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Thanks to everyone who came out to play DUNGEON WORLD last night! With a special thanks to Travis for GMing! Look forward to playing more in April!

#TychesCommunity #RPGs #TTRPGs #IndieRPG #PbtA #AthensGA

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An image of James Vega and Commander Shepard in Mass Effect 3. The text reads, "Son, you'll thank me for pushing you this hard when you're 37 and miserable".

An image of James Vega and Commander Shepard in Mass Effect 3. The text reads, "Son, you'll thank me for pushing you this hard when you're 37 and miserable".

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Usun thinks you should expand your hoard of #RPGs!

Flash #Sale: All Dungeon Crawl Classics, Mutant Crawl Classics and X-Crawl core books 20% Off today!

#TTRPGs #FRPGs #DCC #MCC #XCC #AthensGA

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🔴NOW LIVE

What a really Goofy game. Quacks me up!

#kingdomhearts #Squareenix #twitchstreamers #smallstreamers #rpgs #nowlive

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Bonnie, Isabeau, Siffrin, Mirabelle, and Odile stand on a hill overlooking a dark castle that has been overrun with sadness.

Bonnie, Isabeau, Siffrin, Mirabelle, and Odile stand on a hill overlooking a dark castle that has been overrun with sadness.

it's been a while but i'm here to remind you to PLAY IN STARS AND TIME! ✨

especially if you love time-looping RPG adventures and deep emotional stories... just sayin'

Find it here: store.steampowered.com/app/1677310/...

#IndieGames #TimeloopRPGS #RPGs #screenshotSaturday

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The Lightning Lich and her minions: A powerful air genasi mage sought to harness the power of her djinn ancestors and gain true immortality.

#HeroForge #DungeonsandDragons #DnD #D&D #Undead #StormMage #RPGs #Roleplaying

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Death Bed: An Impenetrably Medieval Dungeon Game is like almost definitely releasing in alpha next week, and i want everyone to get excited, but i also want everyone to temper their expectations. Eureka: Investigative Urban Fantasy has been and is in beta - essentially finished except for art, some editing, and formatting - Death Bed is going to be in alpha. 

In addition to being in alpha stage, even though i started work on it in earnest in April 2025, it is really only the result of about 3 months of work with a 6+ month gap in between the first month and the second two because I got extremely, extremely sick in May of 2025 and have only in the past month or so started to show significant recovery. 

Also, while Eureka started out small and simple and then was built up gradually with new features and mechanics as-needed over the course of several years, Death Bed is starting out already at a relatively large scope, and due to the kind of game it is kinda needs that level of scope before it can even be properly playtested. So what you're going to see is the result of me writing an RPG as fast as humanly possible, without the help of my usual editor (who is stuck on another project) making sure i don't do things like explain certain mechanics multiple times in multiple different chapters or make the order in which information is presented to the reader a total fucking mess. It's going to be a lot of mechanics that i have built up to the bare minimum skeletal functionality for playtesting, including a lot of placeholders. Like, "here are a series of 1D6 tables you can use for X, Y, Z!" and there's only, like, one table.

Death Bed: An Impenetrably Medieval Dungeon Game is like almost definitely releasing in alpha next week, and i want everyone to get excited, but i also want everyone to temper their expectations. Eureka: Investigative Urban Fantasy has been and is in beta - essentially finished except for art, some editing, and formatting - Death Bed is going to be in alpha. In addition to being in alpha stage, even though i started work on it in earnest in April 2025, it is really only the result of about 3 months of work with a 6+ month gap in between the first month and the second two because I got extremely, extremely sick in May of 2025 and have only in the past month or so started to show significant recovery. Also, while Eureka started out small and simple and then was built up gradually with new features and mechanics as-needed over the course of several years, Death Bed is starting out already at a relatively large scope, and due to the kind of game it is kinda needs that level of scope before it can even be properly playtested. So what you're going to see is the result of me writing an RPG as fast as humanly possible, without the help of my usual editor (who is stuck on another project) making sure i don't do things like explain certain mechanics multiple times in multiple different chapters or make the order in which information is presented to the reader a total fucking mess. It's going to be a lot of mechanics that i have built up to the bare minimum skeletal functionality for playtesting, including a lot of placeholders. Like, "here are a series of 1D6 tables you can use for X, Y, Z!" and there's only, like, one table.

All of this is of course going to gradually get fleshed out, improved, upgraded, cut, reworked, etc. etc. as more people play the game and give me feedback, and I get to play the game and figure out what parts of it are working and what parts are not, but you'll have to play pretty messy and half-finished game first in order to make that happen. 

