 1.717-preview and 1.616-retail - DirectX Developer Blog We are pleased to announce both a retail and preview Agility SDK release with several new features

Agility SDK 1.717-preview and 1.616-retail | by Adele Parsons.

buff.ly/YQ7NUKq

#directx #windows #agilitysdk #gamedev #nvidia #direct3d

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También leyendo guías de optimización en #Steam veo que un truco *muy* extendido es usar @vulkan. Hay un huevo de gente en Windows usando #dxvk o #vkd3d. ¡Qué te follen #Direct3D!

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D3D12 Memory Allocator The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.

After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉

🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!

#Direct3D #DirectX12

gpuopen.com/d3d12-memory...

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Original post on masto.ai

Veo por el anuncio de la beta de #BlackMesa que la versión para GNU/Linux usa una capa de compatibilidad #OpenGL a Vulkan vieja de #Valve llamada #ToGL. La versión Windows sí usa #DXVK para, eso, de #Direct3D a #Vulkan. Luego, tiene pinta, va mejor el juego en Proton […]

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