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We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

www.khronos.org/events/shadi...
#shading #shaders #programming #Slang #GLSL #HLSL #SPIR-V #glslang #WEST #WGSL #OSL #Gigi

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Proceedings from the Shading Languages Symposium 2026 are now available!

Proceedings from the Shading Languages Symposium 2026 are now available!

We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

www.khronos.org/events/shading-languages...
#shading #shaders […]

[Original post on fosstodon.org]

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Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event!

www.khronos.org/events/shadi...
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL

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memento mori — GoodBytes' tɛst kɪtʃɪn

SLIMSHADER.031 — MEMENTO MORI

Live browser demo in my @11ty.dev test kitchen testkitchen.goodbytes.be/experiments/...

#shaderart #glsl #webgl #webgpu #wgsl #threejs #js #javascript #js #shaders #codeart #proceduralart #realtimegraphics #genart #visualprogramming #noiseart #glitch

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SLIMSHADER.030 — SKULLS BRIGADE

#shaderart #glsl #webgl #webgpu #wgsl #threejs #js #javascript #js #shaders #codeart #proceduralart #realtimegraphics #genart #visualprogramming #noiseart #glitch

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SLIMSHADER.029 — SKULL WARP

#shaderart #glsl #webgl #webgpu #wgsl #threejs #js #javascript #js #shaders #codeart #proceduralart #realtimegraphics #genart #visualprogramming #noiseart #glitch

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Draggable Belts, Electricity, & View Modes This month brought draggable belts, electricity, and new view modes. Belt placement is way less tedious now, buildings need power to run, and global mode finally has useful overlays. The productivity ...

Lots of videos in this one. Turns out full screen shaders and drag to place belts are harder than one might think. I think I have a cool thing to contribute to the #Factory game genre. exofactory.net/blog/2025-12...

#bevy #GameDev #rust #WGSL

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SLIMSHADER.027

"it was all a dream"

#shaderart #glsl #webgl #webgpu #wgsl #threejs #js #javascript #js #shaders #creativecoding #generativeart #codeart #proceduralart #realtimegraphics #genart #visualprogramming #noiseart #fractals #glitchart #digitalabstraction #trippyvisuals #vjloops #visuals

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Something unique object
#wgsl #webgpu #pathtracer #sdf

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See, I _know_ that #WGSL is a reasonable language because it can deal with a trailing comma in a parameter list.

Everything else would be madness++

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Shading Languages Symposium conference program announced

Shading Languages Symposium conference program announced

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

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Shading Languages Symposium 2026 Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: www.khronos.org/events/shading-languages...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

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Made some further improvements. The darker scenes seem to have better quality...
The output looks nice, i'm gonna try various SDF shapes #wgsl #webgpu #pathtracer #sdf

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In the previous version, there were mathematical calculation errors, and various corrections have been made. it's getting better but the look has totally changed... #wgsl #webgpu #pathtracer #sdf

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Working on a path tracer with WebGPU. #wgsl #webgpu #pathtracer #sdf

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#webgpu #wgsl #pathtracer #sdf

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#webgpu #wgsl #pathtracer #sdf

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#webgpu #wgsl #pathtracer #sdf

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#wgsl is so cool: I can use the same shader source for multiple vertex and fragment shaders and they share data structures.

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#webgpu #wgsl #pathtracer #sdf

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Much better result #webgpu #pathtracer #wgsl

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#webgpu #pathtracer #wgsl

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Inaugural Shading Languages Symposium takes place February 12-13, 2026

Inaugural Shading Languages Symposium takes place February 12-13, 2026

Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and […]

[Original post on fosstodon.org]

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Inaugural Shading Languages Symposium Call for Submissions

Inaugural Shading Languages Symposium Call for Submissions

Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.

Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl

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Pixel art dungeon with a multi-eyes boss monster emitting a simple green circle effect while spawning new brood.

Pixel art dungeon with a multi-eyes boss monster emitting a simple green circle effect while spawning new brood.

Abysm today: writing shaders isn't exactly my forte, but I watched a player take on this boss fight, and realized that better feedback was necessary. The effect turned out simple but is hopefully effective for communicating what is going on. #gamedev #screenshotsaturday #pixelart #shader #bevy #wgsl

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Oh, should have tagged #webgpu #wgsl so someone can (hopefully) explain why I’m an idiot for thinking I need to do this. Expecting some “just use slang” or something, but as cool as such things are, I’m after the minimum assistance required to make plain WebGPU effective to explore.

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"no innovation until everything works"

That hits home with #WGSL design and implementation.

I like to say WGSL is deliberately conservative (complimentary)

noisydecentgraphics.typepad.com/design/2025/...

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#fragments77

Fractal №1

#wgsl #webgpu #tsl #threejs #shader

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#fragments76

Shift №5

#wgsl #webgpu #tsl #threejs #shader

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#fragments75

Shift №4

#wgsl #webgpu #tsl #threejs #shader

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