All of this goes ten-fold for the adventure module that is going to be releasing with Death Bed, because I won't release a game without an adventure module. I feel almost embarrassed to release it like this even though I know that it is both necessary and not actually bad, it just doesn't feel like the level of creativity that I and my team are usually capable of producing, and that's for three reasons. 1. I am really not used to writing adventure modules all by myself and in such an aforementionedly short time frame. 2. It's a Death Bed conversion of another OSR adventure module, Tomb of the Serpent Kings, which you will have to download separately, because I really can't make an original Death Bed module until I have fleshed out and played Death Bed more to know what a Death Bed module should even look like. 3. Because it is a conversion of another module that was made for a very different kind of setting, even the conversion doesn't really represent my vision for what the world and environment of Death Bed should look like. I am stuck between the desire to flesh it out a lot more and make it more original, and the desire to not show my entire hand in like, the placeholder playtesting module. Ultimately the second one has to win because of time constraints. Death Bed really needs to get out the door to a wider audience, and also start making A.N.I.M. some money while I continue to work on it, because we have NOT been making enough money these past couple of months and we REALLY need to some income.

All of this is of course going to gradually get fleshed out, improved, upgraded, cut, reworked, etc. etc. as more people play the game and give me feedback, and I get to play the game and figure out what parts of it are working and what parts are not, but you'll have to play pretty messy and half-finished game first in order to make that happen. All of this goes ten-fold for the adventure module that is going to be releasing with Death Bed, because I won't release a game without an adventure module. I feel almost embarrassed to release it like this even though I know that it is both necessary and not actually bad, it just doesn't feel like the level of creativity that I and my team are usually capable of producing, and that's for three reasons. 1. I am really not used to writing adventure modules all by myself and in such an aforementionedly short time frame. 2. It's a Death Bed conversion of another OSR adventure module, Tomb of the Serpent Kings, which you will have to download separately, because I really can't make an original Death Bed module until I have fleshed out and played Death Bed more to know what a Death Bed module should even look like. 3. Because it is a conversion of another module that was made for a very different kind of setting, even the conversion doesn't really represent my vision for what the world and environment of Death Bed should look like. I am stuck between the desire to flesh it out a lot more and make it more original, and the desire to not show my entire hand in like, the placeholder playtesting module. Ultimately the second one has to win because of time constraints. Death Bed really needs to get out the door to a wider audience, and also start making A.N.I.M. some money while I continue to work on it, because we have NOT been making enough money these past couple of months and we REALLY need to some income.

None of this is to say that I'm not proud of what is releasing next week or that it won't be really good with a lot of thought put into what is there, I just don't want anyone to be unpleasantly disappointed that it isn't as polished as Eureka yet. 

It's going to be extremely fun and I am extremely excited to see all the Death Bed PCs y'all make and what adventures they have, and to play it myself finally. You can make a PC who is like a bloodhound knight from Elden Ring.

None of this is to say that I'm not proud of what is releasing next week or that it won't be really good with a lot of thought put into what is there, I just don't want anyone to be unpleasantly disappointed that it isn't as polished as Eureka yet. It's going to be extremely fun and I am extremely excited to see all the Death Bed PCs y'all make and what adventures they have, and to play it myself finally. You can make a PC who is like a bloodhound knight from Elden Ring.

To offset the tempering of expectations, here is a rapid fire list of cool features that Death Bed will have at at least a basic level of functionality on alpha release

Built-in “troupe campaign,” meaning players create several characters at the start and even often play multiples at once.

A health bar mechanic that doubles as ‘stamina.’ Taking damage fills it in from one side, doing actions causes Fatigue and fills it in from the other side. PCs die when these meet in the middle.

Related to the aforementioned mechanic, under the majority of circumstances, PCs are not limited in the number of actions they can take during a turn except by the Fatigue cost. Characters can really push their luck in combat by sprinting great distances or making attack after attack after attack at the cost of temporarily shortening their health bar.

Dungeon crawling that is not combat-centric. You know I love and respect TTRPG combat gameplay, and so the combat is in-depth, but it’s not a game all about killing things. Defense is just *one* role in the party, and it’s pretty likely that not every PC is going to carry a weapon at all. In order to survive dungeon delving, and the trek there and back, a party is going to need diplomacy, equipment maintenance, food preparation, and religious and moral support. Having a “cleric” in the party in Death Bed doesn’t mean a guy who is casting holy spells, he’s giving sermons, administrating mass, and taking confessions. This can be really beneficial i promise and it’s not just a “blessing” for +1 to attack.

