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Posts tagged #VoidEngine

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We created a new universe in our machine. 100% GPU. This is what 2+ million entities looks like @ 60fps for 8 hours, no crash. Pure ECS. 5ร— faster than DOTS. @unity.com ๐Ÿงจ๐Ÿ’ฅ

#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame

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๐Ÿ—๏ธ๐Ÿšง๐Ÿšš**M5 Milestone: **
Script system refactored into modular libraries. Dupes gone, output standardized, pipeline maintainable. Event System Phase 3/9 incoming ๐Ÿš€

#gamedev #indiedev #systemsarchitecture #buildtools #workflowautomation #solodev #gameengine #voidengine #devlog

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๐Ÿš€ Just launched a 3D Vulkan demo! Five triangles rotate on multiple axes with persistent faces, while the center triangle oscillates in depth every 5s. Custom shaders!

#GameDev #IndieDev #SoloDev #Vulkan #3DGraphics #CPlusPlus #ECS #VoidEngine #GameEngine #CPP #TechArt #catgameresearch #catgame

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Steamworks signup locked in.
Tax verification next, then weโ€™re go for launch.
Void Engineโ€™s DemoScene bench is nearly ready

Worldโ€™s first agentic game engine + tools incoming.

#gamedev #indiedev #voidengine #steamworks #demoscene #vulkan #devlog #agentic #simulation #solodev #gameengine #steam

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Triangle rendering โœ… Now wiring up ECS: Transform + Renderable + Camera components, EnTT-powered systems, and entity factories. Next: test coverage, hot-reload prep, and VPak asset pipeline. Modular, minimal, reproducible.

#gamedev #indiedev #cpp #vulkan #ecs #badcatgame #devlog #voidengine

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Just finished the last adjustments on the new build system. The engine can now rebuild itself, its resources, or any mod on demand. Windows and Linux friendly. Modular automation is definitely the future.

#gamedev #buildsystems #VoidFrontier #automation #ECS #voidengine #catgame #gameengine #indie

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Bringing all game systems together under `ISystem` + `BaseSystem` ensures predictable lifecycles, modularity, and agent-friendly automation. Itโ€™s more than just clean codeโ€”itโ€™s a consistent framework for effective collaboration.

#gamedev #ecs #systemsdesign #VoidFrontier #voidengine #cpp #vulkan

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๐ŸŽฏ Major refactor complete! "Void Frontier Engine" โ†’ "Void Engine" with namespace restructuring (vf:: โ†’ v::). Updated CMake targets, build system, tests & docs. Ready for M2!

#GameDev #VoidEngine #VulkanEngine #TDD #BadCat

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