💥 Base destroyed → explosion + result screen added!
Time / Cost / Damage / Base HP remaining
Numbers don't lie. 📊😇
拠点撃破で爆発💥&リザルト画面を追加
数字は嘘をつきません?📊
#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
Latest posts tagged with #PixiJs on Bluesky
💥 Base destroyed → explosion + result screen added!
Time / Cost / Damage / Base HP remaining
Numbers don't lie. 📊😇
拠点撃破で爆発💥&リザルト画面を追加
数字は嘘をつきません?📊
#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
Added resource costs to unit summoning 🎮
Goodbye infinite developer mode.
Game feel: +100. Balance nightmare: incoming. 😇
ユニット生成にコストを導入しました
開発者パワーで無限召喚できていた反動で
コストがゲームバランスに直結することを思い知らされています🤓
#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
🔴 Crimson Gaze: ACTIVATED. Red Wolf is looking intimidating as hell.
👁️ Shadow Wolf: "Me too!" eye coordinates go missing
This is fine. Everything is fine.
赤ウルフくんの眼が光るようになりました
Crimson Gaze(深紅の視線)です
影ウルフくんも発光……?
#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
Hi guys
I've posted a dev update about Axi-Engine progress on Patreon.
For now I'm taking a small break from coding and switching to drawing for a bit.
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev #devlog #visualnovel
www.patreon.com/posts/axi-en...
first prototype was made in ps
#indiedev #indiegame #gamedev #JRPG #FCT7O #coding #typescript #pixijs
Lia and her team arrive at the three oracles of her home planet
#indiedev #indiegame #gamedev #JRPG #FCT7O #coding #typescript #pixijs #2.5d
Working on Axi-Engine updates.
Scope system is now released, and Script Player is in progress.
More details and dev notes are available on Patreon:
www.patreon.com/posts/axi-en...
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev
Axi-Engine update
I have posted a new devlog on Patreon about recent progress in Axi-Engine - the new Instructions module, the renamed Data module, and work on the upcoming Scope system.
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev
I've had this logo idea for a long time. I recently brushed it up, and now it feels more like me.
But I had to ask myself... is it truly my logo if it doesn't explode?
So naturally, I had to do it using #pixijs and #gsap!
Currently in the wild on pixellini.com.
codepen.io/pixellini/pe...
I'm Jake, a creative front-end dev and pixel artist.
I build interactive websites with cool animations using #Vue, #TypeScript, #PixiJS, and #GSAP.
Follow along for creative coding sketches and animations.
pixellini.com
codepen.io/pixellini
github.com/pixellini
#creativecoding #webdev #gamedev
Experiments with Pixi.js filters and a new text-printing class.
It now supports printing text by letters, words, or lines, adjusting the speed, or instantly completing the output.
#typescript #opensource #indiedev #axiengine #pixijs #indiegamedev
I've just released @axi-engine/expressions, a new standalone package for Axi Engine.
It's a small, extensible library for boolean expression evaluation.
npm package here: www.npmjs.com/package/@axi...
#typescript #opensource #indiedev #visualnovel #pixijs #axiengine
Updated the Axi Engine libraries.
Added new packages @axi-engine/tasks & @axi-engine/tasks-anime and improved old ones.
Full details + links to packages on Patreon:
www.patreon.com/posts/axi-en...
#typescript #opensource #indiedev #visualnovel #pixijs #axiengine
Currently building a scene management system for my toolkit
It's turning out pretty interesting, even though it's not the simplest task
And I'll be honest, sometimes I'm not even sure whether what I'm doing makes any sense at all
#typescript #opensource #indiedev #axiengine #pixijs
▶ See the "sweet grasses" in the Tree of life: ourednik.info/OuroborosTree/app/visual...
#OuroborosTree
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
#OuroborosTree
Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
ourednik.info/maps/2026/01/03/ouroboro...
I've made my toolkit repository public.
It contains the code for several modules that are also published as npm packages.
It's not perfect, but I think it's better to publish it now than to never publish it.
#typescript #opensource #visualnovel #indiedev #axiengine #pixijs
Well., after several month version 0.3.0 is out.
Web only for now - lots of internal refactoring and prep for new features.
Full details on Patreon: www.patreon.com/posts/arcanu...
Play here: nimbuspawtales.itch.io/arcanum-acad...
#Indiedev #devLog #pixijs #fantasygame #cardgame #progress
No posts this week - I've been working intensely on Arcanum Academy.
By optimistic estimates, I should have a new web version ready around the middle of next month.
Made a lot of progress, details here:
www.patreon.com/posts/arcanu...
#IndieDev #DevLog #pixijs #fantasygame #cardgame
Progress of my game.
I'm working on persistent effects - buffs, curses, weather bonuses, potion effects, and so on
The base logic for them is mostly done
You can already see placeholder icons in the bottom-right corner, not functional yet
#IndieDev #DevLog #pixijs #fantasygame #cardgame
The "Done" section of a long To Do list for developing a "Waves" game.
I decided to let myself be distratced by a game jam for November ( #GitHubGameOff ). Making the 2d waves is fun, as is re-learning #pixijs, #matterjs, #peerjs.
The goal is to make a #p2p #pvp game where you fire cannons at each other. Like Scorched Earth / Worms + Sea of Thieves.
The potions popup works! The character can now consume potions. Of course, the code is still pretty raw and needs tons of improvements, but it works!
Next step - updating the logic for long-lasting effects, effects can last for several turns.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
I've made a huge refactor of the code - it's cleaner and more expandable now, but a lot of features aren't working at the moment.
Btw, the new game UI is in progress - currently working on the potions panel.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
PixiJS claims "Unmatched Performance & Speed"
Ok, @pixijs.com, I accept your challenge.
200,000 sprites, under 60 fps with Pixi, over 60 fps with LittleJS. Also, the sprites are all different colors with LittleJS plus the canvas is 1080p. 🤔 #gamedev #javascript #pixijs
I still can't quite believe it.
But every time I run into clunky, awkward bits, I just have to fix them, refine them, make them better.
Of course, it's not all from scratch - I already had a basic state machine, plus a very janky interpreter that worked in the demo
#IndieDev #DevLog #pixijs
I'm porting a small game from #pixijs to #defold... I like Defold a lot, but when it comes to fonts browsers are unbeatable 😆 I've just spent an hour isolating unique characters in 11 languages to decrease the html build size by 18MB 🤓
I've been nostalgic for late 90s greeting card software, so I'm building a game concept that recreates that feel with authentic old-school clip-art
#pixijs #gamedev @pixijs.com
Got the shop logic working - you can once again buy clothes, furniture, and potions.
The code is kinda trash, but it works and everything's in one place. I'll clean it up later and split it into proper services/subsystems.
#IndieDev #DevLog #pixijs #fantasygame #cardgame