To offset the tempering of expectations, here is a rapid fire list of cool features that Death Bed will have at at least a basic level of functionality on alpha release Built-in “troupe campaign,” meaning players create several characters at the start and even often play multiples at once. A health bar mechanic that doubles as ‘stamina.’ Taking damage fills it in from one side, doing actions causes Fatigue and fills it in from the other side. PCs die when these meet in the middle. Related to the aforementioned mechanic, under the majority of circumstances, PCs are not limited in the number of actions they can take during a turn except by the Fatigue cost. Characters can really push their luck in combat by sprinting great distances or making attack after attack after attack at the cost of temporarily shortening their health bar. Dungeon crawling that is not combat-centric. You know I love and respect TTRPG combat gameplay, and so the combat is in-depth, but it’s not a game all about killing things. Defense is just *one* role in the party, and it’s pretty likely that not every PC is going to carry a weapon at all. In order to survive dungeon delving, and the trek there and back, a party is going to need diplomacy, equipment maintenance, food preparation, and religious and moral support. Having a “cleric” in the party in Death Bed doesn’t mean a guy who is casting holy spells, he’s giving sermons, administrating mass, and taking confessions. This can be really beneficial i promise and it’s not just a “blessing” for +1 to attack.

An announcement about Death Bed: An Impenetrably Medieval Dungeon Game that was too big for character limit.

TL;DR: It is coming out probably next week but it is going to be in alpha and very unfinished but it will be functionally playable and have a lot of cool features. #ttrpg #indiettrpgs #rpgs

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Frigid Reads:  The Unofficial History of the Shadows
Frigid Reads: The Unofficial History of the Shadows YouTube video by frigidreads

The Unofficial History of the Shadows

A look at the history of the Shadows, as written by Mongoose Publishing for the B5 RPG.

youtu.be/fgw0O7-F18k?...

#spaceopera #sciencefiction #babylon5 #bab5 #babylonfive #b5 #shadows #shadowwar #aliens #firstones #scifi #Mongoosepublishing #rpgs #TTRPGs

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FLASH #SALE! Get your DUNGEON CRAWL on! 20% Off all Dungeon Crawl Classics, Mutant Crawl Classics, and X-Crawl Core books today and tomorrow!

#RPGs #TTRPGs #FRPGs #DCC #MCC #XCC #AthensGA

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There are places to explore! Join us in playing Dungeon World tonight at 7pm EDT at Tyche's Games!

More details here: www.facebook.com/events/12499...

#RPGs #TTRPGS #FRPGs #IndieRPGs #PbtA #LearnToPlayRPGs #AthensGA

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An image of Hawke and the companions in Dragon Age II. The text reads, 'a team leader addressing their crew by saying "okay polycule listen up".'

An image of Hawke and the companions in Dragon Age II. The text reads, 'a team leader addressing their crew by saying "okay polycule listen up".'

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Lovecraftesque - faciliated game Now in it's 19th year, UK Games Expo (UKGE) is the largest Hobby Games Convention in the UK. A fun event appealing to families as well as the enthusiast.

Excited to see that games are already bookable for UKGE in May and Lovecraftesque is available on the Friday and Saturday!

Check it out and think about signing up.

#UKGE2026 #ttrpg #rpgs

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Like #RPGs? #DungeonCrawlers?

Games where you can fight sandwiches, thumbs and toilet snakes, loot incredible items and equipment, and watch wolves try and break down a hut?

Check out Monsters of Mican, overhauled with a brand new UI!

shorturl.at/kKAuo

#IndieGame #Indie #CRPG #DRPG #NoAI

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We have all sorts of #dice sets, simple to fancy, sharp edged, silicon and more. And today, you might be able to get on for FREE! As today, Friday the 13th, is our Unlucky Dice Special!

#RPGs #TTRPGs #FRPGs #DnD #Pathfinder #SavageWorlds #AthensGA

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It is Friday the 13th! Unlucky for some but is it for you? Come in and take advantage of our Unlucky #Dice Special!

Learn to Play the Dungeon World RPG tonight, in-store, at 7pm!

