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Posts tagged #GameFeel

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Happy #ScreenshotSaturday, @musicvsartstuff.bsky.social !

New Updates for Super Clover World

• Replaced the aerial pecking attack for a Mario Oddysey-esque dive attack
• Added a "Dive" sound effect

#godotengine #indiedev #gamedev #platformer #platformerprototype #screenshotsaturday #gamefeel

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Is this enough game feel/game juice for y'all?

New Updates for Super Clover World

• Added a new enemy (Butterfly)
• Added coyote time, jump buffering, and variable jump height
• Added dust
• Added an aerial peck
• Added fullscreen

#godotengine #indiedev #gamedev #devlog #platformer #gamefeel

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Happy, #ScreenshotSaturday!

New Updates for Super Clover World

• Added some hitflash and screenshake to the pecking attack
• Added some new SFX
• Added some bushes
• Changed the UI

#godotengine #indiedev #gamedev #devlog #platformer #gamefeel #screenshotsaturday

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Does game juice juice up a juicy game?

New Updates for Super Clover World

• Added some hitflash and screenshake to the pecking attack
• Added some new SFX
• Added some bushes
• Changed the UI
• Added sunlight

#godotengine #indiedev #gamedev #devlog #platformer #gamefeel

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Some footage on the current state of ABSTRACTICA :D

Recently I made the game reactive the players bullets, kinda reusing a SDF-based shader I had in the beginning.

The game already feels so much better, if you have some feedback, then please let me know.

#indiegame #gamedev #gamefeel

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Visual presentation done by a programmer? 🤔
I gave a try, actually turned out surprisingly well

The base VFX is just a free asset. All I did was use animation to control a combination of PostProcessing and Cam shake, then synced it all together with the effect.

#Unity #GameDev #IndieGame #GameFeel

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Yesterday was all about combat juice 🧃! Tweaks, polish, impact, feel. We are really happy with the direction NIGHT SOCIETY 🕯️ is taking.

RT's are always welcome! Wishlist now using the link in our profile.

#indiegame #gamedevelopment #gamefeel #gameplay #steam #wishlist

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Camera shifts toward the movement direction.
#gamedev #indiedev #cameradesign #gamefeel

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UI & Game Events - free pixel art from FreePixel

UI & Game Events - free pixel art from FreePixel

Button clicks. Level up chimes. Pickup sounds. 32 polished UI effects.

UI SFX — free MP3s.

For your menus, notifications, or achievement system.
#gamedev #indiedev #soundeffects #uisounds #gamefeel
https://freepixel.art/browse

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BIG ASK FOR YOU ALL!
From the intro below, which part would YOU PREFER TO PLAY as a short demo?

I had to make a choice due to budget limits, but I want your instinct.

Demo is being funded on Ko-fi😊
ko-fi.com/escapethehoo...

#gamedev #indiedev #indiegame #gamefeel #endlessrunner #KoFi

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In a metroidvania where you’re traversing a huge, unknown world,

movement better feel good.

LUCID feels good. 🌸

#Metroidvania #IndieDev #GameFeel

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We’re designing new weapons and need players brains 🧠
Heeelp us!

#gamefeel #ftl #indiegame #indiedev #roguelite

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Funny how much more rewarding reaching the goal feels with a little extra juiciness. Hopefully the cheering comes across as celebratory, not ironic.

#TurnBased #GameFeel #Juice #IndieDev

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Just finished drag and drop mechanics! 🎉

Now, I'll add some juice to make it satisfying to use 🎮✨

#BuildInPublic #GameDev #IndieDev #SoloDev #GameDesign #GameFeel #WebDev

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finally getting back to adding and cleaning up things that aren’t UI 😭✨

you might not notice it right away, but if you get too close to bushes they fade to see-through now 👀🌱

can’t wait to properly get back to main dev again 💙

#GameDev #IndieDev #UnrealEngine #GameFeel

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No UI. No text boxes.
Just the world teaching you how to play.

🎮 Would you prefer this, or a classic tutorial screen?
Tell me why 👇

Hashtags:
#gamedevlife #indiegameproject #gamefeel #gamedesign #playerexperience #environmentalstorytelling #unitydev #featherless #gamingreels #gametok

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Hand grenade effect radius.
Clear. Fair. Deadly.

#situationnormal #indiegame #gamefeel

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Small animations often define how responsive a game feels.

Node FX is an early WIP Godot project exploring one-line procedural animations for 2D, 3D, and UI nodes, with a live demo.

Learn more: jettelly.com/blog/node-fx...

#GodotEngine #gamefeel #gamedev

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Every dev should have a tweening library ready to go. Don't have one? Take a look at this? Don't know what tweening is? Check out this video: youtu.be/Fy0aCDmgnxg?... tweening takes a small amount of time but really adds juice!

#Gamedev #indiedev #gamefeel

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The 2 Tricks to Improve Your Godot 2D Platformer Game
The 2 Tricks to Improve Your Godot 2D Platformer Game YouTube video by Mina Pêcheux

So - wanna add double jump and coyote time to your Godot 2D platformer? Check out this quick tutorial 🔥
👉 youtu.be/K_K45M8NxuA

#gamedev #game #godot #GodotEngine #godot4 #madewithgodot #csharp #gdscript #programming #tutorial #platformer #gamefeel #gamejuice

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The Invisible Boundaries: Collisions and Physics At videogames the forces of physics are ruled by pixels and maths, apples doesn't fall from trees without your design

We can't master all the concepts behind gamedev, but we can identify them and go deeper when we need, the same way we would use a dictionary.

I want to introduce you to collisions and physics applied to Arkanoid, save it now, read it anytime later.

#gamedev #indiedev #gamedesign #gamefeel

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Goal for this month is to polish all the trail maintenance activities in the game. Hopefully I have a side by side comparison to show soon! #gamedev #goals #gamefeel

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Ammo box now breaks apart after being shot open, feels about right.
#situationnormal #indiedev #gamefeel

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was on YT looking at player take-damage animations from some fav games for reference.
Interesting to see how much hitstop/screenshake each game does or doesn't use!

Attribution -- gameplay from YT channels:

Have A Nice Death
NeatPick
Sipho
Carrot Helper
fgw
OneyPlays

#gamefeel #indiedev

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Small step for the code, big step for the feeling. Void Operators now has feedback when shooting and taking hits. It changes everything. Still a bit of tweaking to do, but it’s looking good.
Game made with @lartisanmeurtrier.bsky.social
#IndieGame #GameFeel #GameDev

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Design Starts in Your Hands: How Input Shapes Play Understanding the silent dialogue between player and controller

We don’t just remember the games — we remember how they felt in our hands.

My new post dives into how controllers shaped our connection with games.

Read more here 👇

#gamedev #gamefeel

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Light is never the same: every sunrise or sunset fully reshapes shadows and defense strategy. Bloom effects, real-time cycles... does this recreate the ever-changing feels of your favorite game? #sunrise #lighting #gamefeel

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Lets finish up this weeks #LightningLessons with a look at 'Feels' with thanks to Steve Swink for his amazing book #GameFeel

#Gaas #GameDesign #GameDev #LiveOps

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The 3Cs Framework: Character, Camera, Controls A small dose of design: how the 3Cs shape every player’s experience. This is the meta-game of emotions

Before art, before story, before music…
You know if a game feels right within seconds.

That’s the 3Cs at work: Character, Camera, Controls.

New post on Gamedev Pills

#gamedev #gamefeel #framework

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Vertical force reduced.
Now it just pops up.
Might be too well-behaved.

#situationnormal #shooter #gamefeel

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