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Ferrite: A Native Rust Markdown Editor with Built-in Mermaid Diagram Support The Rise of Native Text Editors In an era dominated by Electron-based applications that consume hundreds of megabytes of RAM, a new wave of native text editors is emerging. Ferrite, a fast and lightweight Markdown editor built with Rust and egui, rep...

Ferrite: A Native Rust Markdown Editor with Built-in Mermaid Diagram Support

#ferrite #markdown #rust #egui #mermaid #native-apps #text-editor

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Published bicit, a simple cli / web interface to convert an activity gpx file to a screenshot. github.com/luogni/bicit bicit.itsoftlabs.it

#egui #rust #opensource #mtb #running #garmin

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MultiSearch Tag Explorer MultiSearch Tag Explorer - Explore tags and search results by aéPiot

#PREMI #JOSEP #PLA DE #NARRATIVA
aepiot.ro/advanced-sea...
#BANDERA DE #NOVA #JERSEY
aepiot.com/advanced-sea...
#EGUI
multi-search-tag-explorer.allgraph.ro/advanced-sea...
allgraph.ro

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A zoomed-in screenshot of a character mesh with lots of orange wireframes representing the hurtbox colliders. There is also a window called "hurtbox inspector" with a lot of controls for the radius, height, and position of each collider.

A zoomed-in screenshot of a character mesh with lots of orange wireframes representing the hurtbox colliders. There is also a window called "hurtbox inspector" with a lot of controls for the radius, height, and position of each collider.

made some tooling for editing hurtboxes! looks rough but it works great :p #gamedev #indiedev #bevy #rust #rustlang #egui

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Terminal Colony: Deep Core launches January 20.
Survival management meets incremental strategy in a cold underground world. #egui #rustlang
► Wishlist Terminal Colony Deep Core: store.steampowered.com/app/4161680/

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I've completed "Printing Department" - Day 4 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/4 #Rust #egui

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Spawning saved voxel prefabs. Prep work for structure generation :D

#gamedev #voxels #bevy #egui

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STEP files and better turbulence models
STEP files and better turbulence models YouTube video by Vanellus

Showing off updates to the electronics thermal simulation tool we are building at Vanellus.

We have added support for loading STEP files, improved meshing of turbulent boundary layers. We have also added the k-omega-sst turbulence model!

Built in #rust #bevy #jax #egui

#electronicscooling

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Darn, really annoyed #EGUI uses winit's UserEvent incorrectly, it takes control of whole user event type. Now one can't attach own types to it.

It should be generic type with From / Into `EguiEvent`, which would have those RequestRepaint, AccessKitActionRequest inside.

#Rust

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Really painful, I want #Rust GUI toolkit for Wayland that minimizes memory usage. My UI is two textboxes and five labels, I don't want to use browsers.

#EGUI = 105MB of memory
#GPUI with GPUI-components = 100MB of memory

However running Smithay example Wayland window takes only 2MB of memory!

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Working with @rust-lang.org for the first time and I'm ABSOLUTELY BLOWN AWAY🤯

#rustlang #programmer #programming #egui

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Now you can create your own game UI or world textures with Ratatui! 🐀

🧊 soft_ratatui — Pure software renderer.

🚀 Perfect for embedding TUI widgets anywhere.

🦀 No terminal or GPU needed, just Rust!

⭐ GitHub: github.com/gold-silver-...

#rustlang #ratatui #tui #gamedev #egui #bevy #renderer

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Built a little tool to analyze the harmonics and inharmonicity of plucked guitar strings. It shows how strongly each harmonic is detuned and then estimates the inharmonicity (white line) from that. Works surprisingly well. Also, needlessly colorful charts ftw. #dsp #rustlang #egui

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All right so I'm a bit slow lately, but the game editor is starting to come together!

Using egui I finally manage to make a sort of treeview with drag and drop support.

#wgpu #rust #egui #gamedev

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Damn... this is so fun to play with 🔥

🎛️ s-rack — A modular synthesizer written in Rust 🦀

🌐 Supports desktop & runs on the browser via WASM

➡️ Try it out: latest.s-rack.app

⭐ GitHub: github.com/sharph/s-rack

#rustlang #synthesizer #modular #synth #egui #wasm #audio #modularsynth #opensource

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Brought you a little sneak peek of the next bevy_egui release ☺️

@bevy.org #egui

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Egui is praised for ease and speed for simple apps. But concerns rise about feature bloat, overhead, and potential accessibility issues as it aims for broader use. #Egui 2/5

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A little #guitar tuner with an interesting visualization I'm hacking on using #rustlang and #egui. The visualization is the input signal plotted against a sine wave at the target frequency. If it's out of tune it's spinning, the more in tune it is the more stable it becomes. Inharmonicity = wiggles.

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Hacked on the thing a bit today. Changed the UI library to egui and added the listing and validation of playlist contents.

Apart from the occasional fight with the borrow checker, having quite a bit of fun.

#rust #egui

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My WIP #sdr application now has scanning! This feels like a big step towards being a "proper" radio. Next up will be band plans and then hopefully some narrowband FM stations too.

#rustlang #egui

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This is the first video I've made of the SDR library I've been working on. There's not much here, and I still have all the "Hello World" egui bits attached to it, but there are plots. One little step at a time.

#sdr #rust #egui

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Current version of my GLB -> Gameobject tool from some weeks ago.

This uses egui_file for the file selection. Neat crate. Gotta use it for more.

#bevyengine #egui

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Making a egui thing to set up game objects from GLBs quickly.

Ignore the Size Category & exists headers being flipped...

#bevyengine #egui

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Release 0.0.6 · samclane/mantle Added Scenes Save and restore state of Devices in Settings Added Toast notifications More success and error messages, so you know when something works Full Changelog: 0.0.5...0.0.6

@lifx.bsky.social Mantle 0.0.6 is out now, featuring used defined Scenes and a fancy new toast notification system github.com/samclane/man... #lifx #egui

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Work in progress: I'm developing a simple graphics engine over my Xmas holiday to compute WGSL shaders and get high quality outputs. Today I've added hot-reload as well! 🦀🙂
#wgpu #egui #winit #notify
Open source soon :)

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GitHub - zeozeozeo/egui-twemoji: An egui widget that renders colored Twemojis. An egui widget that renders colored Twemojis. Contribute to zeozeozeo/egui-twemoji development by creating an account on GitHub.

Went on a bit of an expedition this morning trying to understand why egui emojis were not rendering, until I found colored emojis are not supported anyway, and finally stumbled upon github.com/zeozeozeo/eg... which I hope will solve my problem 🤞

#rustlang #egui

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GitHub - ejjonny/backer: A library for straight-forward UI layout. A library for straight-forward UI layout. Contribute to ejjonny/backer development by creating an account on GitHub.

I built a 'plug & play' swiftUI-style layout crate in #rustlang

It's compatible with immediate mode libraries like #egui & features an advanced constraint resolution algorithm

I hope you find it useful! 🤗

github.com/ejjonny/backer

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oh i'm building on one now
#rustlang #egui

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