#Games #RPGs #TTRPGs #DnD #Pathfinder #FamilyGames #BoardGames #CardGames #HorrorRPGs #LearnToPlayRPGs #AthensGA

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Our daily Twitch stream schedule is as follows:

I'll be streaming Grandia tonight at 5pm MDT for at least 5 hours! Following or subscribing for free with Amazon Prime is greatly appreciated!

buff.ly/cgBDFcH

#Grandia #SEGA #PlayStation #RPGs #TwitchStream

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Original post on c.im

Caring for a newborn has absolutely cratered my writing time (to the disappointment of the two story commissioners waiting on me) but i have had sufficient time and brain power to get lost in #tacticsOgre Reborn.

Tactics Ogre: the Knight of Lodis on Game Boy Advance was an absolutely […]

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Undead Dance of The Pharod Planescape Torment
Undead Dance of The Pharod Planescape Torment YouTube video by Paws Off

Undead Dance of The Pharod Planescape Torment
www.youtube.com/watch?v=vPgZ...
#planescapetorment #pawsoff #dungeonsanddragons #retrogaming #squigsweasel #roleplayinggames #RPGs #forgottenrealms #beamdog #retroRPGs #classicgames

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Don't get left behind! Join us in playing Dungeon World tomorrow (Friday) night at 7pm EDT at Tyche's Games!

More details here: www.facebook.com/events/12499...

#RPGs #TTRPGS #FRPGs #IndieRPGs #PbtA #LearnToPlayRPGs #AthensGA

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Today is the Aztec New Year! 10% Off all Meso-American and Time-themed #games today!

#FamilyGames #BoardGames #CardGames #RPGs #TTRPGs #AthensGA

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Contact - Eureka: Investigative Urban Fantasy OST
Contact - Eureka: Investigative Urban Fantasy OST YouTube video by ANIM - Agency of Narrative Intrigue and Mystery

Contact - Eureka: Investigative Urban Fantasy OST

Try listening to this on loop during tense scenes where the investigators are meeting someone who maybe shouldn't be talking to them, or maybe they shouldn't be talking to.

Composition by imsobadatnicknames2.tumblr.com

youtu.be/J1GdRdC5O3s #rpgs

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An image of Jack and Miranda talking during the Mass Effect 3: Citadel DLC. Jack is saying "I still really hate you, but you have fantastic tits." 

The added text reads, "I must be a pirate the way I treasure her chest".

An image of Jack and Miranda talking during the Mass Effect 3: Citadel DLC. Jack is saying "I still really hate you, but you have fantastic tits." The added text reads, "I must be a pirate the way I treasure her chest".

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Our daily Twitch stream schedule is as follows:

I'll be streaming Grandia tonight at 5pm MDT for at least 5 hours! Please consider showing support by following or subscribing for free with Amazon Prime!

buff.ly/cgBDFcH

#Grandia #SEGA #PlayStation #RPGs #TwitchStream

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The Dungeons & Dragons sessions for 8-12 year olds are sold out, but we still have some space left for 12-18 year olds. Book your place now to avoid disappointment! **only 2 spots left for this Friday** #dnd #dungeonsanddragons #d&d #ttrps #rpgs

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Bringing out my ancient CoC 5e rulebook for a classic scenario coming up Saturday. It's falling apart, but still works fine. So many great hours spent on this game in my teens!
#callofcthulhu
#tabletop
#rpgs

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#upcominggames #gamedevelopment #art #rpgs #rpgmaker #horror #religioushorror #videogames #occult

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The final Trails game will be announced in 2031 Nihon Falcom president Toshihiro Kondo confirmed the long-running RPG series will conclude with an announcement planned for the studio's 50th anniversary.

The final Trails game will be announced in 2031

Nihon Falcom president Toshihiro Kondo confirmed the long-running RPG series will conclude with an announcement planned for the studio's 50th anniversary.

#Retro #rpgs #falcom #trailsseries #kyotoxanadu

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FINAL FANTASY 4 HONOR AMONG THIEVES ??? #rpg  #finalfantasy  #shorts
FINAL FANTASY 4 HONOR AMONG THIEVES ??? #rpg #finalfantasy #shorts YouTube video by InsaneAppleJackz

yo cereal bowlz if you missed it , the other day i put up this short over on youtube . It a funny moment from my final fantasy 4 play through that i had with my thief. When you got a second check it out .
youtube.com/shorts/Qwb2L...
#finalfantasy #youtube #rpgs #applejackz

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Thanks for sharing the final piece and for using #FiascoRPG as the engine! #TTRPGs #RPGs

behindthewallgames.com/2026/03/10/r...

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